Hydra
Apr 29 2004, 01:42 PM
Why not just make skulks fall from any sky brush since that is one of the big atmospheric problems in outdoor maps. I doubt it is this simple, but it seems a bit odd to have electric fences or whatnot preventing skulks from getting up there. I didn't search because it was not working for me, so if someone could tell me if this has already been answered then that would be great.
brute_force
Apr 29 2004, 02:59 PM
Because I believe SKY brushes are automatically clipped, just like the CLIP texture. If you want, you might be able to stick a trigger_push there.
-e- typo
Olmy
Apr 29 2004, 03:08 PM
We seriously need a texture that skulks cannot climb. Clip used to work that way but that has since changed, without anything to take its place.
BlackPlague
Apr 29 2004, 03:28 PM
just make this on the sky textures, a teleporting thingy..... trigger_teleport under the sky, and then have it teleport the skulkies somewhere on the floor....
why does the movement chamber only teleport u to the hive? it should teleport you to anywhere there is another mc! like the pg! pg's kick butt!
Align
Apr 29 2004, 04:22 PM
Doesn't func_wall prevent skulks from climbing the walls? Use that, and make it completely transparent. Or even use the null texture, though I have no clue if that would work.
Belgarion
Apr 29 2004, 04:48 PM
null, from what i can observe, simply stops the face from being rendered at all. That face will still cause shadows and clipping, you just can't see it. I've used null on func_wall before. same properties as any normal func_wall, just not visible (and no extra r_speeds i might add)
Align
Apr 29 2004, 06:12 PM
But skulks can walk on it?
brute_force
Apr 29 2004, 06:15 PM
No, I'm fairly certain skulks cannot walk on func_walls. The null texture doesn't have anything to do with it, all it does is remove faces.
Align
Apr 29 2004, 06:41 PM
The skulks not being able to walk on it was the main idea, so its all good(if not for null, you can use Render Mode set to Texture and Render FX to 0[or 1?]).
Plaguebearer
Apr 29 2004, 06:50 PM
I skulkwalk on func_walls all the time.
Reese
Apr 29 2004, 07:37 PM
Perhaps someone should try pm-ing this to one of the devs. I think having skulks not stick to sky brushes is the best idea. Yes, they should clip, but skulks attaching to them isn't really necessary. That would be a better way to solve this problem. (getting a dev to fix it in ns code)
Hibame
Apr 30 2004, 12:14 AM
I jsut make the sky do 60 dmg... they learn fast
Dantemss
Apr 30 2004, 06:25 PM
There must be something skulks can't climb. Go to hera's readyroom as skulk and try climbing on the ceiling.
panda_de_malheureux
May 1 2004, 01:19 PM
func_illusionary isnt it? they use it for railing textures and then stick a func_wall inside it. skulks cant stick to illusionaries.
brute_force
May 1 2004, 01:32 PM
| QUOTE (version91x @ May 1 2004, 02:19 PM) |
| func_illusionary isnt it? they use it for railing textures and then stick a func_wall inside it. skulks cant stick to illusionaries. |
Incorrect. A func_illusionary isn't even solid, so it's quite obvious they can't climb it. And they don't stick a func_wall inside a func_illusionary, that would just be stupid since a func_wall is solid. They stick a CLIP brush on the func_illusionary (which skulks can climb). This is why skulks are able to climb CLIP brushes in 3.0, so that they would be able to climb railings.
Wolv
May 1 2004, 03:00 PM
Adding -noskyclip to the hlcsg command line will prevent clip brushes from being placed over all skybrushes. If the effect is desirable is a another question though... For a fun map perhaps.
Won't placing a func_ladder under the sky prevent skulks from attaching? Throw in a trigger_push to keep the pesky jp's from attaching instead and it might work.
Olmy
May 1 2004, 05:12 PM
surely with noskyclip on lerks, fades, jps, and skulks would just be able to leave the boundaries of the level into the void via the sky
Ollj
May 1 2004, 08:53 PM
trigger push or trigger hurt does the job.
Olmy
May 1 2004, 09:47 PM
It's an inelligant solution, and it doesn't really fit in. You actually have to make a story line based around why there is some strange invisible force pushing you downwards or hurting you.
Hydra
May 1 2004, 10:00 PM
The ways to stop skulks from attaching you guys have mentioned work with varying effectiveness, yet a simple no wallclimb brush would make an outdoor area much less of a hassle. Still hoping to get some sort of word from the devs on if this is possible.
Soylent_green
May 2 2004, 10:52 AM
| QUOTE |
| I skulkwalk on func_walls all the time. |
No, you walk on clip brushes placed ontop of func_walls or func_illusionary.
Wolv
May 2 2004, 01:20 PM
Placing CLIP brushes on top of func_walls? Learn new things every day here.
Lazer
May 2 2004, 03:01 PM
...you can climb func_walls...
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