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Dr_aaagh
In time honoured tradition, will post my new map here.
Tis a fun-style combat map with 8 central rooms (4 on two levels) with push corridors linking them. rines/aliens must go through all 4 rooms on 1 level to get to hive/cc.

Perfect for rine/alien ambushing/camping in spawn/central rooms.

Have fun.

Update June 22 - Latest version (co_campers_5f) has various vents added and heavily updated hive/cc rooms. Now there are corridors under the rine control room with a more-vulnerable sunken com-chair.
Vents all over the place make it easier for skulks to get around without getting plastered. They also give more cover and protection in the hive room.
Crates in hive room give gorge easier access to hive for healing and cover for skulks.
Spawn points are now scattered around a bit so stay alert when your dead and keep an eye out for good spawn-camping spots for those times when you join late.
Added random team and spectate to readyroom and remodelled it so it looks nicer and more authentic (I know the fire and the wood are not perfect - but what do u expect from halflife?).
Additionally, Ive added probably the most unique readyroom secret area ever - have fun looking for it (hint - turn your sound up).

Download here

The following screenshots are from version 4 - will update them soon

user posted image

user posted image

user posted image

user posted image
Dr_aaagh
sorry, forgot download link. Doh. Download from screenshots page.
Jean_Luc_Picard
woah... is that... GOOD FIRE.. I see??? AWSOME!
Steel_Troll
We were playtesting this map over at K.B.R's server, and its a fun little map, u are realy quick at maping aint u Dr_aaagh? hehe...
Zyndrome
...
Grizzly
roflmao

zyndrome fore teh president !!11
Coblet
QUOTE (Jean Luc Picard @ Jun 15 2004, 08:41 AM)
woah... is that... GOOD FIRE.. I see??? AWSOME!

You know I'm really not sure it is.
Dr_aaagh
I know the fire isnt perfect, but have u seen a better one in hl?
anyhow, tis just the readyroom and is not really important for gameplay.

With playtesting so far, the level seems a little too friendly for lerks in the rine control room. Can anyone suggest easy fixes/solutions to make it a little less lerk friendly. Sadly, due to the level layout, lowering the height of the room is not an option, and the only thing I can think of is reducing the width of the upper walkway so lerks cant hide behind it (although this will look a bit stupid)
Dr_aaagh
co_campers_b5f is released - check the first post for more info and download
Thaldarin
I really do agree with Zyndrome ....
raz0r
I don't, but your sig compels me to say otherwise
DarkSeraph
at first i wasnt' gonna be too hard on this map, cuz some funmaps really are fun to play. but OMG this is retarded, and the secret room? i hate you. can't believe i just wasted 5 minutes of my life on that. sad.gif
Tequila
QUOTE (Thursday- @ Jun 22 2004, 07:40 PM)
I really do agree with Zyndrome ....

Amen.
Jesus_Green
That map was pretty bland and un-fun. It was also fairly ugly, with messed up textures in some places. The secret room in the ready room was really annoying. Saying it's possibly the most unique rr secret ever is awful.
Invader_Scoot
ARG MY EYES!


Pictar r3/\/\0\/3d for our younger viewars.
Jesus_Green
QUOTE (Invader Scoot @ Jun 23 2004, 11:33 AM)
ARG MY EYES!

Even though it wasn't a cool secret, you shouldn't post it for everyone to see, otherwise it isn't a secret anymore.
MeanMrMustard
That secret is about as cool as Hiroshima at 8:15 in the morning of August 6, 1945.
Pash
:/ ye secret room is scaring me m8. but the map does have good game play. When we get the damn server back up ill have a go on the latest version. Unless you know som1 who has it on theirs?

confused.gif their are some nasty ppl out their
Spacer
methinks: learn how to actually make maps (ie: good looking maps), then come back :|
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