HKHeretic
May 24 2004, 03:51 AM
| CODE |
top - 22:49:10 up 66 days, 7:13, 2 users, load average: 0.41, 0.86, 1.01 Tasks: 109 total, 2 running, 107 sleeping, 0 stopped, 0 zombie Cpu(s): 51.0% us, 1.0% sy, 0.0% ni, 46.1% id, 0.0% wa, 0.0% hi, 2.0% si Mem: 2072932k total, 2027860k used, 45072k free, 464948k buffers Swap: 995832k total, 3196k used, 992636k free, 856668k cached
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ TIME COMMAND 1017 gameserv 13 -2 213m 206m 11m S 52.5 10.2 3522:25 58,42 hlds_i686 |
NS is more stable now than it has ever been for the server. Too bad all my players are getting "steamed" every few maps with their clients crashing.
Vadakill
May 24 2004, 06:31 PM
I have a maintainance script the restarts my NS server, moves log files, tars up old ones and backs the system every day so I can't provide much feedback on the process uptime. I did notice however, that the HLDS/NS process has not core dumped since installing this new server binary.
billcat
May 24 2004, 07:22 PM
Same here, if the HLDS process was more stable and didn't leak memory all the time I'd keep it up longer, but as it is I restart it every day for good reason.
That_Annoying_Kid
May 24 2004, 07:58 PM
where is LB and his uptime stats
*goes searching*
JHunz
May 26 2004, 05:59 PM
| QUOTE (That Annoying Kid @ May 24 2004, 02:58 PM) |
where is LB and his uptime stats
*goes searching* |
Those are the OS uptime stats, not HLDS uptime stats. I'm not sure windows does uptime stats on running processes anyway.
HKHeretic
May 27 2004, 11:52 PM
| QUOTE (Vadakill @ May 24 2004, 12:31 PM) |
| I have a maintainance script the restarts my NS server |
I have people on my server 24/7, restarting the server with a script is a big no-no for me unless the script polls how many players are on the server and only restarts when empty.
HKHeretic
May 27 2004, 11:59 PM
| QUOTE (billcat @ May 24 2004, 01:22 PM) |
| Same here, if the HLDS process was more stable and didn't leak memory all the time I'd keep it up longer, but as it is I restart it every day for good reason. |
| CODE |
| 1017 gameserv 13 -2 313m 306m 11m S 70.9 15.1 6442:48 107,22 hlds_i686 |
Still going, I have really good reason to -not- restart it (ie having the 2nd most trafficed NS server in the world instead of the 3rd as we are now). Trying to beat out that one 30-slot server in Germany.
It's only up to 306MB RSS. 107 hours of CPU time, yeuh yeuh!
The only reason I ever manually restarted was to make certain configuration changes stick. Obviously I have a script that autorestarts on a crash (who doesn't?), it just plain has crashed. More stable than ever.
Things shouldn't need to be restarted.
Vadakill
May 28 2004, 07:43 PM
| QUOTE ([HK) |
Heretic,May 27 2004, 06:52 PM] | QUOTE (Vadakill @ May 24 2004, 12:31 PM) | | I have a maintainance script the restarts my NS server |
I have people on my server 24/7, restarting the server with a script is a big no-no for me unless the script polls how many players are on the server and only restarts when empty.
|
To each, his own. I like people playing on my server but maintenance and security is just as important to me. I know you are fighting for a spot as a top NS server and interruptions would be devistating to that goal. I simply do not have such goals. that's all I wanted to say, I didn't mean to get this off-topic.
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