Help - Search - Members - Calendar
Full Version: Round Based Events - How To Make And Reset Them?
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
lyndak
Lo chaps.

Right, I've got a problem.

I'll start off by saying this isn't ANOTHER siege map (phew), and that I'm not a complete mapping nub, I've got 4 years on and off experience under my belt.

Right.

I've created a forcefield/wall (func_conveyor), and I want it to drop after a certain amount of time when the round begins (NOT when the map loads) and I want it to reset again when the game ends ready for the next round.

I've seen it in alot of these pissabout siege maps - ns_siege1-7 (ns_siege007, ns_supersiege, ns_osmsiege, you know the lot) - but I can't figure out how to do it, I've asked around in #valveerc, #nsmapping & a few others, I've Googled, searched these forums and smacked my head against the Collective, but I'm still missing something here

I can use a simple trigger_auto to get a single delayed reaction when the map actually starts, but I need it to reset, and I need it to play properly from the round start.

Oh well, help me if you can guys! nerd.gif
lyndak
Thank you confused, the multimanager needed to be named "gamestartedstatus" to trigger automagically when the round starts.


w00t, thanks m8.
dignome
Siege maps typically use trigger_random for triggering targets based on time with min/max times set for the time to trigger, wait time -1, and ... with smart edit off... the name of the target with a blank or default value (the value doesn't mean anything in this case). They use one trigger random for each target, or target a multimanager that has fairly short time fields (as the whole reason behind using a trigger_random is that it will not count into the next round, like a multimanager will).
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.