Delarosa
Apr 1 2004, 03:27 AM
ok, so here's my idea... anyone is free to do it, but i'll do it whenever i've got time... (if you do it, i'll just add my own version lateron with maybe a diff name)
you'd do a bunch of S curvies... with middle/large rooms... in each room, you have maybe 2 weldables...
each weldable removes a "sheild" that surrounds the hive...
since there is no commander, and no OBS, the seiges have to work on marine-sight alone...
basic idea:
marines have to weld open 8+ weldables... and defend against the aliens
aliens.... kill the marines before they get to the hive/weld open everything
good idea of a seige map? yes/no?
Anime_Tentacle_Monster
Apr 1 2004, 04:08 AM
they need to make an acid attack that can act like a weld for the aliens
in such a way we could reverse this situation and make a very SST like scenerio dont you think?
Jezpuh
Apr 1 2004, 06:43 AM
Eh.. no. It takes out the whole purpose of sieging the hives...
Droggog
Apr 1 2004, 08:01 AM
I did some weird tests with the 3.0 beta3 entities. The results of my experiments can be found mmh...
here.
Afaik the siege will stay offline even with a built TF nearby, and wont fire on anything

Same for turrets, and OC's.
Some things are working tho, read post if interested.
Daza4
Apr 1 2004, 11:43 AM
Weird about the turret thing, I played a combat map (Can't remember the name but you start in drop ships with turrets) and the turrets worked.
Droggog
Apr 1 2004, 03:08 PM
??!
I don't understand then.
ya iv seen that map also i was like WTH i thougfht u couldent lol
Hologram0
Apr 1 2004, 10:03 PM
Droping buildings and wepons in combat maps would be beffy.
*weld into security office, grabs shotguns off out of the wepons rack with out paying for the upgrade!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.