Jean_Luc_Picard
Mar 20 2004, 09:59 PM
Ok, I have a computer that I feel could support models better than the current ones, or even the current high-poly ones (tho I must admit, I did notice a SMALL FPS drop... though that was more from me smoothing out the average rate than anything else... and the current high-poly models are nice)
Does anyone know where to find the BEST high-poly models pack? Or perhaps someone could make a SUPER high poly model pack? *cough* Sheena *cough*
Jean Lerk
ctx
Mar 20 2004, 10:02 PM
Do you really pay that much attention to the geometry of the models while in combat though?
BlackPanther
Mar 20 2004, 10:10 PM
I don't.... hell even my high poly buildings just rounds up the models more. That's it.
And i've seen 5000 poly models look just as good as 1500 poly models.
It's not the mesh that makes the model, it's everything around it too: skin, anims, sounds, etc.
wnn
Mar 20 2004, 10:10 PM
maybe he isn't involved in combat alot,
maybe he is...
an Armory humper
Jean_Luc_Picard
Mar 20 2004, 10:10 PM
You want the truth or sugarcoated?
SUgarcoated: Never, I'm too busy killing things...
Truth: Yes, I do actually... dunno why but I'm a detail freak!
Jimmeh
Mar 20 2004, 10:12 PM
| QUOTE (BlackPanther @ Mar 20 2004, 10:10 PM) |
I don't.... hell even my high poly buildings just rounds up the models more. That's it.
And i've seen 5000 poly models look just as good as 1500 poly models. It's not the mesh that makes the model, it's everything around it too: skin, anims, sounds, etc. |
If you double the polys in the mesh, the skin becomes "tighter" and looks alot better IMHO
Jean_Luc_Picard
Mar 20 2004, 10:21 PM
I mean ENTIRE models...
Let me re-phrase my opening statement.
Does anyone know where I could get COMPLETELY custom models, but using the same skin?
Erm... I mean like, High poly, custom animations, ect, but still the same models (like a newer, better LA model... not like replacing with the Starcraft Marine model)
Thanks!
Jean Lerk
Chrono
Mar 20 2004, 10:23 PM
id be willing to work on something like this if we can get a team together of few modelers skinmeshers skinners and animators we can probably redo all the guns just more detail
ctx
Mar 20 2004, 10:24 PM
Don't exist as far as I know :/
Jean_Luc_Picard
Mar 20 2004, 10:43 PM

Chrono-
If you could help teach me I'd be glad to do whatever you need... I've self taught myself some mapping stuff (using TUitorials and MUCH help from some AWSOME mappers) but Milkshape 3d is just beyond me...

Just too much going on in that 0o'
darkflame_666
Mar 20 2004, 10:51 PM
| QUOTE (chrono5454 @ Mar 20 2004, 05:23 PM) |
| id be willing to work on something like this if we can get a team together of few modelers skinmeshers skinners and animators we can probably redo all the guns just more detail |
Jee who remebers that high poly ns pack that was being made and then just lost all steam
Phyco
Mar 20 2004, 10:51 PM
im in for the high poly team ^^
btw if they make an ns for hl2 (which i hope) its gonna be a modelers dream come true cuz then we dont have to worry about polies
Chrono
Mar 20 2004, 10:53 PM
| QUOTE (darkflame_666 @ Mar 20 2004, 05:51 PM) |
| QUOTE (chrono5454 @ Mar 20 2004, 05:23 PM) | | id be willing to work on something like this if we can get a team together of few modelers skinmeshers skinners and animators we can probably redo all the guns just more detail |
Jee who remebers that high poly ns pack that was being made and then just lost all steam |
i remember that but now that i look back on it
that thing doesnt look to high poly but it was looking great
Phyco
Mar 20 2004, 10:55 PM
well all i can say is im gonna be around for a while an di think chrono would
so will others imo so i think this team will work
ctx
Mar 20 2004, 10:57 PM
| QUOTE (Phyco @ Mar 20 2004, 06:51 PM) |
im in for the high poly team ^^
btw if they make an ns for hl2 (which i hope) its gonna be a modelers dream come true cuz then we dont have to worry about polies |
That's not neccesarily true...people's computer's will still be faced with rendering the polygons regaurdless off the poly-limit.
Phyco
Mar 20 2004, 11:00 PM
i know i know
but this time it can be supported by the engine that is what i meant
and if ppls comps cant take anything about 2000 then why are they geting hl2?
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