Malack
May 5 2004, 09:12 PM
hi
just wondering if there is anyway to remove the teeth animation for the skulk? why? cause

does not have its eyes in its mouth, also suffering from eplisacy. (can't even spell it!

) the rapid flashing motion may incite fits, an option to disable or change veiwpoint. it would be nice so i can play this game to its full.
cheers
incinarator
May 5 2004, 09:16 PM
i dont think you can get rid of them... and it would be cheating..
DragonMech
May 5 2004, 09:31 PM
The skulk has the teeth around it's view for balance. Without those teeth the skulk would be quite overpowered. There are custom models for different teeth, (even those can be considered cheating as some let you see the sides better) but removing them would be outright cheating.
Tang
May 6 2004, 01:53 AM
Pardon me, but why would removing the skulk's weapon model be considered cheating?
Galvatron
May 6 2004, 02:11 AM
it's cheeting coz you can easily see where you are aiming while biting constantly, where the teeth stop that going on.
it's like the muzzle flash on the lmg (and other guns) it obstructs view.
Tang
May 6 2004, 03:10 AM
OH gosh, removing the sprite is cheating too??? That's crazy. I guess I see (no pun intended) your point.
Bob_the_Alien
May 6 2004, 03:30 AM
Holy swizle sticks. Its 1.0's favorite flame fest back from the grave!
There used to be numerous ways around the "teeth".
There used to be a script
alias +bite "r_drawviewmodel 0;+attack"
alias -bite "r_drawviewmodel 1;-attack"
bind mouse1 +bite
There used to be models
Replace whatever model with this one
There used to be animations
New animations with no bite
Of course, the r_drawviewmodel command has been taken out and the models have been rendered usless due to sv_consistency.
Ahh the countless hours wasted of both sides yelling at each other. I never liked the teeth because they gave me a headache, and still do to some degree. Some people say its for balance. I will agree with that, but give it about 10 hours and you will get used to it and be able to play like they arn't there. Granted, if you are an epileptic I suggest never ever playing skulk.
EvenFlow
May 6 2004, 10:44 AM
| QUOTE (Bob the Alien @ May 5 2004, 10:30 PM) |
| Granted, if you are an epileptic I suggest never ever playing skulk. |
Nevermind playing skulk, get yourself a doctor's note and hand it to your comm at the start of each round, you won't have to go on weld duty.
I've never played skulk without the teeth, but it sure as hell would give you an advantage over everyone else, I've been killed countless by a skulk that got lost in my muzzle flash, or killed by that bouncing marine that you lose behind the view of your teeth.
Zaggy
May 6 2004, 10:52 AM
Try getting a custom model...
Lito
May 6 2004, 02:55 PM
Its fustrating at first, but after you play alot, your mind will connect the pictures before and after the bite, so you'll know where your going. The only way to develop this is to play paly play~
waller
May 6 2004, 03:32 PM
he's epileptic, it's not that he can't use the bite animation properly, it's the fear it might insite a fit...
l3igD
May 6 2004, 06:17 PM
Hmmm...I dont even notice them anymore...no..THEY ARE THERE...Its just i'm use it to now..
waller
May 6 2004, 07:10 PM
You idiot he's epileptic, can people stop posting "you get used to them!" he's epeleptic he will never get used to it ffs
AlienCow
May 6 2004, 07:19 PM
Get Focus upgrade before you start biting, lol?
Kinda sucks I guess, but its not gonna be changed officially over problems for a few...If i were you i'd get a new model or whatever it is, a blank one, or one that doesnt bite or whatever was mentioned earlier.
I think an exception can be made for epileptics...
Lito
May 6 2004, 08:50 PM
Sorry, i'm not a medical doctor, i'm not up to date with all the current disorders.
Anyways, if an epileptic is what I think it is, then yes, its basically best not to play skulk ever again.
Like esuna, i used hacks on a private server just to see what its like and what to look for. There was an interesting option that you could turn your skulk view into a third person view. It wasn't perfect, but the advantage it offered was blatantly obvious: I knew exactly where the marines were, even if they tried to straife jump/circle straife me.
The skulks teeth were put there for a reason. You can look at the model and see that the skulk has eyes on the outside.
This is the reason that alot of scrims are now turning on cl_consistancy 1 (i think that is what its called). It won't let you join the server if your models were modified because hiding things like muzzle flashes and skulk teeth bite animation would lead to an unfair advantage.
e_Nadagast
May 6 2004, 09:22 PM
heh the muzzleflash and bite animations are hardly noticeable after 2.01...
Edit: lol Lito, thirdperson view SUCKS for skulk.. you can't aim your bites at all. It sucks for marines too but it does have a distinct advantadge which I won't say... but seriously its much more of a disadvantadge than an advantadge...
Cloud_King
May 6 2004, 09:31 PM
flayra locked the cam commands so you cant use 3rd person anymore..
e_Nadagast
May 6 2004, 09:32 PM
yeah...and...?
thats because they gave the equivalent of a certain cheat
incinarator
