Kabelen
Mar 25 2004, 07:23 AM
Grizzly
Mar 25 2004, 10:06 AM
nice, i realy like the first pic
the second and the forth may need some more intresting lightning, but apart from thath, its a realy nice mapp
Thaldarin
Mar 25 2004, 12:06 PM
Looking very good. The lighting is a little bland, could do with some touching up. Most areas seem to have only one colour, add a few maybe? Contrast or compliment? In my opinion red looks smashing with green, try that out for some of the areas.
Also, don't leave any ceilings just plain like that first shot, make it into something interesting.
HanzGrub3r
Mar 25 2004, 12:48 PM
Kabelan : People have already said that the lighting is a bit bland, and I agree, but I wont mention it again.
I like the style, it seems fairly fresh and I'm curious to see how the final map turns out..
Just a little tip...in the pic with the broken grate (second shot I think) :
If you use the same texture (that you used for the grate) on the side as well, it will look a whole lot better. For example, on the right side if you align it so that the individual grating continues and then, on the far side, rotate the texture sideways - it will give you a more consistant look.
Cheers!
Kabelen
Mar 25 2004, 02:53 PM
HanzGrub3r: I think I'll do that.. See if it gets better.
I have one problem, trying to "play" the map.. Like, getting up in levels and so on, just to get the weldpoints tested, and, it won't start if you know what I mean, the game just won't start. Really annoying. Anyone know what the problem might be?
brute_force
Mar 25 2004, 03:01 PM
Turn on cheats ('sv_cheats 1' in console, then after that 'map co_reality').
CaptainPanaka
Mar 25 2004, 03:27 PM
no need for sv_cheats 1. will work when you got "admin rights" on the server. e.g. if you got the RCON pw or sitting on the server itself
brute_force
Mar 25 2004, 03:54 PM
I'm assuming he's testing the game locally.
DethGaunt
Mar 25 2004, 04:14 PM
i tested the beta2_2 on rG server, and it woudnt open. the server hangs and then resarts itself O_o
Kabelen
Mar 25 2004, 05:09 PM
I know DethGaunt, I don't know what's the problem and I will actually wait with release until the layout for the map is about ready. If the map won't load when it's done I might aswell just make it a ns_ map. Later today I will get screens of MS up and you may give me some comments on it. I think it's pretty good but it needs more entrances, they will of course come later.
So, the map won't be PT'd until I have a playable beta ready.
<EDIT>
Thanks for the tip with sv_cheats 1, worked nicely
Coblet
Mar 25 2004, 11:57 PM
The first shot needs something in the corner on the left hand side, and the ceiling needs to be made more eye catching
HanzGrub3r
Mar 26 2004, 02:20 AM
Kabelen :
Please don't throw anything at me if you've already done this (just checking) :
But have you got all the entities (map info etc) happening? That could be why the server doesn't like your map ..
Kabelen
Mar 26 2004, 07:13 AM
I have all the entyties requiered.. Anyways, will check on everything today, maybe some wrong with info_mapinfo.. I don't quite know
InZaneFleaArmy
Mar 26 2004, 05:51 PM
Few comments.
1. Lighting. Actually, It's good, just need a "bit" more color at some parts. Maybe a nice blinking red light somewhere to spice it up. Bland lighting isn't always bad, but bland lighting throughout an entire map = Instant Death to the mapper.
2. Architecture. I'm half and half on this. Half says too blocky, half says it's perfect. Not sure myself. Maybe a bit more curvy, or a bit of destruction to the walls. Sorta looks like a Fallout Shelter atm...
Other than that, good work so far!
<edit> Now that I look at it again. It's not too blocky. It's just that all the walls are curved exactly the same way. I don't know..it just looks too uniform... <edit>
Kabelen
Mar 26 2004, 11:29 PM
That's just my style of making the walls interesting, and I just do this for getting comments on it, and change it if ppl don't seem to like them, I don't have so many ideas to spice up my walls, grates would maybe look better some places?
Any good ideas from you guys would be great! I love it when people give me great ideas that I actually can use. So if you know an interesting way to spice up the walls, I'd be happy to learn from my old fashion style(have used it for ages in all the maps I have tried to make).
EEK
Mar 26 2004, 11:58 PM
Seems a little 'Meh' to me. And why is there a warning stripe against the walls? "WARNING, DO NOT RUN INTO WALLS"?
pix
Mar 27 2004, 12:07 AM
duktigt kabelen
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