Dont touch the
pitch yaw roll (z x y) in the attributes list, instead set it angle (yaw) in the black circle.
Examples (using the top view in the editor as reference):- 0 is from west to east
- 90 is from south to north
- 180 is from east to west
- 270 is from north to south
The other two "black circles" don't do anything...
You want the angle(yaw) to face away from the light texture, to brighten the light texture you can simply set it as a textured light (not to bright though just enough to give the impression that it is on)
To set the pitch (I believe you want it at 45degrees) just type 45 as the value for pitch from the attributes list.
note:you can use the
pitch yaw roll (z x y) from the attributes list if you want to

the second value in the list is the one that needs to change for instance using the 45 degrees example this would be its value:
0 45 0