May 6 2004, 09:41 PM
and that it is.
Zaggy
May 7 2004, 10:11 AM
Pardon me, but if you are epileptic, I wouldn't advice you to play First Person Shooters, since they are most of the time the flashiest and have the fastest graphical movement I guess...
Jared101
May 7 2004, 05:07 PM
i think its when your eyes dont take drastic changes in light very well,so a skulk covering the screen with teeth,then going away is different then the muzzleflash,or the gaming of a fps.Im sure if you asked,a person that does custom models could make one where its just
\/--\/
/\__/\
so you know whereyour teeth are
i honestly dont see anything wrong with changing skins to fit your personal preferance,unless your playing in CAL whereit would be more of a "not like everyone else" advantage,i use spec-ops skins for rines,spec-ops ip and pg,looks alot better,and i have a light semi transparent blue muzzle flash(it doesnt make me any better,just makes the game funner to play,easier on eyes)
BlueNovember
May 7 2004, 05:30 PM
| QUOTE (Jared101 @ May 7 2004, 12:07 PM) |
Ii honestly dont see anything wrong with changing skins to fit your personal preferrence |
What if my personal preferrence was for all skins to be BRITE white, with a big red hitbox?
Roger_Dodger
May 7 2004, 06:02 PM
I thought epileptics had to consult a doctor before playing certain games? Just about all my game manuals have disclaimers about epilepsy.
I figure play with what you've been given and if you have a disorder or disability either deal with it or just dont play. Why should developers customise every part of a game just cause a minority may have effects to it?
I dont see why an epileptic should have a complete model change just for his benefit. Same as a person missing fingers doesnt complain and have the devs remove the amount of buttons needed at a certain time during gameplay.
Personally i would like consistancy checks on everything... What Blue november just stated is a reality in gaming.
I see nothing wrong with customising but when people remove things and make things easier to see to get an edge it gets serious (IMHO).
- RD
That_Annoying_Kid
May 7 2004, 06:20 PM
there is no way to remove skulk teeth or muzzle flash that isn't frowned upon
Soylent_green
May 7 2004, 10:21 PM
But if he is just playing on public servers anyway no one will know or care if he does remove the skulk bite animation in a way that is frowned upon(if he can figure out a way to do it or get anyone to do it for him, the very least haxxor way to do it would be to edit the view model of the skulk to show the normal idle teeth animation even while biting.).
Haze
May 8 2004, 05:28 PM
Removing skulk teeth isnt cheating.. its changing the model. It might make it easier for you to play, but so did other models that werent classified as cheating "way back when" like the fadenos, when the onos still had the screwed up hitbox.
Removing the teeth isnt cheating at all, its frowned upon.
EDIT:: And by golly if you want to do it, then by all means do it, heh.
Licho
May 9 2004, 12:58 AM
Changing models in such way is usually considered cheating, and removing teeths would be sure reason for serious dispute in clan play (most likely deemed as cheating)..
That's why r_drawview model was locked ..
If you have epilepsia, there are 100 more things that could cause more problems, welder, explosions, HMG/lmg nozzle flashes..
Skulk teeths are not only not bright, but they are also slow, frequency 1.8Hz is very far from 20Hz known to most likely cause attack..
But if you don't play in any clan I don't care, do what you want with your teeths, i will keep mine :-)
Tang
May 9 2004, 02:09 AM
Well, it'll only be considered cheating if you actually tell people what you've done.....
Swift_Idiot
May 9 2004, 09:48 AM
Number One) An epileptic fellow who plays videogames is like the lactose intolerant fellow who deliberately eats cheese and drinks milkshakes. Both of them are doing something which has unpleasent side effects, probably because they are too stubborn to give up something they really want to keep doing.
Number Two) The teeth are supposed to be there, and they are supposed to obstruct your vision when they are shut for balance reasons. Altering the game so that you can still see when using bite for whatever reason is, therefore, cheating.
If altering the game so as not to have bite flash the screen every time is the only way to solve this guy's epileptic dilemma, then obviously his choices are either to cheat, or to keep hoping he doesn't end up needing medical attention. He could also pick a new genre of videogames with less siezure-inducing mayhem. That'd be my recommendation.
CMEast
May 9 2004, 01:36 PM
Could the teeth have a colour change so that they didn't flash up quite so much, if they blended into the background more then maybe it wouldn't be as dodgy when they close.
Would that work?
Soylent_green
May 10 2004, 05:05 PM
well you can make the teeth and mouth uniform grey(probably the best colour to avoid flashing that I can think of, coincidentally this is ugly, very ugly...) with 2 minutes of work if that would help...
Backup the model if you decide the original one was better.
Malack
May 11 2004, 10:08 PM
Cheers for the help
will ...... stay

