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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Pithlit
Well, my map has suddenly a wall, where marines can walk through, but aliens canīt.
Athere is another wall where aliens and marines can pass, this walls forma another room outside of the regular map, where you can move around and such, you can leave the room through one of the walls if you like.
if you jump or duck, you get stuck.

I have no idea by wha this may be caused the walls wich behave like this are no entitys, just normal walls
Droggog
Hi.

I had the exact same problem with several walls in a old build of my co_ map.

Probably something to do with the compile tools, as when i upgraded to the lastest version of XP-Cagey's tools, it solved the problem completely, everywhere on the map.

Thread about the compile tools

Try to compile with that (ZHLT 1.7p13) and see if it works.

Good luck marine.gif
Pithlit
it didnīt work sad.gif

the previous wall went normal, but another one opened up for players sad.gif
this time aliens only and only one access sad.gif
taleden
I would imagine it isn't an "alien only" or "marine only" wall so much as a problem with clipping hulls. Remember that skulks, gorges, lerks are in the smallest clipping hull (hull 1 I think), while standing marines and fades are in the middle hull (probably 0); if skulks can walk through a wall, its probably because that wall is absent from hull 1, which means a crouching marine or fade could probably walk through it too.

Unfortunately, I have no idea why that would happen - have you looked over your compile log carefully to make sure there aren't any unusual messages or warnings?
Droggog
Doh sad.gif

Guess we'd have to ask to teh man himself then (XP-Cagey, our compile tools god), but i think he's busy working on that "new system" and the p14 version of his tools. Maybe he can use your map source as a sample to debug (if you're willing to give it - he's a nice guy, he won't do anything bad with your source)

In the meantime, i would try to move the problematic brushes a bit and compile. If problem persist, recreate those brushes from scratch. Hmm also check that all verticles are on grid.. maybe. I don't know much about compile tools, so i can't help any more confused.gif but that's the kind of things i would try to solve the problem.
Pithlit
i did delete them and made them new in the same place, problem solved :|
No idea, maybe hammer messed something up.
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