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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Kharaa Strategy
Mousey
So, recently I read a tutorial, so to speak, on how to bunny hop. While I am not binding it to my mouse wheel, as suggested... (I use space bar still), I was kind of curious.

What are some "smart" ways to bunny hop. I can gather that with some practice I'd have little trouble getting around, (Right now it's a little harsh, run into walls a lot. But yea, practice.), But I mean, when is a good time to stop hopping, or bunny hopping at least, and using my forward key to engage, ever? Should I continually bunny hop around a foe or use it to simply get in close and maybe score an early bite.

I did a look up and couldn't find any answers to these questions, so any help is appreciated:)

Ty folks.
Rapier7
You never press forward key when you bhop. However, say you slip up (as you are bound to do, since you aren't using mwheels), don't be afraid to move forward a second to regain momentum.

Most people just bhop to the enemy, and then jump around like normal trying to score a hit.

Cheers.
DC_Darkling
I only hop as gorge, simply cause all my other classes hops are crap.. pure crap.

And I only use to speed up movement, not to fight. fighting is imply aim shoot/spray and jump.
Insomnia
As skulk, you must hold down crouch to bhop. Also, practice with leap. Never ever touch the forward button while learning. If you mess up just start up with leap again, or if you lose the hop just leap to gain speed again.
CheMiCaL
I'm using cl_showspeed, how do I know I'm bhopping successfully as a skulk for example?

My speed usually increases to about 10-50 points above max speed, which doesn't feel like much.

Good bhoppers could post best speeds here for each class just as reference for us noobs smile.gif
Samah
Mousey the reason people say to use the mousewheel (or sometimes a script) is because you'll lose your momentum unless you jump EXACTLY when you land. Since this is pretty hard to time perfectly every single landing, you scroll the mousewheel just before you land. This means that you're pretty much guaranteed one of the 3 or 4 +jump that get sent to the half-life engine will trigger as you land. Same goes with scripts - they send multiple +jump events. Personally I think the mwheel is better to use since you can control how many jumps get sent, and the rate at which they get sent. But each to his own smile.gif

Since I've been actively posting on these forums I think I've seen like about 3 or 4 bhop threads, undoubtedly there are many more biggrin.gif

I'm not sure if you know all the mechanics behind it, so here they are:

Step 1: Push forward and right to move at an angle, then turn your mouse slightly to the right (about 30 degrees), jump, and let go of forward. If you time it right, you'll see you move a bit faster, and in an arc to the right (you don't actually need to press forward at the start but i've found it makes it easier to get started).

Step 2: Just as you're about to land (a split second before), change to strafing left, twist your mouse to the left 30 degrees and scroll the mousewheel. NEVER hold forward as it kills your air control, and ALWAYS hold crouch if you're a skulk, otherwise you stick to the floor and lose your momentum.

Step 3: Change back to strafing right and keep queueing these up - with practice you should build up speed. Note that your mouse movement should be smooth - don't flick straight from 30 degrees right to 30 degrees left. If you imagine the bhop movement as a sine wave, the direction you're facing should always be tangential to that.

Footnote: Don't turn the mouse much more than about 30 degrees either way, or you just give yourself more ground to cover and negate the speed boost. On the other hand, don't turn it too little or you'll find you only get a small boost, if that. Also, the easiest lifeform in the game for bunnyhopping is probably the gorge. You don't need to hold down crouch, and since the default gorge is so slow you can instantly see if it's working (plus gorges move slow enough that you don't need quite as much space to practice in).

Give it a shot, let us know how you go with it smile.gif
Samah
QUOTE (CheMiCaL @ Apr 21 2004, 09:18 AM)
I'm using cl_showspeed, how do I know I'm bhopping successfully as a skulk for example?

My speed usually increases to about 10-50 points above max speed, which doesn't feel like much.

Good bhoppers could post best speeds here for each class just as reference for us noobs smile.gif

I'll give it a shot tonight and see what I can get smile.gif
BOBDolol
530's or around that is my max
CheMiCaL
Samah, so I should change strafe direction right *before* landing? Hmm... I'll try that, maybe I was changing after or something, I don't know, I just know I'm doing something wrong. sad.gif

One thing that isn't clear is when ppl say (not just you, I've seen this in many bhopping tutorials) that you should "move your mouse 30 degrees". Well duh I don't think the hl physics engine cares about what angle you move your mouse, but at what angle you move your aim (and subsequently your speed direction). Since aim angle change depends on mouse sensitivity and ppl have such different sensitivity preferences, it would be much more informative if good bhoppers told us how much we should change our aiming angle *in game*. Is it supposed to be 30 degrees too?

