Help - Search - Members - Calendar
Full Version: Fade.... I Have Some Suggestion About Them
Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Kharaa Strategy
ktimekiller
ok, i like fade, but i think they run out of energy too fast, eather make energy last longer or make leap cost less energy, but i think fade is great if u got hud_fastswitch 1 on
Hobojoe
wow when did fades get leap?

seriously though with blink DO NOT HOLD THE KEY DOWN you only need to TAP it.
im_lost
Practice using the fade first with the adrenaline upgrade. Once you get used to it, try getting celerity instead, or no movement upgrades at all. The fade is very usable with its current energy usage.
lagger
Fades seriously dont need any type of boost.
Shesek
because they already have an incredible boost called metabolize
Hypergrip
Fades don't need a boost. Once you figured out how to use blink correctly you can take on a group of 3-4 LA marines and survive.
Necrosis
Fades getting boosted would make them good in the hands of the lazy, and far beyond godlike in the hands of anyone bothered to practice with them.


Honestly folks, if you're not getting results with a fade then the problem lies squarely with your level of play - you're either really bad at blinktaphopping or for some reason you think you can charge 10 HMG/SG HA and walk away without a scratch.
Ballisto
Word. It's not a problem, there's almost always enough energy to run. You jump, then TAP the mouse and blink will go much further. Aim up, and you'll get more height on it, and maximum distance. I use celerity, but you might wanna stick with adren first (I know I did). With adren you can hold down the mouse button and keep blinking.
Samah
Semi-off-topic here, but related somewhat with energy consumption...
I think lerks have too much energy, or at least flight doesn't use enough. It's way too easy to fly around reen spawn while they have a helluva time trying to hit you, then bite and fly off again. Admittedly, 3.0 lerk needed some kind of boost (like extremely cheap flight) to counter the loss of spikes. I think maybe what needs to happen is that when you flap, it still uses energy as it does now, but when you glide your energy slowly depletes (and i mean SLOWLY). It would just stop rambo lerks (and yes believe me there are some).
Edit: of course if the above energy drain was implemented then you would leave the energy max and regeneration rate as they currently are.
ktimekiller
they dont press jump all the time all u do is hold and look a bit up and u will glide upwards! i tried it in a big map. when u are losing speed, go down a little to get speed again and face up and keep holding space
im_lost
Lerk flight energy usage was lowered so lerks could fight and fly at the same time, rather than deciding on one or the other.
NolSinkler
Isnt this kharaa strategy,or is this ideas I&S?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.