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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
TheUdderOne
sorry i can't remember this bloke, but his avatar was toejam (or earl)

and he posted a cool gun, so i modelled it:

user posted image
wnn
nice, but abit squary.

if ur not going to remake it, jsut round the handle
Drfuzzy
sweet looks kinda like a tec-9
rabbity
yeh when you're extruding a spline into a handle, take into account that is has to be chamfered at the edges to make it round
Thief
QUOTE (TheUdderOne @ May 15 2004, 04:37 PM)
sorry i can't remember this bloke, but his avatar was toejam (or earl)

and he posted a cool gun, so i modelled it:

user posted image

1. your pic dont work

2. it wasnt me wow.gif
Chrono
damn that red X is soooo sexy tounge.gif
Daza4
For people who cant see it..
DragonMech
/me wants that bad.
DethGaunt
i love it !! brilliant work smile.gif
Owen1
matrtix revolutions any1?
raz0r
QUOTE (|Owen| @ May 16 2004, 11:08 AM)
matrtix revolutions any1?

no tounge.gif


nice model
rabbity
like i said before the handle and few parts of the gun needs rounding
TheUdderOne
yeah i'm having trouble with the whole "rounding" issue.

I want to chamfer the spline, but of course the chamfers will never line up. Its being annoying. And i haven't assigned smoothing groups yet either.
rabbity
sorry, cant help you with 3d studio max, i use milkshape3d :\
the way we do it in milkshape, its all poly by poly method
TheUdderOne
Yeah i know. Don't get me wrong, milkshape is fun an all, but if i wanna create summat quick, 3ds max is the way to go.

I have used the whole poly by poly method, so don't think i cant!
Mintman
Poly by poly is the way to go. Then you get some hardcore low-poly models, computers waste polies, people shouldn't!
rabbity
the way i do it, when im going to make a handle, i take into account the rounding in the spline first, manipulate the vertex for the roundness and then duplicate it, mirror it to the left and then join em, all poly by poly.

i think for 3d studio max, i think you extrude a spline and chamfer the edges, i dunno. I rarely extrude a spline to create the left and right faces of a gun, because that will come out very flat and blocky with no roundness
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