I've tried many angles, even going full 90 (in relation to moving direction) for every jump. I liked your explanation on speed direction being as if tangential to a sine curve, so I guess the jumps happen at the upper and lower heights of the curve, right? I'll have to try that. smile.gif
BOBDolol
You don't need to move at exactly 30 degrees... hell, it really doesn't matter. just keep in mind that bunnyhopping works by TURNING in the air, and by doing so you accelerate. So the more you turn the more speed you gain, but turning more than 90 degrees will cause you to lose speed since you would need to struggle to go forward rather than left/right.
CheMiCaL
Thanks Warrior, I read these guides before, just not the last one, which was very informative. I still have some questions though.

I was just practicing a while ago and got 400 after like 4 jumps down a long corridor (accidentally, couldn't do it again though sad.gif ). BOBDOLOL, after how many jumps do you reach that 530 mark? Do bhoppers need big spaces or long corridors to reach these speeds or can they be maintained while turning corners or running up ramps?

QUOTE

    _(jump)_
  /              \                          _ skulk.gif
/                  \                      /
                      \                  /
                        \_(jump)_/

Samah
ROFL @ ascii art bhop diagram biggrin.gif biggrin.gif biggrin.gif

Anyway the reason I say 30 degrees is that if you get ABOUT that much, you don't compromise distance for speed. 45 degrees or more and you start to move in a zigzag, so even though you're moving faster, it's taking you just as long or longer to get to your goal. Much less than about 20 degrees and you aren't really getting that much of a speed boost to make it worth the bhop. It's not a huge issue as long as you don't find yourself zigzagging and giving yourself twice as much ground to cover.
A good way I've found of keeping your view at the right angle is to always keep your goal on the screen (if you're practicing down a long corridor). As you turn your mouse, try to keep the end of the corridor in the corner of the screen. If at any time you can't see the end of the corridor, you're turning way too much and are just going to hit walls and/or get disoriented.

BOBDOLOL you're right though that it doesn't need to be exactly 30 - I just use it as a guideline.
Samah
QUOTE (CheMiCaL @ Apr 21 2004, 10:40 AM)
Do bhoppers need big spaces or long corridors to reach these speeds or can they be maintained while turning corners or running up ramps?

Nope you can start it pretty much anywhere as long as you don't hit a wall. Straight corridors help to build speed but a bhop can be pretty much maintained across an entire map (even around corners) until you hit stairs or a ramp up. Ramps down are cool because if you keep the bhop going as you land on the ramp you get more speed biggrin.gif
Going up stairs sometimes you can be lucky and only land on the actual floor and not hit the step up - if you hit the floor you'll keep your speed, if you hit the edge you'll stop dead. Ramps up are a little more tricky - you need to jump faster since you're going to hit the ground more often. Problem is you usually lose a lot of your speed. If you're in a cramped corridor or something just run on the walls until you get a bit more room to build up speed again.
Btw I think my speed record is from the hive to marine spawn on co_faceoff in about 6 seconds using celerity leap bhop smile.gif
I'll have to try that again and get an exact timing wink.gif
Apocalypse
QUOTE (CheMiCaL @ Apr 20 2004, 08:10 PM)
Thanks Warrior, I read these guides before, just not the last one, which was very informative. I still have some questions though.

I was just practicing a while ago and got 400 after like 4 jumps down a long corridor (accidentally, couldn't do it again though sad.gif ). BOBDOLOL, after how many jumps do you reach that 530 mark? Do bhoppers need big spaces or long corridors to reach these speeds or can they be maintained while turning corners or running up ramps?

QUOTE

? ? _(jump)_
?  /? ? ? ? ? ? ?  \? ? ? ? ? ? ? ? ? ? ? ? ? _ skulk.gif
/? ? ? ? ? ? ? ? ?  \? ? ? ? ? ? ? ? ? ? ? /
? ? ? ? ? ? ? ? ? ? ? \? ? ? ? ? ? ? ? ?  /
? ? ? ? ? ? ? ? ? ? ? ? \_(jump)_/

400 is not good at all, you can reach >400 w/o bhopping, just by running correctly. You can get about 1.5xBaseSpeed by gliding, so it takes very little time to hit max speed. Check out othell.com/bhop. It has a comprehensive description of how to hop and how to start. Although it was written for TFC, all the concepts apply.
BOBDolol
it should take you about 3 or 4 jumps to get to 500+

on my first jump i start out with 400+ with the gliding technique ( www.othell.com/bhop explains how to do it quite well)
Mousey
Wow, thanks guys. I appreciate the links and suggestions!

The reason I don't use the mousewheel is because I'd heard it was an exploit and was not intended to be useable, and as I'm still a newb here, I didn't wish to make a bad impression.

Is it true though, that the mousewheels really an exploit :o

I will post back with how I've done with all these tips, etc soon. smile.gif

Again, ty everyone!
Soylent_green
edit:
QUOTE
on my first jump i start out with 400+ with the gliding technique ( www.othell.com/bhop explains how to do it quite well)
oh yes, that's what I mean below... I should read better...

