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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
schkorpio
im trying to get a train going in ns, but i cant seem to get it to appear, what am i doing wrong? ive followed the guidlines but maybe ive missed something.
and then it occured to me, ive never seen a train in any ns map, are they disabled?

im talking about the func_tracktrain entity its appeares until i draw the track with path_track entities , if i use pathcorner it doesnt move.

help peoples smile.gif thanks
brute_force
func_tracktrains need a path_track entity. The path_corners are for func_trains.

edit: btw, this should go in Mapping Help smile.gif
schkorpio
QUOTE (ShdwStal @ Mar 25 2004, 09:16 AM)
func_tracktrains need a path_track entity. The path_corners are for func_trains.

edit: btw, this should go in Mapping Help smile.gif

oops i didnt know there was a mapping help :/ thanks smile.gif

yeah i do use the path_track , but as soon as i link them my train disapears :/

oh and the other thing i wanted to ask was, can i use a tracktrain with controls for a lift that goes up and down? so i would have a controllable lift that is capable of stoping anywhere along its path

brute_force
Uhh, not sure, it should be possible, but if it's an NS map it might cause problems/be abusable by the commander.

However, I'd recommend either a func_train or a func_door. func_trains can be stopped anywhere with a button aswell and they are more simple.
LePrau
And of course, trains need an included brush covered with the "origin" texture (any texture that is called "origin"), that is to define the center of the train, eg. the point where path_tracks or path_corners will cross ... hope that's clear biggrin.gif
Emoo
iv got a func_tracktrain on my co map and it works fine mabey its just classic ns
Yamazaki
I've gotten a func_tracktrain to work in a standard NS map, though it wasn't controllable. It was just a cargo assembly line that moved large crates across a room and around a corner.

func_tracktrains are mostly for horizontal trains, and specifically for ones that need to curve around corners and go up elevations at angles. For elevators you should use normal func_trains because they're easier to control and you can be more precise with them. Look up the elevator tutorials at the VERC.
Mantrid
If I may interject a question...

Is the train automaticly controllable by "using" it? Do you have to be facing the Origin brush? Is there something else you have to do? Is func_traincontrols just for controlling trains remotely?
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