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Full Version: How Do U Make Glass Seethrow
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
unreal-x
asrifle.gif is it u just make the texcher setherow to players(o not 255) ...?? tiny.gif
Recoup
1) Work on spelling

2) Take a glass texutre, apply it to a brush

3) Hit Ctrl-T which will make the brush into an entity.

4) Go to "Texture Mode" and change it to "Texture"

5) Go to "Render Amount" and punch in a number, 0 being see-through and 255 being solid and unvisible.
semipsychotic
Right-click on the brush, and click on "Tie to entity..."

You should be on the tab "Class Info". Make the class "func_seethrough" using the dropdown box.

In the attributes list, select "alpha for players" and set it to how thick you want it rendered. If you want it to look like it's not even there, set it to zero (and do the same with "alpha for commander"). If you want it to look like a window, but you can still see through it, apply your window texture to the brush and then set the alpha stuff to somewhere in between 0-255. Experiment with the numbers to see what you like.

If you want to, you can always set the commander and player alpha variables differently, so the commander might be able to see through it, but the players see just a wall.

*EDIT* aww, Recoup beat me to it. tounge.gif
Recoup
Yes, and made it much easier...
Insane
Render amount ~70-150 is pretty good for glass, but it depends on the texture. Just work out what works best for you.

Incidentally, this should have been posted here.
Maveric
It doesn't have to be a glass texture used: it can also be infestation, or anything else.

Glass just looks better. wink.gif
Recoup
You should probably put it at like, 30 or 40 because people will just b!tch you into submission if you dont make it lighter... mad.gif
Kouji_San
QUOTE (Recoup @ Jun 14 2004, 05:56 AM)
You should probably put it at like, 30 or 40 because people will just b!tch you into submission if you dont make it lighter... mad.gif

well it does look more like glass when using the ns glass textures tounge.gif
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