Help - Search - Members - Calendar
Full Version: New To Modelling
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
NoKudos
I did some spriting (actually just 1 sprite), and decided that I should start something a bit more advance such as modelling. So I downloaded Milkshape 3D, and I'm just curious if you would post models created from using Milkshape, just to see how powerful this program is.
CaptainPanaka
Want to see a really "powerful" model?

Take a look here. smile.gif

Or take a look at Burncycle's page. God I love the Modified Morita Sniper WIP wow.gif
CoolCookieCooks
you can do just about anything in ms3d, sure 3dsmax has the tools, but ms3d is still a brilliant program. I do all my work in milkshape 3d with modelling, never stepped foot in another modelling program. Heres a preview of my latest work in ms3d (been modelling for a year or so)
BAshh
milkshape all the way.

all mine are done in the loverly program as well.

here's my latest model, an m1 carbine
user posted image
Jhole
QUOTE (CoolCookieCooks @ Jun 14 2004, 09:54 AM)
you can do just about anything in ms3d, sure 3dsmax has the tools, but ms3d is still a brilliant program. I do all my work in milkshape 3d with modelling, never stepped foot in another modelling program. Heres a preview of my latest work in ms3d (been modelling for a year or so)

Oh man, if you can make that an Onos replacement model... biggrin.gif
BAshh
QUOTE (Freak83 @ Jun 14 2004, 10:34 AM)
QUOTE (CoolCookieCooks @ Jun 14 2004, 09:54 AM)
you can do just about anything in ms3d, sure 3dsmax has the tools, but ms3d is still a brilliant program. I do all my work in milkshape 3d with modelling, never stepped foot in another modelling program. Heres a preview of my latest work in ms3d (been modelling for a year or so)

Oh man, if you can make that an Onos replacement model... biggrin.gif

it's going to be. mario replacement pack
esuna
QUOTE (BAshh @ Jun 14 2004, 03:30 PM)
milkshape all the way.

all mine are done in the loverly program as well.

here's my latest model, an m1 carbine
user posted image

What do you render using though? Brasil?
Jean_Luc_Picard
wish I knew how to use ms3d... I even got a registered version... but I can't USE IT! ARGH! LOL
frostymoose
QUOTE (esuna @ Jun 14 2004, 09:42 AM)
What do you render using though? Brasil?

yes.
CoolCookieCooks
ms3d renderer suckx :o i <3 cinema 4d
TheUdderOne
U can get a plugin for milkshape that is better for rendering can't remember what is called off-hand but if u google milkshape renderer it turns up near the top.

<offtopic> Why is u'r post count -3814 esuna </offtopic>
Chrono
udderone that was answered when we first noticed it
he made his 4000 post saying the word "post" 4000 times so the admins got mad and gave him a negative post count

yes milkshape is a good program but it lacks rendering all the renders you saw were done in other programs milkshape is also kinda slow compared to 3dsmax
Mintman
It may be sl0w3r but it's pr03r tounge.gif
BAshh
QUOTE (esuna @ Jun 14 2004, 10:42 AM)
QUOTE (BAshh @ Jun 14 2004, 03:30 PM)
milkshape all the way.

all mine are done in the loverly program as well.

here's my latest model, an m1 carbine
user posted image

What do you render using though? Brasil?

yes
Akalamanaia
I personally use 3dsmax, i hate milkshape and its inferior method of having to paint vertexes individually and then linking them together as faces..in 3dsmax its much easier, and produces much better outcome imo.
BAshh
QUOTE (Aka'lamanaia @ Jun 16 2004, 09:06 AM)
I personally use 3dsmax, i hate milkshape and its inferior method of having to paint vertexes individually and then linking them together as faces..in 3dsmax its much easier, and produces much better outcome imo.

LOL! no one does that in ms3d, i know you can but that's the dumbest thing ever, you take a cube, or cylender, depending, and you extrude sides ;] lol painting the verteces lol i only done that once, on a delorean model, everything else you cube n extrude ;]
Chrono
QUOTE (BAshh @ Jun 16 2004, 06:17 AM)
QUOTE (Aka'lamanaia @ Jun 16 2004, 09:06 AM)
I personally use 3dsmax, i hate milkshape and its inferior method of having to paint vertexes individually and then linking them together as faces..in 3dsmax its much easier, and produces much better outcome imo.

LOL! no one does that in ms3d, i know you can but that's the dumbest thing ever, you take a cube, or cylender, depending, and you extrude sides ;] lol painting the verteces lol i only done that once, on a delorean model, everything else you cube n extrude ;]

yup thats how the pro's do it in 3dsmax too but us noobs paint em tounge.gif
Drfuzzy
QUOTE (BAshh @ Jun 16 2004, 09:17 AM)
QUOTE (Aka'lamanaia @ Jun 16 2004, 09:06 AM)
I personally use 3dsmax, i hate milkshape and its inferior method of having to paint vertexes individually and then linking them together as faces..in 3dsmax its much easier, and produces much better outcome imo.