for an long time...
LOLyourFACE
May 16 2004, 01:58 AM
WHy dont you get some ducktape or make a custom (Quick put on) thing to block the teeth?
Testament
May 17 2004, 06:58 PM
The one problem with bite, I've become dizzy and nearly sick after a drawn-out battle against a Marine. Only happened a few times, but it was very disorienting and forced me to stop playing.
Soylent_green
May 18 2004, 03:30 AM
I don't get dizzy from playing any game ever any more. I remember playing doom 1 ages ago and allmost feeling weird steping out of heights and when turning quickly, I even got sick-ish once. Then I played descent, felt a bit weird after a little play time until I got desensitized. Years later now nothing gives me a headache except 60Hz refresh rate and nothing makes me feel even slightly funny, not even setting cl_yawspeed to 50000 and typing +right in the console and jumping up and down while biting, nothing.
Most likely you'll get desensitized as well.
Jared101
May 19 2004, 03:39 AM
| QUOTE (BlueNovember @ May 7 2004, 12:30 PM) |
| QUOTE (Jared101 @ May 7 2004, 12:07 PM) | Ii honestly dont see anything wrong with changing skins to fit your personal preferrence |
What if my personal preferrence was for all skins to be BRITE white, with a big red hitbox? |
well,not gonna make you aim better.
and there will still be hitbox lag
+ about bright white skins,most people are gamma crankers anyways
Jared101
May 19 2004, 03:42 AM
people are talkijng about flash,but its not a light flash like muzzleflash or nades,its from the teeth covering all the screen then uncovering,so the whole monitor gives a darker light,then a bright light rapidly.thus flashing
a muzzleflash is a small animmation that doesnt appear as strongly
is different than your comp screen acting like a strobe light
Kardin
May 22 2004, 09:40 PM
everyone is making up excuses and ****,, why not get to the fact its just plain annoying

, if a skulk can get to ur feet you should be getting hit if not go down,
althou i can play w the teeth and ive gotten used to it, i still wish they had the option to move it.
i can give u some custom models to remove both but u cant use them during wars so getting used to them is kind of a bum out
and this is the first FPS ever to block you from removing teeth/gun models from the screen, the fact some people think its cheats is like the other end of the stick when ppl say they lose 30 frames per second from it.
skulk-goes-boom
May 22 2004, 10:48 PM
Back in the older ns version, my muzzle flash disappear when i join a game with large amount of people. After i die, it come back. It easy to get disorienated by the bite animation, happan to be a lot when the rine start running and jumping around, so i clearly stay to the ambush tactic. The best idea is to bite when you are sure that it hit, not holding on biting...bite spam is the numba one cost of skulk deaths.
napi
May 22 2004, 11:07 PM
find a server where the admins say they don't object to you playing with custom models (ie no bite animation) for that reason, and just stick on there...
if you clear it with the admins up front first in private, explain to them your condition, i don't think any decent admins would object (as long as you don't get on the server and screw over their games

) ...
N1Rampage
May 28 2004, 03:50 AM
Change the sprite so it looks like the skulk is gumming it's victim! LOL
Sarisel
May 28 2004, 06:16 AM
One of the reasons CAL is thinking about enforcing mp_consistency is to prevent people from using models that give them advantages over those that play with default models. Whether we're talking about skulk teeth, guns, or the actual player models themselves (we could go even further into sounds and sprites) - certain modifications give you a significant competitive edge in various aspects of play. These go beyond simplifying the game's controls or customizing the crosshairs. They actually improve visibility, remove distractive elements, improve ESP (external sensory perception). There's really no limit as to how far you can take customizing.
Somewhere, you have to draw the line as to what modifications are legal and then enforce those rules - something that CAL has not done in the past with NS.
MilitaryPolice
Jun 2 2004, 10:06 AM
There is something called Photographer's toolkit that originated out of the artwork section.
The original purpose is to remove all weapons, and sprites to make it an all clear screen to take snapshots during the game.
The toolkit is a compilation of clear weapon models, crosshairs, and hud sprites.
You can go look for it in the artwork section under the thread: Combat photography or something...
If you still dont find it let me know...
solcott
Jun 8 2004, 03:21 PM
well this was my shot at helping this guy. it is about 5 seconds of work in jeds model viewer of making view_lev1_bite1.bmp additive and chrome so you can tell the teeth are in front of u but unless your looking for them u dont really notice them while biting.
http://www.olcottfamily.com/v_lvl1.mdl
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