PromoCL
Apr 11 2004, 03:02 AM
Having reaccquainted myself with Milkshape and its workings, I think im ready to try animating someone elses works. Preferably with a skeleton pre-built, but if there isnt one I guess I could puzzle out how to make one myself. I really dont have alot of experience there, but im willing to try anyway.
Godhand
Apr 11 2004, 03:09 AM
once i finish my leethax, and get permission to finish the leethax from the original authors, i might have to hunt you down for that offer
Chrono
Apr 11 2004, 03:09 AM
care to do the animations for my m9hawk?
funbags
Apr 11 2004, 04:29 AM
back off chrono, hes mine
ahem.

My aim is IMIdeagleIMI add me plz kthx
Phyco
Apr 11 2004, 04:43 AM
no get me
u two already got releases i need a few
my aim is phyco7625
my msn is phyco7625@hotmail.com
Delarosa
Apr 11 2004, 04:58 AM
it's a map model, just need a little "movement" i've animated it myself, and it's REALLY bad.. from what i did you can get the general idea of what i'm looking for.
Download Model, Credits, and... stuffyou'll need to decompile the model, but i assume you know know to do that...
and of course, we need a teaser image.

thanks ahead of time.
frostymoose
Apr 11 2004, 04:59 AM
ty del
Delarosa
Apr 11 2004, 05:00 AM
| QUOTE (frostymoose @ Apr 10 2004, 11:59 PM) |
ty del |
jus lookin out for the stuff that goes on my site
CaptainPanaka
Apr 11 2004, 05:01 AM
| QUOTE (Prometheus.dar10 @ Apr 11 2004, 05:02 AM) |
| Having reaccquainted myself with Milkshape and its workings, I think im ready to try animating someone elses works. Preferably with a skeleton pre-built, but if there isnt one I guess I could puzzle out how to make one myself. I really dont have alot of experience there, but im willing to try anyway. |
Fix the animations on the Fallout HA plz
also... this SC HA still JUST needs some animations:
Godhand
Apr 11 2004, 05:09 AM
wow. everyone needs animators.
GG for lazy ^^
botchiball
Apr 11 2004, 05:13 AM
i got a question which i'm sure someone here knows the answer to (since we are talking about animations and all):
if i decompile the regular turret and recompile it, why does the spin animation screw up? the real problem is that i want to use that animation with my turret (same bones), but recompiling that .smd just doesn't work.
Kaine
Apr 11 2004, 05:24 AM
you might have some of the bone assignments wrong. animations for buildings and mechanical things are easy. if i still had milkshape i'd do it for you
Chrono
Apr 11 2004, 05:54 AM
| QUOTE (funbags @ Apr 10 2004, 11:29 PM) |
back off chrono, hes mine
ahem.

My aim is IMIdeagleIMI add me plz kthx |
NEVER HES MINE I CALLED DIBS ON HIM IN HIS LAST THREAD!!!
botchiball
Apr 11 2004, 05:55 AM
heh, i know their easy, which is why this is really confusing me. i don't think its a problem with the model.. i don't know whats going on.
PromoCL
Apr 11 2004, 06:12 AM
Milkshape is very good at fuxoring the origin of models during decompile / recompile. I got these new custom compiling jabberwockies and they havent failed me yet.
PromoCL
Apr 11 2004, 06:30 AM
And Delarosa: Here is your drop thingy. It now slowly breathes instead of randomly squirming
Redone w_drop
Delarosa
Apr 11 2004, 06:33 AM
VERY nice indeed... only minor problem is that one side "jumps" (my major problem).. but it's not too bad...
funbags
Apr 11 2004, 07:43 AM
http://www.nsarmslab.com/forums/index.php?...pe=post&id=5911there is a pair of drumsticks that i made, it has a mesh all i need is the anims.
I was looking for maybe as an idle, the rine could be twirling them, and for the attack or whatever, you are drumming. they are akimbo, so the drumming would be normal, both going towards the center, other than that you can use your imagination
CoolCookieCooks
Apr 11 2004, 07:49 AM
| QUOTE (Delarosa @ Apr 11 2004, 06:33 AM) |
| VERY nice indeed... only minor problem is that one side "jumps" (my major problem).. but it's not too bad... |
it jumps slightly when it loops the animation
PromoCL
Apr 11 2004, 07:55 AM
Well if you feel the jump is too big, I can work on it again.
CoolCookieCooks
Apr 11 2004, 07:57 AM
nah its fine dude, its only a slight jump
Phyco
Apr 11 2004, 07:58 AM
sorry for being off topic but prometheus did u get my pm?
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