Mido
Apr 17 2004, 10:33 PM
Alright, here I am, trying to add a sky to my map. I HAVE NO CLUE how to do it. All i know is that in the map properties, there is some cl_sky or something.
Someone explain..
--Hopefully this will help some people, I searched for skies and found nothing.
brute_force
Apr 17 2004, 10:37 PM
Yes, Map properties, cl_skyname. If you look in your nsp/gfx/env you'll find lots of tga's there. Those are for the skies. Simply enter a skyname without its' two last letters. So if you saw a tga named "mysky_bk.tga", just enter "mysky_" into cl_skyname. Then, whenever you use the SKY texture, your custom sky will show up.
Mido
Apr 17 2004, 10:51 PM
Okay WTH, I went to map properties, I also opened the folder, i get tons of like daimos_1UP daimos_1DOWN and stuff. But I dont know what to put for the cl_skyname thing in the properties. EL HELPO
Soylent_green
Apr 17 2004, 10:55 PM
You need a texture called SKY, it isn't included in standard NS textures. You can find it in the standard half-life wad, you cannot -wadinclude it in the .BSP(usually causes weird bugs), and you won't need to(everyone has half-life.wad in their half-life .gcf cache file).
If you have a steam install of HL thats an easy way of getting ahold of the half-life.wad file. If you don't you can use gcfscape or whatever it is called and extract it from your half-life.gcf.
Mido
Apr 17 2004, 10:59 PM
Included: halflife.wad
Now my list is 3x bigger!

...
CANT FIND THE SKY TEXTURE ::cry::
Found it... I have one big friggin room, is it normal for the facedraw thing to take like, minutes? lol
brute_force
Apr 17 2004, 11:05 PM
| QUOTE (Mido @ Apr 17 2004, 11:59 PM) |
Included: halflife.wad
Now my list is 3x bigger! ...
CANT FIND THE SKY TEXTURE ::cry:: |
Filter for 'sky'.
Mido
Apr 17 2004, 11:10 PM
'Found it. Just one problem. Buildface is taking ages!

Im making a freefall map, with a semi large room... So I guess its normal.
Hmm... Could someone give me a copied-pasted example of what i would put under the cl_sky option? I'm very clouded in that area.
Soylent_green
Apr 18 2004, 03:04 AM
OK, if the you find the sky mrcheese_123up.tga, mrcheese_123dn.tga etc. You put mrcheese_123 as your cl_skyname. Simply remove the last 2 letters in any one skyname and put it in cl_skyname as has allready been said.
The last 2 letters denote direction, the skybox consists of 6 different textures, up, down, left, right, back and front, they are not stored in 1 .tga file but in six different ones with the same name except the last 2 letters.
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