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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Snipz
i cant find the origin and the blue texture, you know the one that is really blue 0 0 255. have they change name on the texture cause i saw that the black texture was name nobuild, and yes i have added the ns.wad and ns2.wad
brute_force
ORIGIN and {BLUE are both in half-life.wad. However, instead of using {BLUE I'd reccommend you use null instead.
Snipz
okey thx, so i cant make object rotate, or do i have to make a new wad with origin?
Caboose
pretty sure it's in zhlt.wad included with the zhlt tools and also Cageys tools.
brute_force
QUOTE (Snipz @ Mar 30 2004, 05:05 PM)
okey thx, so i cant make object rotate, or do i have to make a new wad with origin?

Er, yes you can. As I said, they're in the half-life.wad.
Confused
if you need a copy of teh hl.wad you can get one here

or decompile your steam gcfs
Caboose
...or use zhlt.wad...
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