BlackPlague
May 15 2004, 10:49 PM
hey i just had a thought when i was playing ns.. you know when the sc, mc, and dc chambers blow up after dying right? well i think that it would be cool if you killed it, parts of the chambers would stay there.... example
i slice and dice a dc, part of the tower is still on the floor with "ooze" all over the place...
Trex2
May 15 2004, 10:52 PM
cool idea ^_^ i like it but would it be posseble?
heh because ns isn't programmed for that kinda stuff soo i dunno

ohh well everything is posseble u can c if u played hl2 beta ^_^
Sneakiest
May 15 2004, 11:12 PM
Not possible if I'm not mistakened, atleast by model editing.
That would involve scripts/plug ins for AMX and such to "leave" another model of the floor when a certain structure "dies" out.
Billy_Silverfish
May 15 2004, 11:16 PM
Not currently possible as a modelling project. This thread would be more suited to the Suggestions forum.
CoolCookieCooks
May 16 2004, 08:34 AM
| QUOTE (Solid Snake.pt @ May 15 2004, 11:12 PM) |
Not possible if I'm not mistakened, atleast by model editing. That would involve scripts/plug ins for AMX and such to "leave" another model of the floor when a certain structure "dies" out. |
correct. If a modeller and a scripter works together, they could probably make this.
BlackPlague
May 16 2004, 07:39 PM
yeah i guess so. is anyone interested in creating this? :-d
Shinzon
May 16 2004, 07:49 PM
wow i would love to see this ^^ imagine a prologned game and thers like tf's busted up surrounded by oc while inamrines start there are alien strucures dead mUAHAHAH i would LOVE THIS
Chrono
May 16 2004, 07:58 PM
i dont think itll be too hard for the NS team to code in the little thing of leaving a model inplace of a dead chamber
Rhodri
May 16 2004, 08:02 PM
couldn't this lead to slow down on some mashines though? ( i mean with all the extra stuff on screen) could also be used by aliens to hide behind in some cases so im afraid i don't like it.
cheers - Rhodri
wnn
May 16 2004, 08:05 PM
can't we just make the death animations very long and put slices of the chamber on the ground ?
Shinzon
May 16 2004, 08:06 PM
but they could have colision on them like the mines? so they would just run over them... and they could hide behind a normal chamber?
Jaeger
May 16 2004, 08:45 PM
Entity counts would go through the roof, straining servers to their limits.
A nice idea, but just not practical for the HL engine.
Sneakiest
May 18 2004, 11:31 AM
| QUOTE (WoW_Nirss @ May 16 2004, 03:05 PM) |
| can't we just make the death animations very long and put slices of the chamber on the ground ? |
Nope since effectivly the death animations aren't used for any buildings... they simply vanish/blow up to dust.
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