Corn
Apr 28 2004, 09:21 PM
Well a couple of days ago me and this guy named urd were thinking up an idea for a script pack that is dedicated to mappers and people of that sort. Right now it features:
- Gl_wireframe 1,2,3,0
- noclip
- pausable
- restart
- gl_max_size 256/512
- gamma settings
- readyroom/spectator/jointeamone/jointeamtwo
- sv_lan
- stopsound
- Light gamma settings
- Listents
- And much, much more!
If you have any ideas or suggestions, email them to sirfarts11235@mailbolt.com

.
[http://www.nsarmslab.com/details/UMT1.2_exe.exe]Here is the .exe file.
Here is the ZIP file. Please do not host this file as it is NSA exclusive. Have fun
ash_trey
Apr 28 2004, 10:02 PM
gj at doing this stuff
ash_trey
Apr 29 2004, 02:37 AM

Hmm..... someone else post a reply to this post
plz..........
Droggog
Apr 29 2004, 06:57 AM
Nice initiative

Some ideas;
- a bind to take a "clean" screenshot with no HUD, no crosshair etc
- something to switch between 1st and 3rd person view (useful to check scales)
- detail textures on/off switch
- some demo functions
Hmmmmmm .exe

ah well nevermind
Reebdoog
Apr 29 2004, 07:34 AM
I'd make it a .cfg not an .exe, just because i'd feel more secure downloading a text file to an exe that could contain a virus or trojan or whatnot.
DarkATi
Apr 29 2004, 12:05 PM
| QUOTE (Reebdoog @ Apr 29 2004, 02:34 AM) |
| I'd make it a .cfg not an .exe, just because i'd feel more secure downloading a text file to an exe that could contain a virus or trojan or whatnot. |
I second that.
~ DarkATi
Urd
Apr 29 2004, 07:05 PM
I'll make version 1.2 .zip and .exe for those who don't know where to put anything.
Corn
Apr 29 2004, 07:30 PM
| QUOTE (Droggog @ Apr 29 2004, 01:57 AM) |
- something to switch between 1st and 3rd person view (useful to check scales) |
If we were to put this in, people would consider this to be a hack, because your not supposed to do thirdperson in NS.
Evil_bOb1
Apr 30 2004, 12:15 AM
Thats the good thing when being a mapper. You're allowed to hack when your testing.

