TheUdderOne
May 15 2004, 09:37 PM
sorry i can't remember this bloke, but his avatar was toejam (or earl)
and he posted a cool gun, so i modelled it:
wnn
May 15 2004, 09:43 PM
nice, but abit squary.
if ur not going to remake it, jsut round the handle
Drfuzzy
May 15 2004, 09:50 PM
sweet looks kinda like a tec-9
rabbity
May 15 2004, 10:06 PM
yeh when you're extruding a spline into a handle, take into account that is has to be chamfered at the edges to make it round
Thief
May 16 2004, 02:01 AM
| QUOTE (TheUdderOne @ May 15 2004, 04:37 PM) |
sorry i can't remember this bloke, but his avatar was toejam (or earl)
and he posted a cool gun, so i modelled it:
|
1. your pic dont work
2. it wasnt me
Chrono
May 16 2004, 02:42 AM
damn that red X is soooo sexy
Daza4
May 16 2004, 02:45 AM
For people who cant see it..
DragonMech
May 16 2004, 03:34 AM
/me wants that bad.
DethGaunt
May 16 2004, 07:34 AM
i love it !! brilliant work
Owen1
May 16 2004, 10:08 AM
matrtix revolutions any1?
raz0r
May 16 2004, 01:42 PM
| QUOTE (|Owen| @ May 16 2004, 11:08 AM) |
| matrtix revolutions any1? |
no

nice model
rabbity
May 16 2004, 02:15 PM
like i said before the handle and few parts of the gun needs rounding
TheUdderOne
May 16 2004, 03:24 PM
yeah i'm having trouble with the whole "rounding" issue.
I want to chamfer the spline, but of course the chamfers will never line up. Its being annoying. And i haven't assigned smoothing groups yet either.
rabbity
May 16 2004, 03:32 PM
sorry, cant help you with 3d studio max, i use milkshape3d :\
the way we do it in milkshape, its all poly by poly method
TheUdderOne
May 16 2004, 04:15 PM
Yeah i know. Don't get me wrong, milkshape is fun an all, but if i wanna create summat quick, 3ds max is the way to go.
I have used the whole poly by poly method, so don't think i cant!
Mintman
May 16 2004, 07:45 PM
Poly by poly is the way to go. Then you get some hardcore low-poly models, computers waste polies, people shouldn't!
rabbity
May 16 2004, 11:37 PM
the way i do it, when im going to make a handle, i take into account the rounding in the spline first, manipulate the vertex for the roundness and then duplicate it, mirror it to the left and then join em, all poly by poly.
i think for 3d studio max, i think you extrude a spline and chamfer the edges, i dunno. I rarely extrude a spline to create the left and right faces of a gun, because that will come out very flat and blocky with no roundness
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