BlackPlague
May 1 2004, 06:54 PM
Hey guys, darkfighter has completed co_plague and now is working on co_mvm_plague.
if you would like to download co_plague, please click below.
http://www.md.eternal-host.com/files/co_plague.zipfile includes
sounds
map
res file
txt file
sprites
please feel free to post comments, and ideas for the other mvm map
Naigel
May 1 2004, 06:57 PM
I think you know by now we are kinda lazy... could you post a screenshot of the map?
BlackPlague
May 1 2004, 06:59 PM
darkfighter will post some screenshots later on
Naigel
May 1 2004, 07:13 PM
Me awaits...!
BlackPlague
May 1 2004, 07:16 PM
screen shots wont be up until later on tonight.....
BlackPlague
May 2 2004, 04:48 AM
has ANYONE downloaded this?
Lazer
May 2 2004, 05:34 AM
You really need to put screenshots to get people to want to download this. Anyway, I downloaded it and here's what I think:
Pros: It's better than most combat maps. Nicely constructed. I love those smaller hallways that you can run through as a marine.
Cons: Seriously needs lighting fixes. The whole map is relatively dark, and there isn't enough color. It's all this kinda dim white with a little color every once in a while. Those really cool hallways might be too small for an onos. Otherwise this map is great.
BlackPlague
May 2 2004, 06:49 AM
thanks on comments. the map IS supposed to be dark. this is because the marines HAVE gotten stronger, so i tweaked the lighting so the aliens could hide and prouch the marines easily.. and i dont think onos would be a problem ;-)
v4rA
May 2 2004, 09:19 AM
I like that map!!! its really nice, probably the darkest co map, but still, maybe it should have a more lighty zone.
Good Job ^^ , its really nicer than a lot of co maps
Ascelon
May 2 2004, 01:03 PM
Screens please.
NzNexus
May 2 2004, 01:11 PM
I have DOWNLOADED AND Tested
(by Nz-nexus systems tested and veryfied that the map is good)
Lighting points : 7
Texture points: 8
Architecture points: 10
Layout points: 10
Environment points: 9
Gameplay points : 8
Overall points : 10p.s : the map is looking very gray, that is ok because i did the lighting points -3
p.s : the textures are very well, but in some areas the same over and over. -2
p.s : Environment is good, but some walls is not really skulk friendly. -1
p.s : gameplay is good tested with people and we get the final resoult that map is good for aliens most. Some areas is very gray-dark so it's hard to see from marine role. -2
This can't be the final version because some things needs to be fixed :
gimme screenshots
good work Black-Plague ^_^
Sops
May 2 2004, 01:15 PM
no one ever dls a map with out a pic first
DarkFighter
May 2 2004, 04:03 PM
thank you for all your comments, i'm going to start doing some work on the lights now and few minor things i've noticed(oops

), the map is onos friendly apart from the sub-hallways which i'm going to make heigher to accomadate the onos

onece ive made the changes i'll post soem screenshots.

So, Screeeens sooooooooon!!!
BlackPlague
May 2 2004, 05:16 PM
thanks for ur comments! we will get on the comments asap. so probably by wednsday we will have the beta2 out
BlackPlague
May 3 2004, 04:00 PM
Alright ive been working on the lighting and i have to say it looks a lot better.. we're adding more hall ways, making them a little wider... and if someone could PLEASE help us, how do u add a second armory for marines? everytime i try to do this, it doesn't show up and it never works for me ... help would be appreciated
Naigel
May 3 2004, 04:16 PM
...
Still no screens
DarkFighter
May 3 2004, 05:58 PM
lol black plague ur full of it
BlackPlague
May 3 2004, 06:00 PM
heheh i abuse the forums

