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Kalessin
I have been working on a metroid based combat map for some time now, I only just recently finished work on the main layout. I will run a few playtests to make sure this layout works, and if there aren't any problems I'll release it.

Any comments on my work so far would be very useful.

Here are a few screenshots:
(More screenshots at NSWorld)

Marine Start (Phendrana Labs)
user posted image

Hive (Brinstar Surface Access)
user posted image

Metroid Research Labs
user posted image

Half-Pipe
user posted image

-Thanks smile.gif
ShenTraX
looks great...

all we need is a Metroid MOD, and a lawsuit... lol

actually a Metroid MOD for HL would rock.
Nay
looks good, i like the new style used in this map
kolokol
That halfpie just blew me away. biggrin.gif
BlackAdder
K he already know i think its a good map (i only played on his betas) so i haven't seen the complete map and it looks great. Espesially the metriods biggrin.gif
eric_t
could we get an overview?
menohack
1337
Kalessin
QUOTE (eric_t @ Apr 19 2004, 04:33 PM)
could we get an overview?

Yup, I'll upload one shortly.
Kalessin
OK, heres the overview. Its quite hard to make out some of the routes, but it should give you a general idea of how its structured.

user posted image
uffo
finally refreshing look, awesome smile.gif

.: edit :. that overview seems kinda big for combat tho
DrunkenMonkey
Nice work! Can't say it looks that much like Metroid Prime, but still nice.
Lazer
The last pic looks a lot like metroid prime. The second one also reminds me of it. Try to make the complex look a little more like it though. It looks great, just not enough metroid prime-ish.
BigD
Most excelllllllllent. Yay!


I've considered trying an MP styled map. Magmoor caverns or the phazon mines areas would be what I'd try to style it as specifically. But since I'm lazy, it just never materialized.

Can't wait to play it!
Maveric
METROIDS!

LOL!!!

But really though, you have to find someone who's modeled the MP ones, because those ones are FAR more creepy then the sprite versions!!! wow.gif

Remember metroids dont like cold, so have some ice-crystals or some sort of "cold containment" in the room... maybe if the generator breaks the metroids get loose and start sucking up the res! HAHAHA. biggrin.gif


1337|\|355!
Tequila
Lovely idea, and the half-pipe looks spot on but other than that, you don't have the Prime feel. It's just the textures really, NS2.wad has been recylced so many times it looks a bit boring, and certainly not Prime-like. Invest in many more custom textures, and you'll be sorted.
john_sheu
This map fuxxin ROCKS, man! I'll tell you why:
1. GREAT geometry. I mean from the screenies I see, there just isn't a 90-degree corner ANYWHERE. You've really taken care to eliminate the "big box room" influence on mapping, I see.
2. RADICAL usage of transparent texlights. Or at least that's what they look like, the glowing panels. However you did it, I highly commend you for doing it, and not over-doing it.
taleden
Any downloads in the near future? Can't wait to see it firsthand
iopred
The map looks fantastic.

I think if you removed the metroid references (metroid sprites, location names, logo in the ready room, 'space pirates' in the ready room), this map could easily get into Beta4 release. It looks fantastic.
Coblet
Great stuff smile.gif
Kalessin
Thanks a lot smile.gif

I was planning on running a few PTs this week before releasing it, but it may be more useful if I simply release a beta version. I will upload a newer version in a few hours (The current version has a few quirks).

Tequila: I would have included many more custom textures, but it is simply too hard to get hold of them. I created a few from scratch, but most were taken from screenshots of the actual game biggrin.gif

If I find a few that fit nicely, I could release an updated wad later on.
Naigel
I think I'm the only one who don't think its a great map. If I look at those screens, I just see huge open rooms. Some things are done quite nice, but overall it does not give me a good impression. I think I would be more happy if I saw some more detail here and there.
taleden
Just took a look at the NSWorld site (hoping for a download - no love sad.gif)... you do realize that Metroid was originally for NES, not SNES, right? Super Metroid was a sequel, and although it was an awesome sequel, if you've never played the original, you really ought to. smile.gif
Kalessin
Ive uploaded the map for download now, you can get it here.

Hopefully I'll be able to arrange a playtest tomorrow evening on the TW@ Co server (see sig for IP).

/Edit: Updated Link
ShenTraX
"An end to every beginning...."

found this website for the HL Metroid Mod.

Too bad it got shut down. ... strange how their designs look like the 'wasn't released then' metroid prime... namely the ship.

lol
Ah_forget_it
Frankly awesome effort TBH mate !
Kalessin
Shentrax that mod looks fantastic, Its a shame they stopped work on it though confused.gif
ShenTraX
QUOTE (Kalessin @ Apr 20 2004, 01:16 PM)
Shentrax that mod looks fantastic, Its a shame they stopped work on it though confused.gif

Yes it is rather....

r0x0r j00 s0x0rz!!!!oneoneone!eleven

pity.
BlackAdder
yup, it really is to bad they stopped that metriod mod. sad.gif

luckely we have a good ns-mapoper that made an metroid ns map (makes something good) biggrin.gif
Melatonin
downloading now.
might I say the lighting looks amazing, especially in the hive area.
let us know when the testing is on!

