Dillinger
May 18 2004, 11:39 AM
Hello, first off, I'd like to kind of introduce myself.

I just recently started playing Natural Selection, I've been a DoD player and have done a lot of skins over there in the past. Anyway...
I downloaded Dillinja's (nice name!

) SpecOpsv2 player models, and just decided to do some hi-res arm and hand skins to match those models in first person.
To use these you'll have to decompile the v_ models you want them on, replace the skins with the ones from the zip file, and recompile.
Hope you guys like it.
Credits:
Skin: Dillinger
Pictures:
http://webpages.marshall.edu/~blessing5/arm.jpghttp://webpages.marshall.edu/~blessing5/sleeves.jpgDOWNLOAD HEREIf you don't want to have to decompile, recompile, etc. You can download the low res 256x256 version here:
Download Low Res Version Here
HumanoidBeta
May 18 2004, 11:43 AM
Looks good! Now I gotta wait till after the exams to try em
Dorian_Gray
May 18 2004, 12:00 PM
As usual, very nice. I seem to remember most of my DoD models being skinned by you
Chrono
May 18 2004, 12:22 PM
welcome to the forums
you do great work for DOD
chadypu
May 18 2004, 12:23 PM
where can i download the gun?
Dillinger
May 18 2004, 12:24 PM
Thank you for the warm welcome.
Marr
May 18 2004, 12:27 PM
Very spiffy. Nice work. Using
Drfuzzy
May 18 2004, 12:37 PM
Too bad nobody ever redone the model for high poly sexy hands

Well, there was one, but the thread is long gone.
Burncycle
May 18 2004, 12:39 PM
I think one of the logos would have sufficed, but they look quite nice
welcome to the forums
Melajo
May 18 2004, 01:01 PM
Dillinger! Welcome!
Your talent is always welcome here, its nice to see someone else from the DOD forums.
Dillinger
May 18 2004, 01:39 PM
Sushi! Nice to see you over here!
darkflame_666
May 18 2004, 02:03 PM
there's no sushi here, fx left us
Chrono
May 18 2004, 02:27 PM
darkflame no offense but you must be blind

look 2 posts above yours look who posted
AnarkiThreeXSix
May 18 2004, 02:53 PM
hehe nice hands

using
JediYoshi
May 18 2004, 03:04 PM
Aww, I don't know of any models with that hi of a res
Melajo
May 18 2004, 03:12 PM
im the Sushi of the DOD forums dark, our FX left
Invazn
May 18 2004, 04:10 PM
so many similar names.
Demiguise
May 18 2004, 07:35 PM
*sniff*
When i saw his name, i thought dill was back
Very nice models i will be using them...
CoolCookieCooks
May 18 2004, 07:40 PM
these will only work properly if you use the line
gl_maxsize 512 (512x512 textures)
in your console
Daza4
May 18 2004, 08:09 PM
There is no sushi's . Only ONE sushi , who freaking pwnz at animating and some other guy with FX at the end...
Anyway Dillinger could you make a version for NORMAL arms?
Mr_JeburtO
May 19 2004, 12:22 AM
wow these are sexy,
now ive gotta fix the animations on the spec ops rines so it actually looks ok ingame
***ive tryed swapping the textures around but when i do it messes up the weapons origins, someone help me plz***
Daza4
May 19 2004, 12:42 AM
| QUOTE (MR.JEBURTO @ May 19 2004, 10:22 AM) |
wow these are sexy,
now ive gotta fix the animations on the spec ops rines so it actually looks ok ingame
***ive tryed swapping the textures around but when i do it messes up the weapons origins, someone help me plz*** |
You decompiled it wrong. Don't use the standed milkshape decompiler it **** up the origins. Decompile with krasitios(sp?).
Mr_JeburtO
May 19 2004, 12:45 AM
i decompiled it with the ms3d trial, i thought that was a good program to use
BigBull
May 19 2004, 12:53 AM
| QUOTE (chrono5454 @ May 18 2004, 09:27 AM) |
darkflame no offense but you must be blind look 2 posts above yours look who posted |
Its a different sushi lol
Mr_JeburtO
May 19 2004, 01:23 AM
bah it says i cant use it cause my milkshape is unregistered, someone help plz im getting really annoyed
LockNLoaded
May 19 2004, 01:32 AM
Hello Dil!
I used to be a regular at the dod MSA but...things just arnt the same

