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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Uh-Oh
I'm trying to compile my first map, but I get errors of the likes:

Error: Entity 0, Brush 1421: outside world(+/-4096): (-10281,-2270,-416)-(-1448,4400,10294)
Error: Entity 0, Brush 1420: outside world(+/-4096): (-10297,-2318,-416)-(-1448,4363,10305)


I have about 100 of these errors.

Okay, lets see how I can help myself:
Taken from Zoner's compile errors:

The first is an damaged brush...If any of the coordinates are -9000 or 9000, then the brush is damaged...

So, no +-9000 coordinates, means no damage.

The second most common case is actually having a brush near or outside the edge of the allowable region for the world

Okay, so I moved my brushes around (they were kinda close to the edge). Now there is at least 256 units between my brushes and the void.

Same errors.

Help?
Flow
Map -> Go To Brush Number -> type in the Brushnumbers and see whats wrong with the Brush (or easily delete it -> build new one)
Ollj
You have damaged brushes!

search for "invalid solid structures" in Hammer.



here some class 11 geometry explaining whats invalid for the editor:

- Each brush must be convex (like a "D" ) and can not be concave (like a "P") so that no faces could see each other because all faces look away from the center of the brush.
user posted image
- one face with more than 3 sides must be komplanar (=in the same plane / flat) and not be curved. Then its undetermined if that face is convex or concave.
- two diferent faces can not be complanar, you must turn them into one face (like two triangles into one flat square).
- there are various other possible errors that happen during vertex manipulation. Hammer is stone age and sometimes faces flip or dissapear completely without any sense.

whenever a brush / solid structure is invalid its corner points get moved randomly untill it becomes a valid brush. This causes leaks and brushes of infinite (or too big) size, that reach outside the editors space of [ -4000 to +4000 ].
Uh-Oh
I know brushes cant be concave, that's why you need multiple brushes to make a "concave shape". But my brushs aren't concave.. or are they?

Here is an exemple.

P.S. Thanks for the prompt reply.
I just noticed, when I move around in the 3d textured viewport, my brush's texture are all messy. Like when 2 brushes are overlapping... I'm thinking hammer "broke" my brushes when I used the vertex manipulation tool?
brute_force
If you press alt+p, you should be able to find "Invalid solid structure" if there are any incorrect brushes somewhere in the map.
DarkATi
Common Errors & Problems w/ Solutions Thread

~ DarkATi
Uh-Oh
QUOTE (ShdwStal @ May 11 2004, 07:44 AM)
If you press alt+p, you should be able to find "Invalid solid structure" if there are any incorrect brushes somewhere in the map.

none of these
Kouji_San
it can also be a brush which is to close to the edge of the map. I did a test once and it seems 32grid is the minimim distance between the edge of the mapping area and the brushes

nm just read your second read quote biggrin.gif

QUOTE
The second most common case is actually having a brush near or outside the edge of the allowable region for the world

Okay, so I moved my brushes around (they were kinda close to the edge). Now there is at least 256 units between my brushes and the void.
Wolv
It's definately an illegal brush, the values close to +/- 10,000 are telltale signs of that.
In QuArK you can't create illegal brushes so as a QuArK user I don't have much experience with finding them but I do know two methods that can help:

First, export the file in .map format and load that .map file up in WC/VHE again. Brushes that are way distorted are the illegal ones and should be deleted (perhaps alt+p can now find them automatically).

If that doesn't work, you can allways download and install QuArK. Open the .map file exported in WC/VHE and any illegal brushes will automatically be detected. Make sure they are deleted and export as a .map file in QuArK for WC/VHE to load.

Note that there are many more types of illegal brushes then just concave ones, such as non-flat faces and multiple vertices on the same location. Whenever using vertex manipulation be very sure you know what you're doing.
brute_force
QUOTE (Uh-Oh @ May 13 2004, 12:37 AM)
QUOTE (ShdwStal @ May 11 2004, 07:44 AM)
If you press alt+p, you should be able to find "Invalid solid structure" if there are any incorrect brushes somewhere in the map.

none of these

Ok, I had an error exactly like this. Same error, but nothing in alt+p. What I did was I went to Map > Go To Brush Number, entered the number given to me by the compiler and pressed OK. I deleted that brush and it worked. Try that.
DarkATi
QUOTE (ShdwStal @ May 13 2004, 09:01 AM)
QUOTE (Uh-Oh @ May 13 2004, 12:37 AM)
QUOTE (ShdwStal @ May 11 2004, 07:44 AM)
If you press alt+p, you should be able to find "Invalid solid structure" if there are any incorrect brushes somewhere in the map.

none of these

Ok, I had an error exactly like this. Same error, but nothing in alt+p. What I did was I went to Map > Go To Brush Number, entered the number given to me by the compiler and pressed OK. I deleted that brush and it worked. Try that.

