I google'd this error, the only one close to it involves aaatrigger and I didn't use aaatrigger at all in my map...
:edit: see attached
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| Lightmap for Texture aaatrigger too large [11x32=352 luxels]; cannot exceed 324. Most probably your .rmf, your .map or .bsp has been corrupted in some way. AAAtrigger textures are treated special, and should have a special lightstyle of 255, which means "no light data" = RAD is supposed to ignore them. If AAAtrigger is going through RAD, something is wrong, most probably corruption. (BTW: a luxel is short for "luminosity pixel" -- it's a fancier name for a light sample.) |
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| hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: C:\Valve\Tools\XP's\hlcsg.exe -hullfile C:\Valve\Steam\SteamApps\fluffybunny@clan-dg.net\half-life\nsp\nshulls.txt "C:\Documents and Settings\Jarrod\My Documents\co_test.map" Loading hull definitions from 'C:\Valve\Steam\SteamApps\fluffybunny@clan-dg.net\half-life\nsp\nshulls.txt' Entering C:\Documents and Settings\Jarrod\My Documents\co_test.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ C:\Valve\Steam\SteamApps\fluffybunny@clan-dg.net\half-life\nsp\nshulls.txt ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.50 seconds) Using Wadfile: C:/Valve/Steam/SteamApps/fluffybunny@clan-dg.net/half-life/nsp/mario.wad - Contains 0 used textures, 0.00 percent of map (17 textures in wad) Using Wadfile: C:/Valve/Steam/SteamApps/fluffybunny@clan-dg.net/half-life/nsp/ns.wad - Contains 29 used textures, 93.55 percent of map (578 textures in wad) Warning: ::FindTexture() texture SKY not found! Warning: ::FindTexture() texture CLIP not found! Warning: ::LoadLump() texture CLIP not found! Warning: ::LoadLump() texture SKY not found! Texture usage is at 0.51 mb (of 4.00 mb MAX) 0.64 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: C:\Valve\Tools\XP's\hlbsp.exe "C:\Documents and Settings\Jarrod\My Documents\co_test.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Documents and Settings\Jarrod\My Documents\co_test.prt' 0.45 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: C:\Valve\Tools\XP's\hlvis.exe -full "C:\Documents and Settings\Jarrod\My Documents\co_test.map" 62 portalleafs 170 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.02 seconds) LeafThread: (1.11 seconds) average leafs visible: 53 g_visdatasize:493 compressed from 496 1.13 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: C:\Valve\Tools\XP's\hlrad.exe -extra -sparse -lights "C:\Documents and Settings\Jarrod\My Documents\lights.rad""C:\Documents and Settings\Jarrod\My Documents\co_test.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'] [8 texlights parsed from 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'] [Reading texlights from 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'] Warning: Duplication of texlight 'comp_biomech01' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'light_strip3' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'fx_damage07' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'subway_lights' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'r25_light3' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight '~trn_ns' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'light_yg02on' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! Warning: Duplication of texlight 'light_stripred' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'! [8 texlights parsed from 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'] 358 faces Create Patches : 1785 base patches 0 opaque faces 12900 square feet [1857657.25 square inches] 176 direct lights BuildFacelights: (8.37 seconds) BuildVisLeafs: (0.88 seconds) visibility matrix : 0.3 megs MakeScales: (0.39 seconds) SwapTransfers: (0.08 seconds) Transfer Lists : 703520 : 703.52k transfers Indices : 322920 : 315.35k bytes Data : 2814080 : 2.68M bytes GatherLight: (0.05 seconds) FinalLightFace: (0.09 seconds) 9.94 seconds elapsed ----- END hlrad ----- |
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| Using Wadfile: C:/Valve/Steam/SteamApps/fluffybunny@clan-dg.net/half-life/nsp/mario.wad - Contains 0 used textures, 0.00 percent of map (17 textures in wad) Using Wadfile: C:/Valve/Steam/SteamApps/fluffybunny@clan-dg.net/half-life/nsp/ns.wad - Contains 29 used textures, 93.55 percent of map (578 textures in wad) Warning: ::FindTexture() texture SKY not found! Warning: ::FindTexture() texture CLIP not found! Warning: ::LoadLump() texture CLIP not found! Warning: ::LoadLump() texture SKY not found! |
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Lightmap Error![]() Go to the texture tool and replace all instances of aaatrig with null. I forgot about this one. Had to edit it in. Lately I've been getting this, so it's fairly common, for me anyway. |