If you get the start down you can get most of that speed before you even make your first jump. Turn on cl_showspeed and just hold strafe and turn you mouse in that direction while on the ground and you'll see what I mean, maximum you can get is around 150 % normal running speed.
Arete
Hey...

Where does cl_showspeed actually show up? I did the cl_showspeed 1 and couldn't find on my screen where the speed is showing up, I tried a few different graphs too.

What am I missing? I think I am a pretty good bhopper and wanted to find out what speed Im at.
Apocalypse
QUOTE (Arete @ Apr 21 2004, 02:52 PM)
Hey...

Where does cl_showspeed actually show up?  I did the cl_showspeed 1 and couldn't find on my screen where the speed is showing up, I tried a few different graphs too.

What am I missing?  I think I am a pretty good bhopper and wanted to find out what speed Im at.

sv_cheats has to be set to 1.

And no, using the mousewheel is not an exploit. Scripting is also legal in all leagues.
BOBDolol
alias +bhop "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump"
alias -bhop "-jump"

go ahead and script, it's easier than the mousewheel and it's completely legal
camO_o
QUOTE (CheMiCaL @ Apr 20 2004, 06:48 PM)
I'm using cl_showspeed, how do I know I'm bhopping successfully as a skulk for example?

My speed usually increases to about 10-50 points above max speed, which doesn't feel like much.

Good bhoppers could post best speeds here for each class just as reference for us noobs smile.gif

around 500 on the ground (jump time) and 570 midair.

good bhoppers will reach max speed after 1-2 jumps, but if you're just starting, use a +3jump script to help time your jumps (mousewheel can be distracting and a little off sometimes).

QUOTE
The reason I don't use the mousewheel is because I'd heard it was an exploit and was not intended to be useable, and as I'm still a newb here, I didn't wish to make a bad impression.


ignore anyone who uses the word exploit and bhop in the same sentence.
Huge_mofo_Roach
I cannot bhop for the life of me without holding forward wink.gif
When i do try i start fast then get slower and slower until im jumping on teh spot

But with forward on i find i a heap easier so how come you guys say never hold forward confused.gif
sej
Wait, scripting is legal? Since when? ive been out of the loop of ns clan play for a few months now...


er..... k go go special scripts, with those even the biggest muppets with 0 hand eye co ordination can bunnyhop with maximum speed and control.



btw... if you cant bhop without holding forward, your not actually bunnyhopping at all, just jumping around normally.
a_civilian
QUOTE (sej @ Apr 22 2004, 01:04 PM)
er..... k go go special scripts, with those even the biggest muppets with 0 hand eye co ordination can bunnyhop with maximum speed and control.

+attack2/_special no longer works in 3.0.
tjosan
Interestingly enough, if you run normally as a skulk and press jump while holding forward you will get boosted to 358 speedunits (base 306). If you run while holding crouch on the other hand you will have a base speed of 290 which will hold throughout the jump. This is without touching your strafe keys or turning at all.

As a marine jumping and pressing forward you will go from 206 (base) to 205.

Perhaps you can help me with a little problem of mine by the way. I can max speed as a gorge, fade and onos, as well as reach the (in my opinion) decent air-speed of 270 (yesyes, 350 is max I know). But I can rarely, if at all, get speeds of more than 420-440 as a skulk. I manage to make a good first jump (up to about 400) and then speed up to my personal max of 420-440 within two more jumps, but I cant go higher. The reason for this is beyond me. YES I hold crouch past the first glide/jump to preserve my speed. I have made it to the actualy max of ~520 once though, just before writing this post. Then I reached a ramp and lost it. Wasn't able to repeat it.
Warrior
QUOTE (sej @ Apr 22 2004, 12:04 PM)
Wait, scripting is legal? Since when? ive been out of the loop of ns clan play for a few months now...


er..... k go go special scripts, with those even the biggest muppets with 0 hand eye co ordination can bunnyhop with maximum speed and control.



btw... if you cant bhop without holding forward, your not actually bunnyhopping at all, just jumping around normally.

