Olmy
Apr 6 2004, 11:02 PM
Ok, i was in #nsmapping (as usual) and i was talking to someone called MrBill, and he claimed he had a fully functioning marine vs marine map. At first i was skeptical but after being random banned by zazi, me, mr bill and a few others including belg and brute_force decided to test the map. The map was merely a test to showcase the possibility of m vs m play and not very pretty. But played and were very impressed to find that it actually worked properly. Before long we were trying to shoot the crap out of each other across large rooms, upgrading to higher weapons etc. Firstly marine team 1, are the same, but marine team 2 are team 3, and are green on the scoreboard. I'll post a screeny. If you want to ask mr bill about how this works (i don't know all the details) you will probably find him voiced on #flaytona on gamesurge. Hopefully we will see marine vs marine maps popping up before long. There are a few issues, for instance, the teams can't tell each other apart, unless there is a plugin to highlight each team a certain colour. Also, apparently green team can shoot their own cc's (but not their armouries) , and welding does damage to their cc.
[edit] forgot the pic

and made a correction pointed out by belg
Belgarion
Apr 6 2004, 11:08 PM
mostly correct. team three (green) can shoot their own CC, but not repair it. that's the main gripe right now. and of course we need different models. but other than that it's rather fun.
brute_force
Apr 6 2004, 11:09 PM
Random screen

And yes, there were issues. GL spam, for example, was horrible. Mines work as normal
Mendasp
Apr 6 2004, 11:09 PM
My opinion on this is quite simple:
KungFuDiscoMonkey
Apr 6 2004, 11:09 PM
Sounds intriguing.
/me prepares for people to rush to make mvm maps just like they did with co maps
Silicon
Apr 6 2004, 11:32 PM
...and so marks the beginning of the end of ns...
I mean, that's interesting
Olmy
Apr 6 2004, 11:34 PM
pessimism

but seriously, i think most of the potential lies in classic
Mantrid
Apr 6 2004, 11:38 PM
No examples of Kharra vs. Kharra?
Olmy
Apr 6 2004, 11:39 PM
According to mr bill he is working on that right now, and hopefully will be testing it soon. It is a slightly different situation to marine vs marine.
Soylent_green
Apr 6 2004, 11:41 PM
| QUOTE |
| team three (green) can shoot their own CC, but not repair it. that's the main gripe right now. and of course we need different models. but other than that it's rather fun. |
Is team 4 kharaa then?
brute_force
Apr 6 2004, 11:42 PM
| QUOTE (Soylent green @ Apr 7 2004, 12:41 AM) |
| QUOTE | | team three (green) can shoot their own CC, but not repair it. that's the main gripe right now. and of course we need different models. but other than that it's rather fun. |
Is team 4 kharaa then?
|
Team 2 is Kharaa...

edit: crap, I got you now. I have no idea actually, perhaps you can modify team3 to be both?
SgtBarlow
Apr 6 2004, 11:43 PM
I have to assume at this point after being offically told that marine vs marine code was not enabled

, fat lier. Anyway my asumption.... Marine Verses Marine is enabled in beta 4? Hence the mistery sentance posted in the news... I bet thats what the news is hideing for us, not like ive spoilt the suprise scince its so darn obvious.
Olmy
Apr 6 2004, 11:43 PM
thats what i suggested to mr bill

- refering to soylent green
MrBill
Apr 7 2004, 12:27 AM
I guess I should post here, considering.
But yeah that's what im working on now (to reffere to the AVA) I'm not too sure which team the team 1 would be moved too, but as soon as i do it'll be all good.
Once I do figure out the aliens though, I will post how to do this, so any other mappers out there that would like to make a fun ava or mvm map can. (thast dosn't look like hell and has hella gamma) so for now enjoy co_sillyv3, and look for the silly room itslef (youll know it if you find it, trust me

