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Hazzard
ns_cold

Layout:

Here

Storyline:
- Location: Cold Phantom Advanced Research Facility (A.K.A. Cold), Reference 2590, Zanuri Solar System
- Situation:
Distress call received from “Cold” at 09:28:29ERT:

***DISTRESS CALL***

###RESPONSE DIRECTIVE 378/7 ACTIVATED###

//-> Action Send Log to TSA Relay Station 754

*** [LOG] ***
(02:13:10ERT) - Systems check:
Multiple system failures.
(02:15:00ERT) - Thermal sensors engaged.
(02:15:05ERT) - Alert status changed to Bravo
(03:24:35ERT) - Power failure. (Areas affected: Delta 32, Tango 04)
Maintenance team dispatched
(03:56:22ERT) - Alert detected
(03:59:30ERT) - Alien Life forms confirmed in maintenance zone (AREA Delta 32).
(04:30:00ERT) - Area contained.
(04:30:25ERT) - Alert status changed to Alpha:
Personnel reported to quarters:
- 64% (Approximated) personnel evacuated
- 06% (Approximated) personnel presumed dead
- 30% (Approximated) personnel missing
Containment Protocol:
- NOT ACTIVE
Power supply:
- ON-LINE (74%)
Life Support Systems:
- OFF-LINE
(04:34:20ERT) - Current Status offends directive 342/1
Personnel Safety
- Evacuation Started
(04:35:36ERT) – Activate directive 378/7
*** [/LOG] ***

//-> Action: Mainframe Containment Systems Activated
//-> Action: Mainframe Core Deactivated

END transmission

*Done*

Progress

*Working*

19%

Compiles:
Compile log date: 15/04/2004
StorM
/me rolls on floor laughing

The comment on the life support etc. was intresting, how long this take you to wrap up?
Hazzard
QUOTE (StorM @ Apr 15 2004, 01:41 PM)
/me rolls on floor laughing

The comment on the life support etc. was intresting, how long this take you to wrap up?

erm... 10 to 15mins i gues??

what kind of post was that?
StorM
It's a post replying to a previous post, like most replies on forums are.
Hazzard
well that part i got it!!

the par i didnt undrestand was if you liked/disliked something :|
ShenTraX
#4 is missing from the legend? on the right.

otherwise it looks pretty good.
Hazzard
QUOTE (ShenTraX @ Apr 15 2004, 01:48 PM)
#4 is missing from the legend? on the right.

otherwise it looks pretty good.

4 is lower 2
ShenTraX
whats with the stripe red lines?
Hazzard
those are zones that will be developed into other map zones still now made yet
Hazzard
QUOTE

...
Warning: Leaf portals saw into leaf
    Problem at portal between leaves 50 and 89:
      (-245.250 3030.000 473.000)
    (-245.200 3029.200 473.200)
    (-242.923 3026.923 473.769)
    (448.000 3026.923 473.769)
    (448.000 3030.000 473.000)
...


How can i solve this??
Sugestuions??
Hazzard
[edit]

Removed out of date screens

[/edit]
Reese
Not too bad, but the lighting looks like it could use some work. No real suggestions other than to try and break up monocolor rooms with small lights of a different color. That keeps the light theme of the room AND keeps the lighting of the room from being entirely uniform.

Keep up the good work.
john_sheu
The long hallway looks great, but imagine what skulk hell it becomes with 3-4 LMG's shooting (and maybe a shotteh or two)....
StorM
I don't have any bad points about this map (looking from the images), it looks clean and simple to play but with good detail.

Out of 10 (this part i enjoy)

Texturing 9/10
Lighting 8/10
Idea 9/10

Overall 9/10

Would like to beta test :-)

As normal i hold beta tests of map at set times (usually at 7 or 8 for 2 hours) to get the real jist of the gameplay, server is always full when map beta tests occur
Jean_Luc_Picard
Hazzard, could you do me a favor?

Since you seem to be able to compile and test maps without a problem, could you tell me your EXACT setup for Hammer and Batch Compiler?

If you would, could you e-mail me at Chip_trekie@msn.com


I can't remember where to find the setup, and I want to have a working set for when I cleanse the devil from my Hard Drive
CaptainPanaka
r_speeds...?
Hazzard
QUOTE
CaptainPanaka:

r_speeds...?