_special is gone. Other scripts including jump scripts are legal.
Grillkohle
http://www.othell.com/bhop/

Another good tutorial with some nice pics.
phunktion
QUOTE (CheMiCaL @ Apr 20 2004, 08:10 PM)
QUOTE

    _(jump)_
   /               \                        _ skulk.gif
/                   \                    /
                      \                 /
                        \_(jump)_/

QUOTE

start
  strafing right
    ___|_
  /          \                            _ skulk.gif
/              \                        /
            (jump)            (jump)
                    \                /
                      \_______/
                              |
                    start strafing left


that diagram is wrong. the second on is correct . notice you change your strafe direction at the peak of the jumps not at the same time. if moving in one direction your jump points connected would make a straight line..not a zig zag


a_civilian
It really doesn't matter where you put the jumps in relation to the strafing and turning, as long as you jump as soon as you touch the ground.
phunktion
QUOTE (a civilian @ Apr 26 2004, 01:30 AM)
It really doesn't matter where you put the jumps in relation to the strafing and turning, as long as you jump as soon as you touch the ground.

wrong. if you want to get any kind of acceleration or gain the top speed (around 500-530). which comes from the turning motion in the air. believe me when i started bhopping i did the previous diagrams way and it got me know where

turnon cheats and use cl_showspeed 1 to see how fast you are moving..if you not reaching 500 consistantly you arent really bunnyhopping

true. not hitting jump as soon as you hit the gorund will make you lose all your speed. but all teh skill in bhop in omes in the air control
KoniaX
Mouse! Talk to me the next time you see me, I will try and show you.
a_civilian
QUOTE (phunktion @ Apr 26 2004, 04:08 AM)
wrong. if you want to get any kind of acceleration or gain the top speed (around 500-530). which comes from the turning motion in the air. believe me when i started bhopping i did the previous diagrams way and it got me know where

No, you misunderstood me. The strafing and turning is necessary, as it is what provides the acceleration, but it is entirely separate from the jumping, which serves to maintain speed. Thus, you need to do the strafing and turning, and you need to jump constantly, but you do not need to coordinate these processes.
Shesek
i skimmed through the text and i don't recall anyone mentioning that ducking is a must for a skulk to bh
so
like
it is :p
Mousey
rofl, thanks ;D

And KoniaX, I will be on late tomorrow, (Wednesday). So far I've actually gotten some pretty decent results, I hit about 520 speed, which yea, isn't anything to really gloat about... But hey, getting there biggrin.gif Awesome tips guys. Maybe someone should sticky this or... Well, I'm saving it to show people anyways. Lotsa great suggestions in here.
a_civilian
QUOTE (Mousey @ Apr 27 2004, 02:04 PM)
And KoniaX, I will be on late tomorrow, (Wednesday). So far I've actually gotten some pretty decent results, I hit about 520 speed, which yea, isn't anything to really gloat about... But hey, getting there biggrin.gif

The limit is actually 493, but it is only applied when you touch the ground.
Trevelyan
QUOTE (sej @ Apr 22 2004, 12:04 PM)
Wait, scripting is legal? Since when? ive been out of the loop of ns clan play for a few months now...


er..... k go go special scripts, with those even the biggest muppets with 0 hand eye co ordination can bunnyhop with maximum speed and control.



btw... if you cant bhop without holding forward, your not actually bunnyhopping at all, just jumping around normally.

Yes this is what I've been doing and thinking it was bunny hopping. Maybe this will help me kill more marines.
SaltzBad
QUOTE (a civilian @ Apr 26 2004, 03:21 PM)
QUOTE (phunktion @ Apr 26 2004, 04:08 AM)
wrong. if you want to get any kind of acceleration or gain the top speed (around 500-530). which comes from the turning motion in the air. believe me when i started bhopping i did the previous diagrams way and it got me know where

No, you misunderstood me. The strafing and turning is necessary, as it is what provides the acceleration, but it is entirely separate from the jumping, which serves to maintain speed. Thus, you need to do the strafing and turning, and you need to jump constantly, but you do not need to coordinate these processes.

Why in the world do I never get more than 400 then? Should I turn softer, harder, faster, slower ? I seem to be able to bhop anything but the Skulk to 150% or a bit more, but with the Skulk I'm stuck at 400ish.
BOBDolol
are you holding crouch?

and are you either using a script or mousewheel? don't be naive, it is IMPOSSIBLE to bunnyhop perfectly manually

but even then, you're actually supposed to start your first jump at 400 using the gliding technique which is explained in the link that i posted somewhere in this thread
Samah
"gliding"...
I've always called it strafe jumping :/

Good ways to practice strafe jumps/gliding (do this as marine):
1) Hit the ns_ayumi readyroom easter egg button without any help.
2) At the big lift in ns_metal, jump across to the ledge on the other side (a lot easier to do in beta 4 since they changed that area).
3 - the hard one) On ns_lost, at eternal requiem, jump from the railing next to the res node across to the ledge. I believe I've done it once, but it's pretty hard.

(And yes you MUST hold crouch as skulk or you will lose your speed as soon as you 'stick' to the ground).
v4rA
For bunnyhopping u need to use the mousewheel, it doesnt matter how good u are with the spacebar, with the mousewheel u will be better, i assure you, and use sv_cheats 1 and cl_showspeed 1 as phunkiton said to control if u are going better.

If u look to the left, strafe to the left, if u look to the right strafe to the right, use always the crouch key, use rails to gain more speed thats all
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