especially my posts
NzNexus
May 4 2004, 09:12 AM
hm? anyone here?!
is there no screens at all? learn to push F5 ingame.
DarkFighter
May 4 2004, 09:17 AM
The shots are with the [wip] lighting in...
1
DarkFighter
May 4 2004, 09:34 AM
2.
DarkFighter
May 4 2004, 09:35 AM
3.
DarkFighter
May 4 2004, 09:35 AM
4.
DarkFighter
May 4 2004, 09:35 AM
5.
DarkFighter
May 4 2004, 09:36 AM
6.
Olmy
May 4 2004, 09:36 AM
you could definitely afford to bump up the brightness of those white lights.
DarkFighter
May 4 2004, 09:36 AM
7.
DarkFighter
May 4 2004, 09:36 AM
8.
DarkFighter
May 4 2004, 09:36 AM
last one
9.
DarkFighter
May 4 2004, 09:38 AM
the white lights are currently at "221 221 221 200"
NzNexus
May 4 2004, 09:39 AM
it's too graaay..Gray like a stone. Some screenshots are the same..
gj
Salvation
May 4 2004, 10:02 AM
weet
Olmy
May 4 2004, 10:52 AM
200 isn't particularly bright.
BlackPlague
May 4 2004, 06:46 PM
hmm, well then what would u consider "bright" ?
brute_force
May 4 2004, 06:56 PM
| QUOTE (BlackPlague @ May 4 2004, 07:46 PM) |
| hmm, well then what would u consider "bright" ? |
Eh, some of my RAD values are over 2000.
SiLenTDeaTH
May 4 2004, 08:11 PM
Yeah, those white lights for sure need some brightening, and you map needs alot more color. its a bit too dull right now, mabye add some blue lights and stuff...
BlackPlague
May 5 2004, 10:40 PM
here is a teaser pic from b4 ^_^
Lazer
May 6 2004, 11:03 AM
Use overlays.
Jezpuh
May 6 2004, 11:09 AM
I'd suggest you boost that 200 or put a little more lights in your map.
BlackPlague
May 6 2004, 04:40 PM
i dont know why it looks so dark for you guys, the gamma is at 2.1 or 2.4 one of those... the next release will have more color and more lights
DarkFighter
May 6 2004, 06:36 PM
lol, i thought there was an overlay on that :/ hmm.... i'll add that now

thnx for pointing it out.
BlackPlague
May 6 2004, 06:39 PM
hey dark, when (if) you are done, please upload to the web server.... so we can actually release this beta4... yes beta4 spectators darkfighter has been picky about what he doesn't like, we couldn't release beta2 and beta3 because we felt that people might give the same remarks, so we just kept that one as a "reference" heheheheh.... but soon enough we feel that we will be finished with beta4 after i test it out ^_^ and darkfighter, it BETTER be lighty! lolz

and make sure u upload to the right folder!

... and when u do, click overwrite existing files under the uploader thingy.
NzNexus
May 7 2004, 10:28 AM
everything is about the lighting. The map owns it self.
BlackPlague
May 7 2004, 02:19 PM
dude fluck off.... dont post in my posts ur gaeh
NzNexus
May 7 2004, 03:13 PM
| QUOTE (BlackPlague @ May 7 2004, 09:19 AM) |
| dude fluck off.... dont post in my posts ur gaeh |
What are you talking about?
I'f im wrong, Sorry. I never wanna post in here. Sorry.

And learn your maps, and learn comment. Words like **** off and dons post this in my posts ur ****..I did a nice comment for you and : everything is about the lighting. The map owns it self.!
Tss..sorry
DarkFighter
May 7 2004, 03:27 PM
lol nexus, just ignore blackplague, i do

thank you very much for your comments!
I've just finish uploading the newly compiled version, i have my ns gamma set in the middle, so if any of you have it below that sorry if it seems slightly dark in places

hopefully blackplague will post the link soon...
NzNexus
May 7 2004, 03:34 PM
| QUOTE (DarkFighter @ May 7 2004, 10:27 AM) |
lol nexus, just ignore blackplague, i do thank you very much. |
Well..Black-Plague is
OUT of my mapping team on
ns explorer.
hey i just feeling pain when i get called **** and **** off for nothing.
Fix the lighting..

your map is on good way.
DarkFighter
May 7 2004, 03:47 PM
NzNexus
May 7 2004, 03:52 PM
Good Job DarkFighter! i hopes u makes more.
BlackPlague
May 7 2004, 08:43 PM
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