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Full Version: No Entities Exist In Hull 0, No Filling Performed
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
non_operational
Ok, so when I compile my map I get this error: No entities exist in hull 0, no filling performed for this hull. Then when I play it it I get those freeky wave things like theres a leak in the map wherever I am and I can't see anything at all but black. So Im stumped and have returned yet again.... hope you can help smile.gif

heres the log:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\oxy\Desktop\dfff\hlcsg.exe "c:\documents and settings\oxy\desktop\co_try"
Entering c:\documents and settings\oxy\desktop\co_try.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(3.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.77 seconds)

Using Wadfile: \program files\steam\steamapps\bootleggingoxy@aol.com\half-life\nsp\ns.wad
- Contains 2 used textures, 40.00 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\bootleggingoxy@aol.com\half-life\nsp\ns2.wad
- Contains 2 used textures, 40.00 percent of map (296 textures in wad)
Using Wadfile: \program files\steam\steamapps\bootleggingoxy@aol.com\half-life\nsp\co_rebirth.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\steam\steamapps\bootleggingoxy@aol.com\half-life\nsp\ns_eclipse.wad
- Contains 1 used texture, 20.00 percent of map (40 textures in wad)
Using Wadfile: \program files\steam\steamapps\bootleggingoxy@aol.com\half-life\nsp\co_kestrel.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Texture usage is at 0.17 mb (of 4.00 mb MAX)
5.00 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\oxy\Desktop\dfff\hlbsp.exe "c:\documents and settings\oxy\desktop\co_try"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.16 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\oxy\Desktop\dfff\hlvis.exe "c:\documents and settings\oxy\desktop\co_try"
Error: Portal file 'c:\documents and settings\oxy\desktop\co_try.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\oxy\Desktop\dfff\hlrad.exe "c:\documents and settings\oxy\desktop\co_try"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\oxy\desktop\co_try.log for the cause.

----- END hlrad -----



GRRMetroid
yeah i have the same damn thingy with that no entities exist in hull 0 ^^
Spooge
Definition from Tommy of Escondido's Mapping help Tutorials:

QUOTE
"Warning: No entities exist in hull #, no filling performed for this hull"

Fairly obvious, you made the map without putting point entitys, like player starts. However, often this error will come up because an entity is outside the map; and other times this error will be bogus and something else lies behind it like: the "too many wads" or other odd errors, or you forgetting to export into .map format in WC, or a leak, or even a corruption of your level files! This error seems to get pulled up often for the wrong problem.


Did either of you place info_player_start entities in your map?
non_operational
found out what my problem was: I had entities in solids on accident, moved em and it cleared right up.
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