But stilll, Welcome to the NS MSA! Hope u enjoy your stay here!
Private_Coleman
May 19 2004, 03:08 AM
I love your dod work dillinjer. I honestly thought you and dillinja were the same person.

edit: btw does anyone have a problem with my avatar? It keeps changing on mine to a white square with writing in it but when i go to its url it fixes itself
Demiguise
May 19 2004, 04:13 AM
if you want to use the new arms, just import the textures on HL model viewer... thats what i do
CoolCookieCooks
May 19 2004, 04:14 AM
i presume they turned off remote linking
Mr_JeburtO
May 19 2004, 04:19 AM
but these textures arnt the same size so they wont go on if u get what i mean,
i finally found the decompiler that works but now all i need is a compiler that doesnt crash when i use it =/
CoolCookieCooks
May 19 2004, 04:22 AM
the textures wont go on because its the wrong size so you have to decompile the model, and compile with them assigned as textures
Mr_JeburtO
May 19 2004, 04:26 AM
i give up i cant get it to bloody compile and now im just really ****
CoolCookieCooks
May 19 2004, 04:32 AM
ill post a .mdl version in a few mins then..
Mr_JeburtO
May 19 2004, 04:33 AM
i love u cookie
CaptainPanaka
May 19 2004, 05:17 AM
| QUOTE (chadypu @ May 18 2004, 02:23 PM) |
| where can i download the gun? |
Download at T2K 
Oh and GJ on the arms.
Dillinger
May 19 2004, 05:40 AM
For those who asked, here are the skins in the default 256x256 mesh, so you won't have to decompile or anything, just open up HLMV and replace the textures and save.
They won't look as good since they are 256x256 and not 512x512, but you asked, so...
Download Low Res Version HereA matching set of a Heavy sleeves are in the works, by the way.
CaptainPanaka
May 19 2004, 05:58 AM
good to hear

Can't wait for them

<--- back decompiling/new compiling his old stuff... *sigh*
Mr_JeburtO
May 19 2004, 06:16 AM
thank u sir il use these till i can get a compiler that doesnt crash
CoolCookieCooks
May 19 2004, 06:33 AM
just use the ms3d compiler or studiomdl.exe
Chubbieboi
May 19 2004, 06:45 AM
y dont u just use Photoshop to resize it? then import it with HLMV?
Dillinger
May 19 2004, 06:58 AM
| QUOTE (Chubbieboi @ May 19 2004, 01:45 AM) |
| y dont u just use Photoshop to resize it? then import it with HLMV? |
Because the difference in detail between 512x512 and 256x256 is very big. 512 meshes hold much more detail than 256 size meshes do.
Mr_JeburtO
May 19 2004, 07:05 AM
and maybe i dont have photoshop =/
CoolCookieCooks
May 19 2004, 07:07 AM
4 times as much detail infact.
Demiguise
May 19 2004, 08:21 AM
dammit...
I said about hl mdl viewer and they just ignored me!
Hitman047
May 19 2004, 09:16 AM
My katana reskin has hi-res hands. You can slap 'em on there.
Visit
NSArmslab for the model (should be called Samurai Sword).
Drake1
May 19 2004, 09:36 AM
i will use these if Dill ever finishs his pack :<
BTW. Dillinger ur sig its a tad to big make it 400x75 or it will just get deleted
Dillinja
May 19 2004, 10:35 AM
| QUOTE (Daza400 @ May 18 2004, 03:09 PM) |
There is no sushi's . Only ONE sushi , who freaking pwnz at animating and some other guy with FX at the end...
Anyway Dillinger could you make a version for NORMAL arms? |
i know y i decided to leave

well this what my work was worth ....
BigBull
May 19 2004, 10:38 AM
Thought you left
Chrono
May 19 2004, 10:43 AM
| QUOTE (Dillinja @ May 19 2004, 05:35 AM) |
| QUOTE (Daza400 @ May 18 2004, 03:09 PM) | There is no sushi's . Only ONE sushi , who freaking pwnz at animating and some other guy with FX at the end...
Anyway Dillinger could you make a version for NORMAL arms? |
i know y i decided to leave  well this what my work was worth .... |
thats what its worth when you dont release it
BigBull
May 19 2004, 10:53 AM
Anyway nice arms.
They go good with alot of guns
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