Two problems.
1. The animation itself looks okay, but in sustained fire it looks as if it jitters back and forth really really fast. This is passable, but kinda annoying as other animations just look a constant spray of bullets and not twitchy epliectic LMG of doom. How can I fix this? Its something about looping the beginning portion of the animation isnt it?
2. I think Milkshape's built in decompiler may have broken the origins of the model. Everything else works fine, but when I reload the model is pulled far off the screen to reload, but falls back into proper position when its done. I also did not alter this animation, so I assume the decompiler is at fault. I heard there was a separate decompling program (not part of MS, made by someone else) and ive snooped around the board but I cant find it. Any help?
As soon as I get used to animating again I'll be here to help all of you modelers out