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Full Version: A Ns -combat- Map : Co_fenix
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
Blaxend
This is my map, its finished and it's the second beta.
Its called co_fenix.

co_fenix

Pics:
Pic 1
Pic 2
Pic 3
Pic 4
Pic 5
Pic 6

¿Questions? ¿Sugestions? biggrin.gif
Mendasp
Pics?
Blaxend
Pics avaliable
Pharcae
Errr... could not open ns_ranger.wad sad.gif
Looks like you forgot to put that file in the zip
Mantrid
Just a little thing:

If your map name refers to the mythical bird, its spelled "Phoenix", not "Fenix".
Blaxend
Closed
Blaxend
not, The Phoenix is in english, but this map is called Fenix not Phoenix.
Blaxend
Oops, ns_ranger is my other map, the wad is an error, im going to compile co_fenix with the good wads.
Mendasp
The lighting needs work. The architecture is not bad. smile.gif
taleden
Agreed; the architecture looks pretty decent, but the lighting looks pretty bland in all those screenshots. Maybe it's just the lack of a nice high env_gamma, but you could try making all your lights dimmer (or maybe upping the fadeout value in rad) and adding a few more of them, so there is more contrast between light and shadow. Also, I see a few opportunities for some nice light_spots that you aren't using, you could try converting those from texlights to spots and see what kind of atmosphere that gives you.

From among your screenies, I'd say the last one (the yellowish corridor with some cables hanging down) has the best lighting - I like the shadows that the pillars cast on the walls. Maybe try making the rest of the map look like that?
Blaxend
The map is released.
Bug of the ns_ranger.wad is fixed.
The light will be changed in the next beta.
Url for download is in first post.


taleden, in next beta, I fix the lights and I change this for light_spots but... the compilation time is 30 minutes mad.gif
taleden
30 minutes? lol.. that's fast. smile.gif Bump your chop and texchop values down to 16 and compile again *grin*
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