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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Frontiersmen Strategy
Act_Chill
If you know what hive they have cc block the 2 nodes next to them. This stops them from getting rts close to hive and lots of skulks will be munching on them while you walk around freely to build your rts at the start. Well worth the 40 res(dont build base d). EXPLOIT ON

Also, if they dont take them out you have backup relocation spots. Just like when you cc block o chambers to rush in the hive with jps in small game.
Act_Chill
I think this makes up for the evil elite players that exploit the game engine by bh as a skulk. Bh skulks are harder to hit and get to you faster. Marine comms show them what true exploiting is HAHAHAHA!!!!
stooopid
I wonder how common this tactic is? I usually play pubs and I doubt that it is common. It should be though because I hate aliens.
zilla1
You get banned on a lot of servers for spamming comm chairs.
stooopid
QUOTE (zilla. @ Apr 12 2004, 10:17 AM)
You get banned on a lot of servers for spamming comm chairs.

yeah, and i got banned once for going early onos and eating the admin in his new HA suit, and a few other guys tounge.gif

sore losers
maruchan1
thats not worth it.
im_lost
QUOTE (Act Chill @ Apr 12 2004, 06:13 AM)
I think this makes up for the evil elite players that exploit the game engine by bh as a skulk. Bh skulks are harder to hit and get to you faster. Marine comms show them what true exploiting is HAHAHAHA!!!!

Except Flayra chose not to take out bunnyhopping for aliens when he took it out for marines, indicating that he didn't consider it to be an exploit. CC blocking is obviously an exploit, there just isn't a good way to stop it.
Apocalypse
QUOTE (maruchan! @ Apr 12 2004, 01:47 PM)
thats not worth it.

Actually it isn't really that bad res wise, because you can recycle the CC for 80% of the res back, only losing 4 res. However it is a very lame strat and is banned in all leagues.
Shesek
QUOTE (i'm lost @ Apr 12 2004, 02:06 PM)
Except Flayra chose not to take out bunnyhopping for aliens when he took it out for marines, indicating that he didn't consider it to be an exploit. CC blocking is obviously an exploit, there just isn't a good way to stop it.

there's no "consider as an exploit" when it comes to BHing
since it's a bug in the HL engine
tbh i often BH, however, i don't hide behind "it's not an exploit" excuses
moreover, i think it should be difficult for skulks to jump with BONES STICKING OUT OF THEIR LEGS :/
anyway, if flaya "considered cc blocking as an exploit" he'd have it removed... disallow CCs to be placed on res nodes or in map-specific places.. etc
Hobojoe
QUOTE (Act Chill @ Apr 12 2004, 09:13 AM)
I think this makes up for the evil elite players that exploit the game engine by bh as a skulk. Bh skulks are harder to hit and get to you faster. Marine comms show them what true exploiting is HAHAHAHA!!!!

or you could try learning how to aim
Fro5ty
Why not plop down a rather cheap RT on the spot and then recycle them when skulks start biting? I wouldn't use it myself as that it removes res, if temporarily, from your res pool that you can be getting other RTs/upgrades with. Not to mention there will be that one skulk that goes to your base and devours your ips and you if you're dumb enough to jump out.
Ballisto
No it works better if you don't recycle it. Why? Time vs money. The skulks will leave as soon as you recycle (or stay and bite to make sure you don't get the res). But if you don't recycle, they'll have to bite ALL THE WAY through it. That's time spent not harassing your troops or taking down real rts or gorging or whatever.
im_lost
This is basically the same thing as this idea also posted by ActChill.
Warrior
countered easily. Evolve on the rt itself. Also if u randomly place ccs then its not worth it. If u know they will drop it, say an egg near it then its worth the time and res.
Act_Chill
CC blocking rts is the large game version of my other post. If you block the 2 by their base then you will be in good shape on the rt vs rt ratio.

About learning to aim comment. Well even if you instanly saw and started to shoot a full speed bh skulk even elite players would have problems killing the skulk before they got in biting range(I said problems not that they wouldnt). 2 skulks bp versus any marine = dead marine. If the bp problem was solved for aliens then they would either lose total speed as the jumped towards you or they would have to walk. Either chose is bad so the bh problem was not fixed for aliens. Like stated the cc exploit can easily be fixed by only allowing rts to be built next to rts.
Necrosis
I don't see how its a bhop problem since Flay is happy to keep it in. IIRC bhopping doesn't work for marines, and thats because they're not meant to, narf.
typical_skeleton
bunnyhopping is not really a "bug" as it can be fixed. kind of like those bugs that turn into features.

obviously, bunnyhopping can be fixed, as many mods (cs, dod, part of ns, etc) prevent it. so why wouldn't it be prevented on the alien side? because the dev team does not consider it an exploit/bug.

and yes, it would be hard for a skulk to jump with bones for legs.. it'd also be hard for them to crawl on metal surfaces without issue.. and it's also hard for onos to climb ladders through hatches too small for their bodies.. and it's also hard for marines to jump five feet straight up without a hitch.. AND ... it's hard for structures to materialize out of thin air... hopefully you catch my drift so far.

if you're going for realism, you might as well skip over NS... it's .. .well... not realistic, at all.
Act_Chill
They cant fix it without noobing skulks. To fix the problem you have to reduce forward movement everytime when you land. This will mean a jumping skulk will take longer to get to a marine than a walking skulk. So this would noob skulks hard.
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