)
Guspaz
Apr 7 2004, 12:37 AM
Does this require cheats on as the previous MvM maps do?
My hypothesis is that this works (where Classic didn't) because Combat uses totally different victory conditions.
IMO, different models are not needed, just different skins; red/blue armour anybody?
The best that can be done now, is to play with friendly fire off. If you shoot it and it bleeds, it's enemy, if it sparks, it's friendly. Buildings out and about would be impossible to tell, though odds are, if it shoots/zaps you, it's not your team's
CaCa
Apr 7 2004, 12:45 AM
also, if MarineVsMarine scenarios ever goes official, they should definately use BrigadierWolf's SpecOps models for the 'other' marines...
so, it'd be MarinesVsSpecOps scenarios... man that'd be rockn'roll, woulnd't it?...
going further into the rambling madness of this idea:
it'd also be interesting if every time a map loads on a server, it randomly picks whether it'll use TSA SpecOps or TSA Frontiersmen, just as an added feature...
'twould be nice... 'twould, 'twould, 'twould indeed... o_O
these comments o' mine should go in Feedback/Suggestions, shouldn't they?...
Guspaz
Apr 7 2004, 12:48 AM
About the new "system" being MvM official, I doubt it. Look at the people involved: Flayra, XP-Cagey, and Joev. Yes, Flayra and XP-Cagey would support the MvM support, but Joev is the web/web programming/server dev, so I feel that rules out MvM.
My guess? One of two things; one, NS distributed through Steam. VALVe has announced it publicly now. Only reason it might not be this is that Flayra claims they've been working hard on this, and NS on Steam would be a simple matter of emailing the mod to VALVe.
My second guess? A central NS map repository for everybody to sv_downloadurl from. As you may know, Half-Life recently added support to download maps in-game at high speed from HTTP servers instead of right off the game server. For servers with access to a high-bandwidth web host, like servers with their own dedicated servers, this works great. However, smaller servers can't take advantage of it. Perhaps the dev team is working on some sort of system where you can upload a map and set your server to download it off the NS central server so that any server can take advantage of it. Who knows! Time will tell.
Guspaz
Apr 7 2004, 12:51 AM
| QUOTE (CaCa @ Apr 6 2004, 08:45 PM) |
| also, if MarineVsMarine scenarios ever goes official, they should definately use BrigadierWolf's SpecOps models for the 'other' marines... |
I can't comment on the models directly, since I've never seen them. However, that wouldn't work.
There is more that needs seperation than just the marine model. The heavy armour model, for instance. And every single marine building, dropped weapon, and dropped upgrade.
I think the only way to go here is colours. Red/blue, blue/green, something like that.
wascally_wabbit
Apr 7 2004, 02:27 AM
I _have_ recolored the marine models to red, and wrote a small plugin to change the models, but there are some small snags with it. Like me being able to walk through Bill, and being unable to damage him. =P
(btw, that's me admin_slapping olmy in that second screen

)
Marines vs. marines and aliens vs. aliens WASN'T originally intended to work. When we tested it in ns_ mode (first attempt with ns_gar. Which was fullbright, causing my eyes to start to melt), it crashed the serv twice. Then we got it going in co_ (co_gar, yay!), but game ended when it started... Probably due to a lack of a hive being in the game. I'm not sure how bill fixed that, but I think it was by placing an extra hive somewhere or something. Or really smucking with the teams =P
Personally I find marines vs. marines stupid (it's just me) after about an hour of playing it (though I might just change my mind on a 8vs8 server).
I'm more interested in the possibility of getting aliens vs. aliens going =)
Guspaz
Apr 7 2004, 02:35 AM
I just had an idea... You know how admin mods (adminmod, amxmod) have a "glow" command?
If that glowing effect could be applied over the entire body, instead of in the current method of partial-coverage... And to structures and dropped items... Perhaps a metamod plugin could do this.
It's not as good as a full set of new skins, since the plugin would tint the models red/blue all over (even face) instead of just on certain parts of the skin, but it would make this mode playable.
Also, it's probably possible to fix the mentioned CommChair problems with a metamod plugin; that is, to make it so team 3 can weld their own CC, and can't hurt it.
Roll those two things into an MvM plugin, and you've got fully functional fully playable MvM without built-in support from NS
tride out AvA and it worked =p
Narfwak
Apr 7 2004, 03:42 AM
I've always wanted the TSA versus non-TSA troops. Given the backstory, TSA infighting doesn't make a lick of sense; the TSA enforcing their charter against nations or corporations does. In that sense, the TSA already are the SpecOps.
LoDwkeef
Apr 7 2004, 03:48 AM
First of all, im just wondering if this is just ns 3.0 supported?(I'm still on WON, steam doestn work for me

