Help - Search - Members - Calendar
Full Version: [wip] Lowish Poly Futuristic Type Lmg Thing
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
Mintman
Just something I've been dabbling about with in my free time. Keeping the shapes simple to allow for easier skinning so I might actually finish this model in some way. 301 polies at the moment, need's a trigger, some way of joining the seperate sections of the gun and some detail adding.

That's about it.
REDDmonkey
could turn into something very good smile.gif , looks promising. If you modelled that off the top of your head then wow.gif , i can never do that for some reason wink.gif . Keep it up
Mintman
Try drawing at least a rough shape for the model in paint or something then model kind of to it but allowing yourself some artistic license to make parts look better. It's what I tend to do.

This is the rough concept I modelled off:
Sneakiest
Too... plain and dull if you asked me, but every work makes you gain experience so, keep working... no matter how your work turns out! wink.gif
StarStarGrizzly
Please keep it low poly my pc sux sad.gif
If you get it meshed ill try skinning it, with my n00bzor skinning skills
rabbity
how do you hold the gun? :O
Phyco
a bit blocky aint it?
Fox_One
Ergonomically it'd be hell...but I could see Militaries cooing over how easy it would be to store huge numbers of them...and it'd probably be durable as hell.
botchiball
i'd suggest making it so where your thumb goes through that hole (blue) and the trigger comes off the bottom (red). as it is now, i don't see how they would hold it (.. unless you are planning on doing what i just described).

*edit: maybe just make it longer in general as well. that way the part that looks like a stock would reach to the shoulder and the part that looks like a grip would reach far enough forward. i don't know why everyone else doesn't like this, but i think it looks kick ****... then again, i like tron...
Phyco
ya thats a good idea but if you do that plz add a trigger guard
botchiball
haha, yes, that too. don't want to drop it and shoot your buddies in the butt.
Godhand
that reminesd me of my whale-dor
ThoraX
I think that would be cool for a siege... siege.gif marine.gif
Griff-512
The original lmg is already a low poly futuristic lmg thing tounge.gif
but i guess yours is too, needs a handel of some kind biggrin.gif
Mintman
Ta for the C&C, I think I'll google some SMGs to get some more accurate concepts for that trigger-thumbgap thing you described.
Mintman
What do you think of this?
BlackPanther
Still feels uncomfortable
Chubbieboi
cause its all blocky around the handle part tounge.gif

that reminds me so much of the Halo AR oO

but more...simple tounge.gif
BAshh
QUOTE (Chubbieboi @ Apr 19 2004, 01:35 PM)
cause its all blocky around the handle part tounge.gif

that reminds me so much of the Halo AR oO

but more...simple tounge.gif

dont see how... and yes it's way too plain, and really doesnt look ergonomic at all. however nice try, and you should keep at it.
rabbity
visualise yourself holding it, do you think its comfortable?
REDDmonkey
hm, maybe a bit more like this? i dont know much about gun design sad.gif
BAshh
forget a buttstock, figure out how to fix the handle first. I'm not going to want to hold on to a shooting brick, uc? because a brick is about as ergonomic as this. And i dont mean that rude, I'm just saying that it'd be a horible design as a real gun, though you did pretty well modelling it.
Mintman
Scrapped that last design as I'd have to start over to make it work. So I decided to go for something a bit more conventional, the thing on will be a VDU for something or other. Only really the trigger to do, again low on the polies, weighing in at just 370. So you'd be looking at around 500 for the entire model.
Mintman
Trigger and guard added. PC 440.

I'm thinking about adding in some detail to the main body of the gun, but I'm not sure of what to add in. Do you guys have any ideas? Bear in mind I'm wanting this to be low poly so think whether it could be skinned first.
Mintman
lol, stupid me, I just realised I forgot to add the clip.

/me smacks himself round the face
Bijiy
QUOTE (rabbity @ Apr 18 2004, 03:50 PM)
how do you hold the gun? :O

Magnets and magic, you can't forget the magic. The model is looking okay it could use work though.
Mintman
600 on the nose.
Bijiy
Not very original...
Mintman
The idea is that it's low poly. Sheesh.
Bijiy
Explain to me how the poly count and the model being original are of the same nature.
Mintman
I wasn't aiming for anything amazingly original, I never said I was, I even said I was making something pretty conventional. Also you can't add much detail when you're going for low poly which is about the only think which differentiates one gun from another.
Brimstone
I liked the potential of the first one more- maybe more like this:
ViPr
yah go back to the first one and make it so the fingers below the trigger finger have somewhere to hold onto kind of like in Brimstone's idea. it shouldn't be difficult to modify what you had. then once that is done do some chamfering on the parts where the hand go to round it off to be more comfortable. then this gun would be ace.
Mintman
Finally got some free time after about 4 coursework deadlines so now I've started on the UV map for the skin. The properly coloured parts are those that have been meshed.
Mintman
This is what it looks like so far, I've just roughly laid out parts so far, not going to properly condense them in until I've meshed all the parts properly.
Drfuzzy
QUOTE (Mintman @ Apr 21 2004, 09:00 AM)
The idea is that it's low poly. Sheesh.

leave those to me (d00m sprites biggrin.gif)

*edit* although im being lazy and not doing them right away cause of that stupid animation smooting thing in milkshape sad.gif
Chubbieboi
nooo th first design looked cooler smile.gif

maybe have it have a Golden Eye(N64) style reload where it just disappears from ur screen and has the sounds etc that would save alot of time to animate and create a magazine for the weapon dont u think?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.