Like it says in the Stickied Topic above. Meh poor guide gets no use... sad.gif

Common Errors & Problems w/ Solutions Thread

~ DarkATi
brute_force
QUOTE (DarkATi @ May 13 2004, 05:00 PM)
QUOTE (ShdwStal @ May 13 2004, 09:01 AM)
QUOTE (Uh-Oh @ May 13 2004, 12:37 AM)
QUOTE (ShdwStal @ May 11 2004, 07:44 AM)
If you press alt+p, you should be able to find "Invalid solid structure" if there are any incorrect brushes somewhere in the map.

none of these

Ok, I had an error exactly like this. Same error, but nothing in alt+p. What I did was I went to Map > Go To Brush Number, entered the number given to me by the compiler and pressed OK. I deleted that brush and it worked. Try that.

Like it says in the Stickied Topic above. Meh poor guide gets no use... sad.gif

Common Errors & Problems w/ Solutions Thread

~ DarkATi

lol, yeah tounge.gif
DarkATi
QUOTE (ShdwStal @ May 13 2004, 11:17 AM)
QUOTE (DarkATi @ May 13 2004, 05:00 PM)
QUOTE (ShdwStal @ May 13 2004, 09:01 AM)
QUOTE (Uh-Oh @ May 13 2004, 12:37 AM)
QUOTE (ShdwStal @ May 11 2004, 07:44 AM)
If you press alt+p, you should be able to find "Invalid solid structure" if there are any incorrect brushes somewhere in the map.

none of these

Ok, I had an error exactly like this. Same error, but nothing in alt+p. What I did was I went to Map > Go To Brush Number, entered the number given to me by the compiler and pressed OK. I deleted that brush and it worked. Try that.

Like it says in the Stickied Topic above. Meh poor guide gets no use... sad.gif

Common Errors & Problems w/ Solutions Thread

~ DarkATi

lol, yeah tounge.gif

Oh think it's funny do you!?!?!111

LOL, j/k

~ DarkATi
Kouji_San
well now it just got funny DarkATi tounge.gif
Uh-Oh
I've been using your guide DarkATI don't worry. But this one seems to be a bugger. sad.gif
Wolv
Uh-Oh, are you saying QuArK can't detect an illegal brush and it still gives this error? Very odd indeed. Only illegal brushes in QuArK I know of are microbrushes. Though I doubt WC's non-floating point system can create these brushes, you can check to be sure under search -> find microbrushes. You can also try the Broken polys and faces option in the search meny, though these should automatically be highlighted upon opening the .map file, and the Find thin faces option and see if that marks some extra brushes.

DarkATi, there's a format to allow hyperlinks within your forum posts, as used in the Mapping forum FAQ:
QUOTE (XP-Cagey)
Quick note: for those of you making long resource posts for others to use, I added a tag to IPB when I made the new FAQ that allows you to jump to any spot in a post with a mouse click.

To make a link target in your post, use the [anchor="<target_name>"] tag and close the tag after your text.

To jump to your target, use the url tag like [url="#<target_name>"] (make sure to add the '#' to the beginning of the url).

You need to close both tags, like this:


CODE

[anchor="my_target"]My target[/anchor]
...
...
...
...
Jump to [url="#my_target"]my target[/url]



I used the new anchor tag for both the links at the top and the "return to top" link after each question.
Avitar
A quick fix:

Export your map to a .map format.

Close your map.

Open the .map file.

By default the .map format will not load invalid brushes.

Now rebuild all the missing brushes.

You have a lot of invalid brushes so you should be carefull so there are no leaks when you use this trick.
Uh-Oh
I have used all kinds of exporting, saving opening .rmf and .map files, all of these have deleted some brushes (1-7 at a times). I rebuilt those brushes, but now I gots me the leaks.. when I have a more relaxed work schedule (I hate working 12 hours a day sad.gif) I'll get back to mapping.. for now.. sllllleeeepppp.

Thanks all
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