Jean_Luc_Picard
Mar 19 2004, 09:01 PM
Ok, I have a ONE ROOM map (all be it a HUGE room) and I can't get Hammer to finish compiling it... it just seems to stop at BuildFaceLights:
How long does it normally take? ANy suggestions? HELP! I think this map might actually work this time... but then THIS happens!@ AHH
Kalessin
Mar 19 2004, 09:07 PM
You are better off using Batch compiler (http://countermap.counter-strike.net/Nemesis/index.php?p=3). It gives you a constant % complete reading on each stage of the compile. Here are installation instructions (http://www.unknownworlds.com/forums/index.php?showtopic=50171).
If you have a very large room, with a lot of lighting then facelights will take a long time. The hammer compiler is not ideal at all.
Jean_Luc_Picard
Mar 19 2004, 09:16 PM
Erm... kk, thnx!
Jean_Luc_Picard
Mar 19 2004, 09:45 PM
ack, new problem: I dunno how to use BC... and I can't find a tut! *pokes self in eye* stupid me
Sops
Mar 19 2004, 11:49 PM
try making one big block around your whole map and then select to block right click and make it hollow. that will fix any leaks you may have
MasterMike
Mar 20 2004, 02:54 AM
| QUOTE (Jean Luc Picard @ Mar 19 2004, 04:01 PM) |
Ok, I have a ONE ROOM map (all be it a HUGE room) and I can't get Hammer to finish compiling it... it just seems to stop at BuildFaceLights:
How long does it normally take? ANy suggestions? HELP! I think this map might actually work this time... but then THIS happens!@ AHH |
Basicly it's trying to compile the lights, and you have a leak somewhere. "Boxing" -- creating a huge cube thast covers the entire map is not always advisable. However, will small maps it will work.
Sops
Mar 20 2004, 06:02 AM
well for an NS map you will have to find the leak and fix it and then remove the cube or it will mess up the comm view, but I think it would be fine with a co map
brute_force
Mar 20 2004, 10:29 AM
| QUOTE (Maverick102 @ Mar 20 2004, 07:02 AM) |
| well for an NS map you will have to find the leak and fix it and then remove the cube or it will mess up the comm view, but I think it would be fine with a co map |
Oh no it wouldn't. First of all, the minimap for the spectator would be messed up. The map would lag twice as much, since it has to render twice as much. It will use up valuable clipnodes and lightdata, not to mention it'll take weeks to compile. Do not, ever, ever(!!) release a map with a box around it.
Cagey
Mar 20 2004, 04:00 PM
| QUOTE (Jean Luc Picard @ Mar 19 2004, 01:01 PM) |
... it just seems to stop at BuildFaceLights:
How long does it normally take? |
Anywhere from 1 minute to 24 hours depending on the machine, the map, and how much else is going on in the background (e.g. websurfing on the machine doing the compile).
Check out the sticky threads for BC setup.
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