I cant find a weather entity in the NS FGD
Weather effects have been coded into the mod right? yeh? no?
If they have does any NS Developer want to kindly post up the FGD code for the entity?
| QUOTE (manrin @ Apr 1 2004, 11:51 AM) |
| theres no "code" u use a env_beam and info_target |
| QUOTE (manrin @ Apr 1 2004, 12:35 PM) |
| thats they way u do it there no special fgd it whouldent work if u had it if there was it whould snow in doors 2 most probly THATS THEY WAY IT BEEN DONE!!!!! or partical system thingy |
| QUOTE (Sgt.Barlow @ Apr 1 2004, 07:03 AM) |
| It does not snow indoors and you do not draw out brushes where you want it to fall. It just simply drops from where ever theirs hrizontal sky brushes and stops when it collides into and object and never falls though it. |
| QUOTE (Sgt.Barlow @ Apr 1 2004, 07:03 AM) |
| You obviously either never played firearms or understand the spirit weather code. |
| QUOTE (Sgt.Barlow @ Apr 1 2004, 07:12 PM) |
| Well, I compiled the snow into my map and baseicly although the particle system of ns is a good idea and can make some good effects, weather wise it stinks. Go into the map fps_max set to 60, constant 60 fps through out the whole map as i run round, then 20 seconds later no matter where your stood it goes pants and the fps drops to 38 - 50 all over the map, Seems it dont matter where your stood or what direction your faceing or how far away you are the particles are always drawn! I say code that weather system , It only draws where you are looking, it only falls where theirs sky brushes, It stops when it collides into a solid object and is only drawn infront of you and not in the distance or behind you only in a short cone infront of you and looks real cool, the fps impact of this other system takes jack all resource, has a very minute impact on fps. |