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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
Phyco
ta da biggrin.gif

pic one
Phyco
pic two
BigBull
Polies?
Phyco
polies=1332
Obst
The upper front seems to be smoothed incorrectly, other than that just remove a bit of the bulkiness and you have a very nice models at your hands smile.gif
Phyco
thnx dude

i havent added smoothing groups to the upper front confused.gif

also were do you think is bulky besides the upper back?
Obst
The grip, the back of the "slide" and the trigger guard smile.gif
Phyco
everything that you said besides teh slide is rounded already

ill round some more in a bit
Drfuzzy
gator pistol + glock = auto4 tounge.gif
Chubbieboi
lol heheh it looks very nice wink.gif
Trayder
the back part of the gun looks a bit blocky and featureless but that can be fixed after rounding and skinning. Otherwise looks cool, add 5 polies for that 1337 feeling. tounge.gif
rabbity
its too blocky, you should bevel lots of parts
Windelkron
something about your renders, I dunno what, makes me like them very very much. the coloring .. or something, the texture maybe... it makes the guns feel very fuzzy. like if I was to reach out and touch them it would feel like touching slightly rough velvet... i dunno maybe I'm a freak D:
Phyco
hehe ty biggrin.gif

o and i have fixed the blockieness
Drfuzzy
ima use it

btw: if you happen to get it skinned, when you goto animate it turn it SLIGHTLY to the left, makes it seem a bit cooler and, anyways, when you shoot not looking down the sights that how i tend to aim in real life.
Ulatoh
add 5 polies
Chrono
there right you gotta get the l337 polycount create 3 planes inside the gun on one of the planes take 2 of the vertecies and weld them together and you got your 5 polies tounge.gif
Phyco
i was at 1337 at one point but i i had to fix some errors so im over now
Phyco
any other c&c b4 i send this to del?
frostymoose
low detail : face count ratio sad.gif
Windelkron
QUOTE (DR_FUZZY @ Apr 10 2004, 03:42 AM)
ima use it

btw: if you happen to get it skinned, when you goto animate it turn it SLIGHTLY to the left, makes it seem a bit cooler and, anyways, when you shoot not looking down the sights that how i tend to aim in real life.

are you saying to rotate the model clockwise about the Y origin?

NOOOOOOOOOOOOOO!
Thief
omg it looks like drakes pistol w/out the stripes confused.gif
Drake1
it isnt the old 1

original concept
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