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project_demon
i have a vent in my map that has blue squares, now i made that vent a func_breakable and i setted the render mode to solid and fx amount to 255...
in the game these blue squares are not transparent why?
i am using zhlt
Yamazaki
Is the texture from the standard half-life WAD, or is it custom?
esuna
Did you remember to set the FX colour to "0 0 255"? The default value is "0 0 0" (black) and for blue you should put "0 0 255" (pure blue). smile.gif
project_demon
QUOTE (esuna @ May 2 2004, 11:31 AM)
Did you remember to set the FX colour to "0 0 255"? The default value is "0 0 0" (black) and for blue you should put "0 0 255" (pure blue). smile.gif

did not do that... i'll try it thanks

oh and the texture is from ns
taleden
QUOTE (esuna @ May 2 2004, 11:31 AM)
Did you remember to set the FX colour to "0 0 255"? The default value is "0 0 0" (black) and for blue you should put "0 0 255" (pure blue). smile.gif

Whaa? I've never done that, and I've never had trouble with transparent textures.. as long as the texture name begins with '{', and it's on a brush with rendermode 'solid' amount '255', it should be fine. I don't think I've ever touched FX Color for anything, come to think of it.. what's it good for?
Yamazaki
QUOTE (esuna @ May 2 2004, 04:31 PM)
Did you remember to set the FX colour to "0 0 255"? The default value is "0 0 0" (black) and for blue you should put "0 0 255" (pure blue). smile.gif

Doesn't need to be 0 0 255, just 255 will do.

Also the transparent colour has to be the last colour in the 256 pallete (index 255 to be exact) for it to work. Half-Life WAD has this colour as blue for consistency, but it can be any colour as long as it's the last one.
brute_force
QUOTE (taleden @ May 2 2004, 05:45 PM)
QUOTE (esuna @ May 2 2004, 11:31 AM)
Did you remember to set the FX colour to "0 0 255"? The default value is "0 0 0" (black) and for blue you should put "0 0 255" (pure blue). smile.gif

Whaa? I've never done that, and I've never had trouble with transparent textures.. as long as the texture name begins with '{', and it's on a brush with rendermode 'solid' amount '255', it should be fine. I don't think I've ever touched FX Color for anything, come to think of it.. what's it good for?

FX Colour can be used with additive objects, I believe, to give them a different colour (mainly sprites).

Anyhow, you shouldn't need to touch FX Colour in this case.
Naigel
There's this alien hanging texture in the ns.wad with a black background. I never knew how to get it see through (since it's black). So what do I put in for that texture?
Yamazaki
QUOTE (Naigel @ May 2 2004, 06:08 PM)
There's this alien hanging texture in the ns.wad with a black background. I never knew how to get it see through (since it's black). So what do I put in for that texture?

{alien_alpha2?

Easy.
Rendermode: Solid
FX Amount: 255

The FX amount for Solids is NOT the colour of the transparent colour, it's a reference to the index in the palette. The last colour in the palette is 255, and the last colour is the transparent colour, so 255.
statusq
Actually all you need is Rendermode: solid. I use 50 as FXamount for example, but I think it could be left blank also. Transparent textures ( { ) always use the last colour of colour index as the transparent colour and there's nothing you can do about it.

And project_demon: make sure the texturename has "{" infront of it. Otherwise Half-Life doesn't know it's supposed to be a transparent texture.
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