(ps. kal smells)
Lt_Gravity
I love the "symetric - asymetric" style! its a shame thats it is a map for the "nap-mode" sad.gif
Kalessin
Right, there will be a playtest on either 217.158.183.181:27016 or 217.158.183.181:28016 on Wednesday at 8:00pm BST. I would be very greatful if a few of you peeps could come along and help me PT the map. The server is based in the UK, but the lag isnt usually too bad if you are connecting from America.

Hopefully see you there smile.gif
The_Cheat
Just downloaded to have a look around and see how well you did and I have to say, it's pretty nice! I get total Metroid Prime deja vu with the shoot-to-open doors! Also, the Save Station you recreated is pretty good. Nicely done. biggrin.gif
Invader_Scoot
Whoa that map looks great! Very very nice map! Metroid Prime was also a very good GC game by the way...

Here's a nice picture of the map:
(sorry for the bad 800x600 resolution, the file was to big at any bigger resolution)
DEADscott
Sweetness, thank you! Its in our map rotation.

Heres a .res file for you. Makes it more server friendly. Include it in your .zip.
RES

[EDIT] Welder gets stuck after completing weld point[/EDIT]
perso
I don't know much about metroids or anything, but this map looks lovely. So nice and clean. What are with those forcefield thingies? Are we going to be able to deactivate and activate them somehow?
Kalessin
There is a new version of the bsp available here.

I have fixed the annoying problem with the teleporter where the multisource was not resetting. (A func_door now blocks access to the teleporter until welded)

Thanks for the .res file Scott, its now in the zip.

/Edit: Updated Link
DEADscott
All of our clients have co_prime_pt1, over 100 players. When you release a new version and DONT rename it, co_prime_pt2, I cant use it. There is no way I can get all those players to delete the old bsp so the can download the new one. Some of them will but not most. When they try to join they will get the "your map differs" error and move on to another server.

Please, when you release and updated version, change the name. This will save us server ops alot of headaches and you new version has a better chance of getting played.
Kalessin
Yes im sorry about that, the reason I didnt call it pt2 was becuase I had only made a minor change to how the teleporter functioned. I am fixing a few more problems that have been pointed out to me so I will have 'Pt2' ready for the end of the week.

Apologies for the confusion.
jplove
I got a chance to playtest this map and I must say that it looks great. Two problems that I found.

1. The gamma setting for the map is really weird. The menu's look washed out and some areas in the map as well.
2. Marine biased hive room. Very open and easy for marines to take control of it. Not to mention that the hive can bet shot at from a distance at two different angles.
Kalessin
Ok, this took a lot longer than I had hoped but I have finished work on the second version of co_prime.

Changes

- Clipped the vents to allow for faster movement (You no longer get stuck on pipe junctions).
- Reduced entities from 360 to 287 to improve server performance.
- Scaled fog in hive area to provide a better mist effect.
- Repaired the ladder in half-pipe (You can now get to the very top without having to crouch).
- Repaired the teleporter (Resets after each round.. works after more than one round)
- Provided more cover in the hive area to help the aliens defend. (More cover may be needed yet)
- Fixed a few 'stuck' issues, you can no longer get stuck in certain areas in Marine Start.
- Modified the doors slightly to stop them from bugging out and not opening.. (They may still require some work)
- Moved CC and removed one armoury (Now aliens cannot hide behind the CC by the wall).

I am trying to arrange a PT for Sunday evening, I will post the details if I get one sorted. Hopefully this version will be more fun to play!

Download Here

brute_force
QUOTE (Kalessin @ May 8 2004, 07:17 PM)
- Reduced entities from 360 to 287 to improve server performance.

You do know the official limit is 265? wink.gif
Kalessin
Yep, but this is hardly going to be official biggrin.gif
brute_force
QUOTE (Kalessin @ May 8 2004, 07:58 PM)
Yep, but this is hardly going to be official biggrin.gif

Heh, perhaps, but keep that entity count low and the server admins will be happy! smile.gif
SiLenTDeaTH
Wow, this map looks amazing, I'll have to come to the PT if I can biggrin.gif
coris
Looking good Kal, any updates?
Depot
Love the readyroom mp3, and the half-pipe is way kool.
The shoot to open doors are cutesy, but not practical for flying lerks or blinking fades . . . I took em all out. tounge.gif
mirrodin
I can't seem to download it. I get 404 errors. Thats a pity, it looks nice.
Swiftspear
QUOTE (mirrodin @ Aug 5 2004, 11:10 PM)
I can't seem to download it. I get 404 errors. Thats a pity, it looks nice.

Super old resurected thread issues sad.gif

I was hoping this bump was an update, and now I'm dissapointed.
Kalessin
Yes, that's two of my old posts that got resurrected confused.gif

Anyway, for those interested, there is a direct download of the final version here.

I changed loads of things, but never got to playtest it - I've started work on a new map.

hf
Invader_Scoot
Map added to NSArmslab.com Combat Facility Server.
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