1) How do I make vertical sliding doors for ns? The doors I made go sidways then I set them to 90 Degrees (i thought that was up???). If i use the "up" selection for pitch/yaw/roll it just stays there in place not moving. Do they have to have real empty space to move into or can they move through other brushes?
2) What can I do to fix this problem: when i turn on gl_wireframe 2 the entire map looks like it renders from almost everywhere in the map. Even through walls and
doors. How do I prevent this? (I am guessing lots of hint brushes?) Near both spawns ... see the picture below. I added hit brushes but it still seems to render through the brush... Do hint brushes only block in full compile mode?

3) "Warning: Leaf portals saw into"...Can anyone tell me what this means and what i can do to fix it?
Exerpt from the log: