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Full Version: Guide To Setting Up Quark For Steam?
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Alcapwn
Anybody have a detailed guide to setting up Quark for mapping for NS with steam?

Thx

P.S.-I dont want to use hammer, tried to and i dont know what to do. This looks easier, so im gonna try this
Droggog
There's a tutorial on how to setup QuArK on nsworld here. It was made for WON so its a bit outdated (QuArK doesn't require "python" anymore, it's now bundled). Get the latest compile tools in the main mapping forum (sticky post) and the latest QuArK .qrk plugin for NS and follow instructions on the tutorial to install/setup.

Here's what i changed to get it to work with steam;

- If you choose to use hl.wad, liquids.wad, etc... QuArK will not find them cause they are now in .gcf files and QuArK cannot read in .gcf files yet (just like hammer i think). Get GCFScape, and use it to extract those .wads into your half-life/valve directory. Example; X:\SteamGames\your@email.com\half-life\valve. Of course if you still have your WON installation, you can just copy em from there (that's what i did).

- For NS, if i remember correctly, the NS .qrk plugin you installed in QuArK will point to a /ns directory by default (not /nsp). So to find the NS textures, QuArK will look in /ns and find nothing. The quick solution i found, was copy/pasting my /nsp directory into a new directory called /ns and use this directory for mapping. It has some advantages; you can use different settings to check/test your maps than you do for playing NS (cheat binds, binds for bots, stuff like that)

Good luck with QuArK.
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