-edit- there you go dark
DarkATi
Apr 30 2004, 12:17 AM
| QUOTE (Evil bOb @ Apr 29 2004, 07:15 PM) |
Thats the good thing when being a mapper. You're allowed to hack when your testing. |
Evil, do you realize your avatar still has a christmas hat on man?
~ DarkATi
Droggog
Apr 30 2004, 07:58 AM
| QUOTE (Corn! @ Apr 29 2004, 09:30 PM) |
| If we were to put this in, people would consider this to be a hack, because your not supposed to do thirdperson in NS. |
I believe it will only work with sv_cheats set to 1.
H4xxors mappers!!
Wolv
Apr 30 2004, 10:11 AM
GL_clear 0 1 (to prevent HOM and make leaks easier to spot)
impulse 107 (to show texturename you're looking at)
and of course the useful stuff from the
NS specific cheats.
Urd
Apr 30 2004, 11:02 PM
Can you be a little more specific on that last one.
Wolv
Apr 30 2004, 11:15 PM
I could copy/paste most of those commands, but since Corn! already listed various of these commands and is probably more looking for which commands are to be considered to be put in, not which commands are used most often.
Urd
Apr 30 2004, 11:25 PM
Im looking for commands that will actually be used, not alist of 10000000000 commands 1% of which are used and told, put in the good ones. All im saying is be more specific what commands you think should be added.
DarkMantiZ
May 1 2004, 08:37 AM
dev overview command, noclip, developer etc.. basic commands, would be nice.. saves time and foremost.. won't make u go "hmm, what was that now again"
Wolv
May 1 2004, 10:25 AM
I assumed that with such a short list you'd be able to pick out the useful stuff. Here are the more useful commands not already listed:
In-Game Tools- setculldistance # - used to find the minimum culling distance needed for commander mode.
- toggleeditps - displays particle editing interface
- editps <name> - selects particle system to edit
- listps - lists all particle systems in NS and in the map
- buildminimap - generates a new minimap. Very CPU intensive. Saved in the ns/sprites/minimaps directory.
- numents - lists the number of runtime entities on the map
- entityinfo - lists runtime entity counts by type
General Map Testing Cheats & Commands- invul - Toggles invulnerability for self.
- highdamage - All damage is x100 vs. buildings, x10 vs. players
Alien Map Testing Cheats- spawnhive - If alien, adds a new random hive for your team
- killhive - If alien, removes a random hive
Marine Map Testing Cheats- startcommandermode - Teleports to the first command station it finds and starts commander mode. This will sometimes teleport you inside geometry.
- stopcommandermode - Drops out of command mode
- bigdig - Buildings are built instantly when placed
- hightech - Research happens almost instantly
| QUOTE (Droggog @ Apr 29 2004, 12:57 AM) |
Nice initiative 
Some ideas;
- a bind to take a "clean" screenshot with no HUD, no crosshair etc - something to switch between 1st and 3rd person view (useful to check scales) - detail textures on/off switch - some demo functions
Hmmmmmm .exe ah well nevermind |
I need someone to give me clean screenshot script, there are none i know of that work in ns, and one for third person. Also, I need you to tell me the exact command to switch detailed textures on and off.
Other than that, i have added everything suggested up to now.
BTW: Wolv, most of that stuff was already in it, mabye you shouldve taken a look at it.
brute_force
May 1 2004, 08:32 PM
| QUOTE (Urd @ May 1 2004, 09:26 PM) |
| QUOTE (Droggog @ Apr 29 2004, 12:57 AM) | Nice initiative
Some ideas;
- a bind to take a "clean" screenshot with no HUD, no crosshair etc - something to switch between 1st and 3rd person view (useful to check scales) - detail textures on/off switch - some demo functions
Hmmmmmm .exe ah well nevermind |
I need someone to give me clean screenshot script, there are none i know of that work in ns, and one for third person. Also, I need you to tell me the exact command to switch detailed textures on and off.
Other than that, i have added everything suggested up to now.
BTW: Wolv, most of that stuff was already in it, mabye you shouldve taken a look at it.
|
hud_draw 0; snapshot; hud_draw 1
? I dunno, I don't even know if that command exists.

1st and 3rd should be "firstperson" and "thirdperson"
r_detailtextures 1/0
playdemo demoname.dem
stop

edit: the hell, the quote screwed up
Wolv
May 1 2004, 11:51 PM
I just looked at the list given in your post to determine which stuff should be added.
To create a nice looking screenshot and find the demo and 3D commands, just go look at
this list yourself. You already know which parts we want (removing gun and HUD, taking screenshot, enabling 3D mode, the works).
New version coming out today, in .zip and .exe
The following commands are execed on startup.
- cl_showfps 1
- sv_cheats 1
- developer 1
- gl_max_size 512
These commands are in the menu.
- join team commands
- first/third person
- graphs and show fps
- max fps
- texture commands
- sv_lan & gl_clear
- Light/Gamma commands
- and much, MUCH more!
Fixed version, look down.
Fixed bug with the menu.
FIXED VERSION DOWNLOAD
watch_me_die
May 6 2004, 04:58 AM
gl_texturemode gl_linear_mipmap_linear should be autoexec'd

annoys me with all the screenshots where it isn't on
A_Boojum_Snark
May 6 2004, 06:12 AM
You have all these FPS things (which I see as usless cause it is dependant on machine) yet you have forgotten one of the #1 mapping commands. r_speeds 0/1
Wolv
May 6 2004, 06:57 AM
Fps surely isn't useless, since for some things like particle systems and dynamic lights you have to know how large the influence is, even if on a relative scale, for operations that don't affect the r_speeds. But I agree that r_speeds is kinda essential.
Also, I didn't include env_gamma tweaking since you already mentioned gamma in your list of supported features, but that is a different kind of gamma. For the NS specific command:
setgamma # - sets the current env_gamma level, where x is a number from 1.0 to 2.0. This affects all players
Also forgot about cl_highdetail 1/0, which I believe is used to switch PS systems with the detail flag checked on and off.
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