LOL! no one does that in ms3d, i know you can but that's the dumbest thing ever, you take a cube, or cylender, depending, and you extrude sides ;] lol painting the verteces lol i only done that once, on a delorean model, everything else you cube n extrude ;]

yea i only use that on fixing face errors or making holes :o
BAshh
QUOTE (DR_FUZZY @ Jun 16 2004, 08:01 PM)
QUOTE (BAshh @ Jun 16 2004, 09:17 AM)
QUOTE (Aka'lamanaia @ Jun 16 2004, 09:06 AM)
I personally use 3dsmax, i hate milkshape and its inferior method of having to paint vertexes individually and then linking them together as faces..in 3dsmax its much easier, and produces much better outcome imo.

LOL! no one does that in ms3d, i know you can but that's the dumbest thing ever, you take a cube, or cylender, depending, and you extrude sides ;] lol painting the verteces lol i only done that once, on a delorean model, everything else you cube n extrude ;]

yea i only use that on fixing face errors or making holes :o

myself included, sometimes you need to create faces, or vertices but never a full mesh that way
Dark_Soul
hmmz, so far all my models (www.dark-soul.tk) were made using nothing but Milkshiet, and for low poly models it's a great program

if you wanna do some more high poly models i suggest you learn 3dsm, something i should do as well sad.gif
CaptainChet
ms3d IMO is not the best modeler, but it is a great middle-man for getting your models ingame. it has lotsa stuff that makes it easier, specially the mdl decoders. However, i think max is a superior program, and learning it makes it easier to learn other 3d apps. Go with max to start, but get milkshape as well.

He was made with max: user posted image

biggrin.gif
Drfuzzy
He is also 9999999999999999999999999999999999999999999999 polys, which makes max bad :o
qbasicguy
For modelling guns and other simple objects, yeah, poly-by-poly is best. But for characters, or anything curvy, primitives+extrusion is best.

Milkshape has held me up through about 22 gun models and one car. It's an okay program.
CaptainChet
what now? dr fuzzy, polies dont matter when something isnt for a game.
frostymoose
hmm....I'd have to go with the truth to the modeling method discussion, which is there is no one answer for how you model. there are all kinds of methods to modeling out there and all of them can be used for all kinds of different things. some people work better different ways. milkshape is a modelling program meant for low-poly, which means there really isn't a lot it needs to be able to do, but the workflow is clumsy for certain. it isn't ideal, but it IS all you need.

yes, I am unsurpassably anal about generalizations.
Fox_One
QUOTE (CaptainChet @ Jun 19 2004, 01:54 AM)
what now? dr fuzzy, polies dont matter when something isnt for a game.

Granted...but I'm just curious. What does Bolt (that's "his" name, right?) weigh in at?
CoolCookieCooks
QUOTE (Revolver @ Jun 19 2004, 07:52 AM)
QUOTE (CaptainChet @ Jun 19 2004, 01:54 AM)
what now?  dr fuzzy, polies dont matter when something isnt for a game.

Granted...but I'm just curious. What does Bolt (that's "his" name, right?) weigh in at?

actually, bolt was made for a player model compo for unreal 2003
Dark_Soul
milkshape:

user posted image

7823 polies
CaptainChet
heh, i made him for unreal not 2 long ago, but never finished the project. With his revolver, he is 340,000 polies. also toonshaded with finaltoon. BTW darksoul, ur stuff rocks.
CaptainPanaka
QUOTE (Dark Soul @ Jun 19 2004, 12:04 PM)
milkshape:

[image removed]

7823 polies

holy.... wow.gif

<3 wow.gif
nLsbAudio_Slave
Wow.....I downloaded Milkshake 3D. but umm... how i supposed to learn how to use it? asrifle.gif confused.gif is there like a tutorial or something? wink.gif
Chrono
there should be just google for some tutorials
nLsbAudio_Slave
nevermind... i found it tounge.gif
Chrono
knew you would smile.gif
nLsbAudio_Slave
wow...this modeling stuff is hard i still dont know what i'm doing with this program
Strapon2
user posted image

user posted image

user posted image

user posted image

user posted image

all in ms3d, all for www.wotamod.com.

ps, paint verts is so not noobish. you get the most control. combine it with boxmodeling and you can make pretty awesome models.

oh, and good luck to you in your future milkshape3d modelling, I hope you can learn how, and not quit.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.