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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
ViRuSs
I've searched the forums and google but I cannot find a solution to my problem. I want to use the shotgun crosshair in Half-Life for ns but I want it to be a different color.

I have opened it with spriteviewer, saved as bmp, changed the color to red ( which other crosshairs on the .spr have so it must be legal) and saved as a 256 bmp. Then I turn it into a .spr using spritewizard and no matter what type of compression or whatever its called (additive, ect) when I play ns it has the crosshair but it also has a gray box around it showing like how it is in the .bmp.

Anyone know what i'm doing wrong?
Cowie
i think theres some kind of 'transparency' color you need to replace the grey with

like doesnt paint have a 'checkerbox' background for a transparency?

try looking at the NS one and see the difference


then again, this is just a random guy who knows nada throwing in 2 cents to an unsolved problem. probly just wait for another 10 min and someone who knows what they're doing will be along shortly ;p
Mintman
http://www.thewavelength.net/oldcontent/2dart/

Go to tutorials and look in the one for half-life sprites.

Index alpha is what you want to compile it as. Last colour in the pallete is the colour that will be used in the sprite.
Drfuzzy
QUOTE (ViRuSs @ May 18 2004, 04:33 AM)
I've searched the forums and google but I cannot find a solution to my problem. I want to use the shotgun crosshair in Half-Life for ns but I want it to be a different color.

I have opened it with spriteviewer, saved as bmp, changed the color to red ( which other crosshairs on the .spr have so it must be legal) and saved as a 256 bmp. Then I turn it into a .spr using spritewizard and no matter what type of compression or whatever its called (additive, ect) when I play ns it has the crosshair but it also has a gray box around it showing like how it is in the .bmp.

Anyone know what i'm doing wrong?

And you completely miss the subfourm :/
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