Nice. The parts of the map with the white textures reminds me of science & industry (that's not a bad thing), don't ask me why. However, i feel like there is too much contrast between that set of textures and areas textured with ns2.wad.
It seems you have some dead ends, areas when you are forced to exit the room the way you entered it (or i didnt find the exit/vent

). Some vents have really bright red lights (but you warned about the lighting, so i guess it'll change). I got lost in the map really quick. I dunno if you use all the textures in ns_remix.wad, but if not it may be a good ideas to put only the textures youre using in a separate wad to improve filesize and download time.
I wasn't able to get stuck anywhere, however i just had a quick run in the map so i'm not sure. You have a particle system in some water/brush acting weird (room with 2 "fan" thingies on the floor, with a button near, hmm "turbine hall"). There's a lot of res around that hive too, maybe too much.
I like the shape of the dome in "recreation", with some texture/lighting ajustements it could look really good. I don't know why "the claw" is supposed to be pointless, it's a res node after all. Cargo bay is not that open with those big crates, but "inspection station 3" hive lacks cover for spawning aliens.
I wan't able to find the crew quarters

Overall nice job, i particulary like the white-ish parts of the map, cause it is... something original. The "bridge" looks good too.
Keep working on it and it could become a nice ns_ map.