Zerotech
Mar 17 2004, 02:48 PM
Hi I've created my very 1st map, as you can see I would like to try to make a replica of the Original 3 Corridors Map based on Warcraft III.
I've done the map layout and with some help with others, Ive added the Marines Turretfactory along with turrets, also to counteract it Ive implemeted offensechambers and as well as defensechambers for the hive.
At the moment the offensechambers don't seem to work.
This combat map is prob. the 1st map which includes other buildings besides the alien hive, the command chair console & its armory.
Any help getting the offensechambers working is appreciated.
Link is below this line...
co_3corridors map, download and play like the REAL thing
pix
Mar 17 2004, 03:36 PM
you have a balace issue...
the skulks will have zero possibility to get to a marine without ending up in a green stain on the floor.
esuna
Mar 17 2004, 04:16 PM
Turrets and OCs will not fire in combat, they're just scenery really. Bit of a shame, but then again, it would be annoying since CO isn't about the buildings, it's about the players.
As to the map, i'm sorry, but it looks absolutely awful. No lighting, no texture work, little brush work and a whole lot of ugly.
I'd recommend not releasing it at all, first maps are always crap, no matter who you are, take some time to refine your skills, then begin work on a proper map once a "test map" is out of the way.
jplove
Mar 17 2004, 04:16 PM
co_ maps weren't meant to have offense chambers which is probably why they aren't working.
Jezpuh
Mar 17 2004, 04:27 PM
Back to the drawing board, ASAP!!
Like esuna said... the balance, HUGE open rooms, LONG fikking hallways, that's not fun dude. I have nothing against funmaps, as long as they look good and play good.
This has none of them.
And don't come to me and say that it's because your first time mapping ;\
esuna
Mar 17 2004, 04:31 PM
| QUOTE (JezPuh @ Mar 17 2004, 04:27 PM) |
Back to the drawing board, ASAP!! Like esuna said... the balance, HUGE open rooms, LONG fikking hallways, that's not fun dude. I have nothing against funmaps, as long as they look good and play good. This has none of them.
And don't come to me and say that it's because your first time mapping ;\ |
Take it easy, when you start mapping you always think your first map is great, but it never is. Don't flame mappers away.
Jezpuh
Mar 17 2004, 04:33 PM
| QUOTE (esuna @ Mar 17 2004, 05:31 PM) |
| QUOTE (JezPuh @ Mar 17 2004, 04:27 PM) | Back to the drawing board, ASAP!! Like esuna said... the balance, HUGE open rooms, LONG fikking hallways, that's not fun dude. I have nothing against funmaps, as long as they look good and play good. This has none of them.
And don't come to me and say that it's because your first time mapping ;\ |
Take it easy, when you start mapping you always think your first map is great, but it never is. Don't flame mappers away.
|
Well I sure as hell didn't
Zerotech
Mar 18 2004, 01:12 AM
haha i don't expect my 1st map to be flashy at all.
pity that the offensechambers aren't designed to work.
what i am suprised though is that the defensechambers actually do work in combat..
i wonder why would some chambers work and others dont apart from the map editor design.
Zerotech
Mar 18 2004, 01:23 AM
| QUOTE (esuna @ Mar 17 2004, 11:16 AM) |
Turrets and OCs will not fire in combat, they're just scenery really. Bit of a shame, but then again, it would be annoying since CO isn't about the buildings, it's about the players. |
Actually the turrets do actually fire and they do actually work, its just that the alien defenses dont even work.
If you take a moment to play this map, you see how the gameplays, it's not always about visuals.
Take ns_siege007 for example, its map doesn't look crash hot, in terms of gameplay, it's one hell of a map that people keep playing over and over again.
Zerotech
Mar 18 2004, 03:49 PM
UPDATE: I have gone through some radical changes to the gameplay of my map. The map in terms of visuals remain the same, there are some major improvements which adds to the overall gameplay, be sure to check it out.
If you need the link here it is, just click it below this line
http://www.ausns.org/forum/index.php?showtopic=5990Download the attached file from the very first post of this thread.
Enjoy
NzNexus
Mar 18 2004, 04:03 PM
I dont like the map because in my options and stuffs and other ITS too big for marines and aliens..Add some new walls
Zerotech
Mar 18 2004, 04:29 PM
| QUOTE (Nz-Nexus @ Mar 18 2004, 11:03 AM) |
I dont like the map because in my options and stuffs and other ITS too big for marines and aliens..Add some new walls |
I will add new layout as soon as the guys from ausns community have accepted my application to host this map and tested its gameplay value..
So what do you think in your opinon in terms of gameplay apart from visuals..
Plaguebearer
Mar 18 2004, 05:09 PM
IMHO 'fun maps' should eat hot flaming death. So many potentially good mappers only develop beginning level design skills, make a substandard map, label it a 'fun map', and that's as far as they develop.
'Fun maps' are a crutch that hold you back in terms of skill development.
Zerotech
Mar 18 2004, 05:18 PM
on the contrary, creating newly design maps, and ones with ideas you wouldn't imagine would add variety, and as well as preserving the traditions of its role of gameplay.
Take Warcraft III for example, with so many custom maps, and various gameplay styles it's been a huge sucess.
I see no reason why this game can't take a step forward in terms of development and the community itself.
Plaguebearer
Mar 18 2004, 05:25 PM
You wouldn't believe how often I've seen such HORRIDLY built maps be explained away by 'Oh, it's a fun map' - as though stagnating your skills and only building garbage is okay, as long as the map you've made is a FUN MAP.
I'd rather have fun maps wiped from the face of the earth, and more skilled LDs, rather than folks who settle for making crap because it's a 'fun map'.