) I must agree, while it would be cool to have MvM maps since you can build buildings and stuff, we see MvM type things all of the time. Humans fighting humans with guns.... ...CS, FA, DOD, ect. AvA on the other hand would be an entirely new experience. I'm just rather curious what you would do about hives? 6 hives? since hives aren't defined to a certain side I could see many problems with getting this to work, like 1 side haveing 4 hives? even though you can only view 3 on your... um... toolbar thingy. And also if you did define the hives to certain teams it might seem kind of messed up because you could only place the hives in these certain spots, so there would be open hive spots but they would be unbuildable, limiting the gameplay. They glowing for different teams would probebly be the simplest way to define the differnt teams(blue & green? i think those are the best NS based colors in my opinion). If you could get [WHO]them working on it you would have it made, he does alot of ns based plugins. heck when ever i start up a server and it lists the plugins all i see is
[WHO]them
[WHO]them
[WHO]them
[WHO]them
lol. you could ask him, he could probebly whip it up fairly easily from the way i think about it. I mean i dont know anything about codeing but all i think it would consist of would be like if 'jointeamone' or 'jointeamtwo' is intitiated set player to 'glow blue' or 'glow green'. now im sure it's alot more complicated but I was just throwing about guesses(so dont bugger me about it!).
And personaly, changing the skins to specops.... .....it just wouldnt seem like ns. I guess it just seems.... unNSy.
The idea for metamod to fix the welding seems like it should be able to work, they got plugins for being able to weld self, weld building to electrify, etc., etc. and i dont see why you couldn't make comm not attackable. I think those idea would be your best bet to setting up MvM or AvA maps/games. The only problem i could think of would be alien cloaking.... ....I not sure but can you see the glow while an alien is cloaked?
And lastly where can we download this map (steam doesnt work on net but I can play LAN)
WOW i think im done.....
...uh....YEP!
Vahn_Paktu
Apr 7 2004, 03:48 AM
TSA troops infected with the Kharaa bacteria and they go crazy.
LoDwkeef
Apr 7 2004, 03:53 AM
and still comeing out of IPs
Narfwak
Apr 7 2004, 03:59 AM
| QUOTE (Vahn_Paktu @ Apr 6 2004, 09:48 PM) |
TSA troops infected with the Kharaa bacteria and they go crazy. |
Occam's razor says no.
ShenTraX
Apr 7 2004, 04:11 AM
Next thing you know they are gonna want to have MvMvKvK maps....
help....
spinning....
into...
HLDM.....
Caboose
Apr 7 2004, 04:13 AM
How do you trigger the cc death?
I got AvA working, but the round won't end because I don't know the command to kill the cc.
See, this is how hw makes the game end in MvM
"targetondeath" "hurthive"
On the second CC.
BobTheJanitor
Apr 7 2004, 05:38 AM
Turn on a trigger_hurt around the CC with a damage level of 10000 would be my guess.
Grizzly
Apr 7 2004, 06:43 AM
harr, gj guys
i have been toying around whith those setings to, just havent got me lazt but moving to do somthing
gj ! alien vs alien will be mighty fun !
maybe add just 5hives, giving whoever controle the extra one the advantage
Tribal-Bob
Apr 7 2004, 07:53 AM
TSA vs Colonists getting tired of lack of protection in the outer rim.
Olmy
Apr 7 2004, 08:57 AM
or TSA vs Corporation Tactical Ops, sent in to stop the TSA from uncovering their nasty little secret aboard the particular research vessel...
On another note, as i see it, A VS A would have 4 hives, where each team start at one randomly and going for the other two, the victor having 3 hives and the loser being stuck at one, shortly before their own destruction.
brute_force
Apr 7 2004, 09:04 AM
| QUOTE (Edgecrusher @ Apr 7 2004, 09:57 AM) |
| On another note, as i see it, A VS A would have 4 hives, where each team start at one randomly and going for the other two, the victor having 3 hives and the loser being stuck at one, shortly before their own destruction. |
But there's always chance for comebacks!

I think AvA will be more Hive based. I almost think that AvA should have that hive system from 1.x, fade at 2 hives and onos at 3.
Though, imagine hive2 vs hive2 aliens, no onii. :/
Olmy
Apr 7 2004, 09:12 AM
there will be some problems with A vs A though, like oc spam will not be effective at protecting gorges because skulks could just quickly jump them and start biting the hell out of the gorge... just one issue i considered.
Kouji_San
Apr 7 2004, 09:16 AM
Why would TSA fight TSA, and aliens fight aliens? It's not logical... also it would take the thing out of NS which makes NS to be NS:
Mostly on the marine side:Fear, atmophere, "cinimatic feeling"
We would need a third team, but is there room for a third team in the hl-engine?
Now I'm not agains this idea (well I am against aliens vs aliens

