Ambrosek
Apr 27 2004, 12:30 PM
In some games, marines never win
While the game start, sulk protect gorge to build sc around ur base, this block the way out.Aslo, sc is suck at the beginning. 5 sulk ambush outside the base, even u got 10 marines rushing out, it was useless.
Somehow, when most of ur rines dead, sulk rush ur base and gameover.
If not, when u get ur obs up, surprise, allien contorl all the rt and OC farm are everywhere.Not more than 10 min, 3 hives up and game over.
Also, early fade and onos are often see in [sc game]
How can rines win in such case??
Remeber, no matter how pro u re, u will die and when u get MT up, u wont have money to upgrade other stuff.Also, u cant see allien ambush when they dont move.
rknZ
Apr 27 2004, 12:37 PM
Get out of base before they have a chance to build the SCs 30 feet from you??
When you know they have SC, put up Obs at all major locations. With this many Obs you can scan ahead for your marines making it easier than usual with aid of the minimap.
Buggy
Apr 27 2004, 01:41 PM
lol.
Zaggy
Apr 27 2004, 03:44 PM
Camping is fun, but try making a group of at least 3 men and patrol around, it wil ease the pain
Act_Chill
Apr 27 2004, 03:52 PM
Most marines rush out of base. If you all group up and rush the outside area of marine base you cn spam sensory. Then with focus and cloaking(b/c of chambers) the mariens wont be able to leave base. I have done it several times but most of the time the skulks wont protect gorgs by marine base and they die.
Church
Apr 27 2004, 04:36 PM
The problem with this strat is Marines can easily relocate.
Kaze
Apr 27 2004, 04:58 PM
No, The problem with the this strat is that its highly likely the marines will be able to kill a few measly skulks and a gorge outside each entrance... then you're stuck with X amount of people having wasted 20 res, no resource towers and a SC hive with no chambers up...
Edit: What the hell? This is in frontiersmen Strategy... from what I can understand this is a strategy for aliens to build SC outside the Marine Start?! Is this guy asking what to do in such a situation as marines?
I guess, get out there quickly, and shoot them for the love of god before they can build! Don't waste time in base get marines out to resource towers and push back straight away.
Kobayashi
Apr 27 2004, 06:39 PM
umm... build an obs. obs > cloaking. scan for the SCs, group up, and kill them.
obs reveals cloakers so if the marines still can't kill them, then it becomes a problem of your marines can't aim. in that case, get better marines. lol.
Act_Chill
Apr 27 2004, 06:59 PM
But they also hav focus and obs only decloaks x amount of distance. If you spend money on ob at start you still have to have level 1 armor against focus. So ob, level 1 armor, arms lab, armory, ip, rts placed that you cant get to to protect getting eatin. Not enough res for both level 1 armor and obs really. If you get both then no res for rts.
Trevelyan
Apr 27 2004, 07:58 PM
If you see sensory:
- Build observatory if not done already
- research phase gates
- Push out of Marine start using scans and cap any nodes on the way to a unoccupied hive
- Build a arms lab around this time and get armor 1, Be sure your marines aren't going into heavily defended positions with focus skulks around without armor 1!
- Depending upon how big the game is... have 1-2 rambos run around killing alien RTs
- Build PG and mine up around hive RT... electrify RT and build an observatory in that location
- Drop welders if you have many injured marines, keep that armor in good shape
- Use the new observatory energy + the obs at base to push out (leaving one/two behind to guard base and hive room) to other unoccupied hive
- Build PG, an observatory, put mines around PG, get RT, build TF at each hive and get turrets up
Congrats... you have won the game. If you fail while doing this you were never going to win anyways. I recommend Mines... lots of mines (no bilebomb), and electrify all the res that you still hold. If all you have are the 2 RTs in hive rooms and the 1 in base... then push out after the turrets are built and have your marines knock down any RTs they rebuilt. Fades will come but they have no regen... drop a few shotties (no more then 3) and gun him down quickly.
Zunni
Apr 27 2004, 08:21 PM
yep, as soon as you know they have sens. Slap elec on every single node you can.... It guarentees res coming in until a second hive, by the time they are close for that, you should have MT, and a few obs built out from your base..
Act_Chill
Apr 27 2004, 08:55 PM
Its a risky move, but if they get 3 sensory up all by marine start then the aliens will win. If marines stop them from putting up 3 sensory cover whole immediate area outside of base or 1 exit/path is not cover marines will win. If you go for obs first then focus will 1 bite rape your team.
To do this you would need a team effort, but of course in any pub game if you get the whole team to do something then you will win no matter what. Like waiting 1.5minutes and then having all aliens attack the marine start at once. Most marines will be out of base. If they relocate you will at least kill 1 ip, rt, and armory plus cost of cc so costing the marines 70 res at start. Thats an armory upgrade and level 1 armor/weapons.
