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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
KungFuSquirrel
This may actually be more appropriate to the mapping help forum, and if it is please do move it, but this seems to qualify more as a general-use item than specific help or problems.

Anyway, I've written a little tutorial over on the Snark Pit on how to use vertex manipulation and/or Align to View to help align textures across 'curved' surfaces in HL. There's a specific example at the end showing the technique used on an ns2.wad texture, but other than that it's relevant to anything Hammer-related.

It's nothing revolutionary, but has some information some people may not know about... Thought I'd toss it up here. smile.gif

http://www.snarkpit.com/editing.php?page=tutorials&id=80

Hope someone finds it useful.
LePrau
Omg that is just *weeeee*

Never knew there was a method to align to view biggrin.gif

Always thought there were only align to face and to world, and getting the texture-alignment-plane into any other position would need many work ...

Great stuff, and thanks man biggrin.gif
jplove
Nice tut there KFS!
Reese
If only I had known this sooner...... that's probably HOURS of fiddle time that weren't necessary. Nice work KFS.
Tequila
Ah, I always wondered if Align to View had any practical use. Good tutorial!
Wolv
I've converted the entire tutorial so that QuArK users can also create such texture alignement:

Right click a face and select tag face.
Now experiment with right clicking other faces and selecting wrap texture from tagged, wrap texture around pillar or project texture from tagged. Note that the latter is also available in the tree view by right clicking an object, allowing you to project the textures of an entire brush or group at once.
jplove
I think this info should be added to the Mapping Help and Troubleshooting forum.
KungFuSquirrel
QUOTE (Wolv @ Mar 20 2004, 05:36 AM)
I've converted the entire tutorial so that QuArK users can also create such texture alignement:

Right click a face and select tag face.
Now experiment with right clicking other faces and selecting wrap texture from tagged, wrap texture around pillar or project texture from tagged. Note that the latter is also available in the tree view by right clicking an object, allowing you to project the textures of an entire brush or group at once.

Sorry Wolv, that's not enough of a feature to make me use Quark over Hammer... Hell the editor I used at 4DR had that feature. wink.gif hehe

(I kid, I kid, I hold nothing against Quark or its users. Except that Plaguebearer chap... weirdo!)
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