), but it needs work and a very good backstory to make it plauseable if it would be implimented officialy into NS...
brute_force
Apr 7 2004, 09:22 AM
| QUOTE (Kouji San @ Apr 7 2004, 10:16 AM) |
Why would TSA fight TSA, and aliens fight aliens? It's not logical... also it would take the thing out of NS which makes NS to be NS: Mostly on the marine side: Fear, atmophere, "cinimatic feeling"
We would need a third team, but is there room for a third team in the hl-engine?
Now I'm not agains this idea (well I am against aliens vs aliens ), but it needs work and a very good backstory to make it plauseable if it would be implimented officialy into NS...
|
Storyline shouldn't be a problem. And here is your answer: NANITES!
Just kidding. Well, perhaps the TransGov thought the TSA weren't doing a good job, and so they stopped funding the TSA and made a new team of elite soldiers. However, for some reason, the elite team openly declared war on the TSA because they had secured an infested station, which was originally handed to the elite.
Or something. Then AvA, well, what if a Hive stopped responding to The Bacterium's orders and started controlling its' lifeforms by itself, and The Bacterium created a new hive to defeat them. Well, I don't know.
Olmy
Apr 7 2004, 09:27 AM
| QUOTE (Kouji San @ Apr 7 2004, 09:16 AM) |
Why would TSA fight TSA, and aliens fight aliens? It's not logical... also it would take the thing out of NS which makes NS to be NS: Mostly on the marine side: Fear, atmophere, "cinimatic feeling"
We would need a third team, but is there room for a third team in the hl-engine?
Now I'm not agains this idea (well I am against aliens vs aliens ), but it needs work and a very good backstory to make it plauseable if it would be implimented officialy into NS...
|
Kouji i refer you to my tsa vs corporation tacticals ops post. I think that is the best solution to the storyline issue.
also why would the hl engine restrict this from being possible... mr bill has already shown that m vs m can be done... the other team just need different skins or models, a different team name. And then of course there will be the bugs that needs adressed like cc being damaged by its own welder etc.
Kouji_San
Apr 7 2004, 09:37 AM
I read somewhere that theres is a maximum number of weapons/buildings the hl engine can handle. And a new team would need new weapons/buildings. Or at least I think it should

(not sure if it is possible to impliment more weapons in NS, there are mods for the hl-egine with much more weapons then NS)
But my point is: would't it be much nicer to have a third human based team, specializing in sabotage, mutations/bio enginering and a combo of ranged and melee weapons?
brute_force
Apr 7 2004, 09:40 AM
| QUOTE (Kouji San @ Apr 7 2004, 10:37 AM) |
| But my point is: would't it be much nicer to have a third human based team, specializing in sabotage, mutations/bio enginering and a combo of ranged and melee weapons? |
Sure it would be nice, but I can't see that happening... ever. Unless we get NS2 for a better engine, such as HL2.
Tribal-Bob
Apr 7 2004, 10:23 AM
I think it would be cool to see a humanoid alien race. Sorta like the Predator.
Schimmel
Apr 7 2004, 10:27 AM
| QUOTE (Edgecrusher @ Apr 7 2004, 04:12 AM) |
| there will be some problems with A vs A though, like oc spam will not be effective at protecting gorges because skulks could just quickly jump them and start biting the hell out of the gorge... just one issue i considered. |
hahaha! Biting the hell out of em
I imagine this szenario and I guess I wont stop laughing during doing so... Gorges are just so fat and funny.
Zyko
Apr 7 2004, 12:00 PM
just a thought, would the oni's go and stomp eachother??..
Spacer
Apr 7 2004, 12:47 PM
has noone thought that holotraining would be the ideal excuse for MVM combat? I'm guessing the TSA wouldn't just be fighting aliens as their name is "Trans System
Authority", implying that they keep the peace in general like a police force would do. If this was true, then they would require to be trained to fight against armed human assailants, and what better way to train for fighting armed humans than to train against the best equipped body of men in the universe, yourselves
Olmy
Apr 7 2004, 12:54 PM
but would that be as fun as the idea of fighting against another human force, sent in to stop your mission?
Spacer
Apr 7 2004, 12:57 PM
thats true, but if i understand correctly, doesn't MvM only work in co_ style maps? rather than ns_ style?
CaCa
Apr 7 2004, 01:18 PM
| QUOTE (Edgecrusher @ Apr 7 2004, 05:57 AM) |
| or TSA vs Corporation Tactical Ops, sent in to stop the TSA from uncovering their nasty little secret aboard the particular research vessel... |
that's what I meant...
Koji: you wounldn't actually need to add weapons and stuff to the "new marine team"...
I mean, in StarCraft, MvM is a mirror-like affair...
it
could be done that the
models for players/weapons/buildings (etc.) are "called upon" for the other human team...
so just the models'd change... it's an aesthetic thing only...
BobTheJanitor
Apr 7 2004, 02:36 PM
I take MvM and AvA to mean nothing. You can't really do anything with it story wise. It's just silly fun. Of course it's not going to fit into the official story. Just take these modes and consider them 'pure gameplay', without any backing story to make sense of them. Because really, there's not going to be one.
Voodo
Apr 7 2004, 02:51 PM
My memory isnt the best, but i think, there was a line like this on suggestions forum: "There wont be 3rd team"
I think, marine vs marine include a 3rd team
This type of thing has been around for ages in mods like
TFCWhere they have added another team, but good work anyways
'wth??!!?!!?'
MrBill
Apr 7 2004, 03:02 PM
K, to clear a feew things up,
1. it's combat ONLY. I dont know the reasonning but ns_ maps will crash if you try so its COMBAT ONLY, so dont worry about ns_ problems there wont BE any
2. The cc problem I have theories on how to fix that already, by the end of the day (or week) i'll probably be able to tell if it works or not soon
Ill finish this later, when im at my own computer.
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