I recently compilied my map and got a unusual error when I went to run the map afterwards. The error is a Fatal Error and reads
miptex >=loadmodel->numtextures
The map compiles with no problems, this happens when I start the map ingame. At first I thought I was over my texture limit, but I have not added any new textures since the last working compile, I am at 3.76MB for textures. I asked Belgarion, but he had no idea what the error is, and I got nothing when I did a search.