Jean Luc Picard:

Hazzard, could you do me a favor?

Since you seem to be able to compile and test maps without a problem, could you tell me your EXACT setup for Hammer and Batch Compiler?

If you would, could you e-mail me at Chip_trekie@msn.com


I can't remember where to find the setup, and I want to have a working set for when I cleanse the devil from my Hard Drive

R_speeds

i get in the tunnels form 200 300 but i have a vis issue the hive is always rendered even when i cant see it im tying to fix that with hint bruches well

The hallway:

Has to be fixed because the comander can build things in there and if the commander can buil there it would be stupid. the marines can still walk standing wich is bad. Working on that il have another compile ready at 4Pm GMT.

For setup:

This Thread
Compile Logfile
CaptainPanaka
QUOTE (Hazzard @ Apr 16 2004, 12:25 PM)
R_speeds

i get in the tunnels form 200 300 but i have a vis issue the hive is always rendered even when i cant see it im tying to fix that with hint bruches well

[...]

so far so good smile.gif
Hazzard
Marine Start - Central Command

user posted image

user posted image
john_sheu
MS is nice, good to see some variation on the flooring.

The big blue decal is a bit weird. It looks good, but a bit out of place---I mean who would spraypaint such an easily-dirtied image on the floor? It would make more sense on a wall, or perhaps in a darker color and maybe a bit scratched up.
Hazzard
does that seam like a decal to you...

if i does it is NOT it is the logo of the station and the outer ring rotates rotates giving a nice efect and the center stands still tounge.gif
john_sheu
Cool, kinda hard to portray a moving logo with a static screenshot tounge.gif

Is is supposed to be a projection? Then some func_illusionaries would be nice.
Hazzard
QUOTE (john_sheu @ Apr 16 2004, 12:34 PM)
Cool, kinda hard to portray a moving logo with a static screenshot tounge.gif

Is is supposed to be a projection? Then some func_illusionaries would be nice.

well thats waht i have there anyway
Wurmspawn
looks good!
i like your brushwork, but the lights seem to come from nowhere. have you tried much texture lighting? i think especially your marine start and the white and yellow/black hallway would benefit from it especially.

oh yea, i think your logo is cool, especially imagining the rotating ring. but i agree with john's earlier statement that it looks out of place, perhaps an indentation in the floor or it behind glass? dunno,
nevertheless, keep up the good work.
Hazzard
Update – 17th April 2004

Changes:
  • Major lighting adjustments (Image 1 and 2)
  • Major structural changes (Image 2 and 3)
  • Hive was remade
  • Marine start was retouched
Compile Log

Image 1

user posted image

Image 2

user posted image

Image 3

user posted image

Comment:

Well on image 1 the green light isn't green thats issue number one. Issue two was the hive, it was so bad and I'am so shamed that i'm not going to post it...
I have nothing more to say waiting for comments!!!

[EDIT]

Big onos on pic 1 hehehehe tiny.gif

[/EDIT]

[EDIT]

Spelling

[/EDIT]
Caboose
I like it, looks good.
CaptainPanaka
indeed looking good.

what are the r_speeds on the 1st pic?
Hazzard
Update – 18th April 2004

Changes:
  • Minor lighting adjustments
  • Layout Updated
Compile Log

user posted image

[EDIT]

There are only 2 hives because im thinking where to put the third one!!

[/EDIT]

[EDIT]

Updated: 3rd hive in place

[/EDIT]
Hazzard
QUOTE (CaptainPanaka @ Apr 17 2004, 08:12 PM)
indeed looking good.

what are the r_speeds on the 1st pic?

i realy dont know because my vis has gone mad :|
Hazzard
Update – 25th April 2004

Changes:
  • Minor lighting adjustments
  • Added: Cargo Handling Bay
  • Added: Hive Room - Sector B Heavy Weight Access
user posted image

user posted image

Hazzard
Update – 8th May 2004

Changes:
  • Minor lighting adjustments
  • Replced: Cargo Handling Bay

user posted image

user posted image
Kouji_San
Hehe a moving crate. Lovely smile.gif

Is the brightness ingame like this or didn't you fix the screenshots?
Hazzard
THE Screens are not corected tounge.gif
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