DC_Darkling
Apr 27 2004, 10:13 PM
obs > scan > push > armor1 > 2 hive lock
its indeed that simple. I just put the main points in a row.
and no, focus skulks can do crap if you scan on a regular basis.
lagger
Apr 28 2004, 06:23 AM
From how you mentioned the strat, "No matter how good your marines are they die". There is no way to win, the hypothetical situation you have come up with equals a no win situation for the marines. If there is no possible way for the rines to leave base without mt fine, they still have a chance to win with a quick mt upgrade followed by a lucky shotgun rush or phase to siege by their hive. Assuming in this hypothetical situation you get to win a battle after your mt/shotgun rush is up? Then after taking down one of these hives after your mt is up you relocate into the hive and phase to the next hive and then your two hive lockdown is complete. Therefore my answer to your situation would be get your required mt "Mt is required to kill skulks in your situation for some reason" and then lock both hives down "assuming you can kill skulks once mt comes up".
Dr_SmaSh
Apr 28 2004, 07:23 AM
I always give my marines a A1... and if they report that alines have SC i give them A2 so they cant be owned if ambushed. Then asap Obs and MT. Workes for me.
Licho
Apr 28 2004, 09:42 AM
Hahaha :-) I guess best option would be to leave CC? ;-) No seriously, even if they in some highly unlikely way manage to build SC near base.. scan .. give WP to SC and marines will clear it..
Some comms try to use electrified RT with SC, so you could try it too..
Pilgrim
Apr 28 2004, 05:13 PM
OMG! A viable SC tactic? Can alien win with sc using this tactic!?
NOOOOO
build obs
scan out of base
use ur aim
kill those skulk
turret farm like mad spam obs spam scans elec all so they see sc is crap
No way sc is gonna bring u victory unless A) comm sux (wich u will win with dc or mc) B) whole rine team sux (wich u will win with dc or mc)
the problem with sc is not early game is mid one
are fades with sc really dangerous? =)
rknZ
Apr 28 2004, 05:23 PM
Focus Fade & Scent of Fear Lerk raoming about the map together will own your team if they are good.
With blink and flap flap they can retreat to hive easily enuf, and the 2 of them protecting your building second hive will work very well.
DC_Darkling
Apr 28 2004, 06:47 PM
shotguns
rknZ
Apr 28 2004, 06:57 PM
Spores > Shirtguns
CommunistWithAGun
Apr 28 2004, 08:41 PM
Wow.
SaltzBad
Apr 28 2004, 10:32 PM
SC rushes are actually fairly viable, as they boost Alien earlygame to all hell. And scanning is heavily limited (25 energy after your obs goes up), A1 helps but they're still going to be cloaked and most of all its prone to slowing your rate of advancement down alot.
So yeah, you need to cook up a plan for that situation to either take 2 hives (reloc to 1 and just keep tabs on the other one), rush 1 (unlikely vs sensory) or get a good bit of early res (in which case you can afford any of the pricey SC counters, like static defenses or multiple obs - with which in turn you'll ensure they don't get/keep that 2nd hive).
Pilgrim
Apr 29 2004, 11:27 AM
| QUOTE |
With blink and flap flap they can retreat to hive easily enuf, and the 2 of them protecting your building second hive will work very well.
|
everytime u get hurt u have to retreat to base this cost time while the rines r moving to ur 2 hive
SaltzBad
Apr 29 2004, 01:51 PM
The former standard for SC rushes was a SoF Lerk, not a focus one, to keep tabs on any attempted marine movements and spore perfectly. While Focus Lerks are great, as you mentioned theres a potential for annoying downtimes.
tuutti2
Apr 29 2004, 04:49 PM
Marine team that loses to SC aliens will lose anyway because they just cant aim or move in groups.
Ambrosek
Apr 30 2004, 01:49 AM
But most of the time, when marines hunt for rt, u cant see any allien [god damn it]
When they come back for arm lab or others, sc all over ur area with foucs , and a quick strike and game over
Thardin
Apr 30 2004, 02:18 AM
Tehehehe, hahaha, haha....HAHAHA!!!!!
Your marines are simply inept, AFK, or simply mentally retarded. This is what there doing correct?
Marine1-3: BrbAFK
Marine4: I want shotty!
Marine5: Builds structures
Commander: OMGWTH, TAH KHAARA BE BUILDIN' OUT BY TAH BASE!?
Marine4: Gimme shotty!!!
Marine5: I'll go and see sir.
The dreaded gorge has just hatched......with 2 skulks of [}00///\\\
Marine5: n000!!!! *Kills 1 skulk and dies.......SC goes up*
You have lost the game because your team were idiots.
You can easily kill the gorge which would take at least 30 seconds to even get a gorge by your enterance, then building the SC without any marine interverence.
That doesn't happen very often.
Lerks may be a problem but they have no regen, simply stave them off with LMGs. Trust me their easily killed so all they can really do is harass you with spores, just make sure you have a marine with 1-2 welders....I said the w word and will be punished shortly by pubbies.
Pistols help with lerks, when the pathetic fades come by shotties slaughter them to the point their always blinking...in retreat.
Electricity = safe invincible RT in a pub, in a clan you can still annoy skulks with it.
Once you have MT you can simply counter SCs and dominate the map.
Yes, a few marines will die to focus but when focus is nullified by armor 1 that won't be to problematic.
Your base will be mined so fear not the 'mighty' skulks of SCs.
You only have to fear this mainly in Hera and other alien biased maps.
All strategies are viable however, but SCs are easily countered by my above points, still you may find SCs effective.....do use them for I am bored of DMS builds.
DC_Darkling
Apr 30 2004, 09:23 PM
I will remind you that alot of pubs have regulars, these are usually skilled. They will not fear elecs.
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