Zerotech
Mar 18 2004, 05:37 PM
You have to realise too there are people with their like and tastes.
It's not like that the tradition of the gameplay is ruined in anyway. I do agree that the implementation of combat mode & it's maps has somwhat ruined the gamplay of the whole ns community.
Look on the bright side, with combat maps, everyone is entitled to their opinions about it. Instead of devaluating the value of the game itself, map developers would like to be more creative as well. Even if its fun map, it doesn't mean it has to be labelled as a fun-map nor should fun maps have to be degraded in such a way that people have to back away or neglected from it...
Some maps which look fun maps may actually turn out to be very enjoyable..
Like for example The 3 Corridors in Warcraft III or the Fastest Map Possible in Starcraft.
Who's to say I'm right or wrong, In terms of everyone's point of view. Everyone is entitled to their opinion, even if the result's they recieve isn't what they would like (in most case they wouldn't) Isn't it better perhaps to encourage the community to try out something different than having to criticise that this map isnt good enough or worth playing?
Perhaps you like to gather a report from the ns community to express their opinions about it...
DEADscott
Mar 19 2004, 02:22 AM
We've been running a NS server for a year now, actually just opened up our 2nd 20 player public server. Of ALL the maps requested, the Siege series has been the most popular. A poorly done map by mapper standards, but LOVED by the public. After you spend 6 hours a day, for 8 months on a map, and you cant get it played. And if/when you do get it played, its not liked. So when you search for a server running your map, you see all these full servers running Siege or Freefall. Thats what gets you mad. So listen........make your map fun to play first, then make it pertty.
Do that and we'll run it!
HoundDawg
Mar 19 2004, 02:33 AM
| QUOTE ({DEAD}scott @ Mar 18 2004, 07:22 PM) |
We've been running a NS server for a year now, actually just opened up our 2nd 20 player public server. Of ALL the maps requested, the Siege series has been the most popular. A poorly done map by mapper standards, but LOVED by the public. After you spend 6 hours a day, for 8 months on a map, and you cant get it played. And if/when you do get it played, its not liked. So when you search for a server running your map, you see all these full servers running Siege or Freefall. Thats what gets you mad. So listen........make your map fun to play first, then make it pertty.
Do that and we'll run it! |
Amen!
Yamazaki
Mar 19 2004, 05:20 AM
Amen my brutha!
Seriously though, it's good that there are mappers that only aim for fun, because there are also mappers that only aim for looks. Now if only we can find a method of combining the two groups into a cadre of SUPER MAPPERS...
Nah, not gonna happen...
esuna
Mar 19 2004, 01:49 PM
| QUOTE (Zerotech @ Mar 18 2004, 01:12 AM) |
haha i don't expect my 1st map to be flashy at all.
pity that the offensechambers aren't designed to work.
what i am suprised though is that the defensechambers actually do work in combat..
i wonder why would some chambers work and others dont apart from the map editor design. |
There's also one thing to bear in mind with pre-placed chambers in combat, i believe that when one is destroyed, you permanently lose one level of that chamber's upgrades. That's one of the factors which has prevented me from ever using them.
As to the whole Siege thing, i hate that map, i hate it's "gameplay". Sorry, i play NS for real battles, tactics, teamplay and strategies, i don't play for unbalanced, poorly made maps which are apparently "fun". Sure, other people may love them, but that just leads me to think other people are, well, idiots.
And yes, as Plague said, funmaps are bad news if you want to develop as a mapper. You get told it's great and you'll never improve. You get comfortable with the low standard of work you're creating and won't aspire to anything greater. Congratulations, you're a mediocre mapper!
Thaldarin
Mar 19 2004, 01:52 PM
| QUOTE (esuna @ Mar 19 2004, 01:49 PM) |
| QUOTE (Zerotech @ Mar 18 2004, 01:12 AM) | haha i don't expect my 1st map to be flashy at all.
pity that the offensechambers aren't designed to work.
what i am suprised though is that the defensechambers actually do work in combat..
i wonder why would some chambers work and others dont apart from the map editor design. |
There's also one thing to bear in mind with pre-placed chambers in combat, i believe that when one is destroyed, you permanently lose one level of that chamber's upgrades. That's one of the factors which has prevented me from ever using them.
As to the whole Siege thing, i hate that map, i hate it's "gameplay". Sorry, i play NS for real battles, tactics, teamplay and strategies, i don't play for unbalanced, poorly made maps which are apparently "fun". Sure, other people may love them, but that just leads me to think other people are, well, idiots.
And yes, as Plague said, funmaps are bad news if you want to develop as a mapper. You get told it's great and you'll never improve. You get comfortable with the low standard of work you're creating and won't aspire to anything greater. Congratulations, you're a mediocre mapper!
|
Agreed with Plague and Esuna here.
My first map for NS wasn't the best, nor was the second. I've learn't from them both, and got another 2 on the way which look and play alot better. Funmaps will never help you or get you any decent status. Nor will it help you learn anything but, they are worse than Michael Jacksons fake nose.
NzNexus
Mar 19 2004, 02:12 PM
| QUOTE (HoundDawg @ Mar 18 2004, 09:33 PM) |
|
|
Do yuo like Jesus Christ? i Do.

Amen! Yeah..But he did a map without lights..And i dont think its fun to play a map without lights.. Thats all
Jezpuh
Mar 19 2004, 02:17 PM
| QUOTE (Nz-Nexus @ Mar 19 2004, 03:12 PM) |
| QUOTE (HoundDawg @ Mar 18 2004, 09:33 PM) | |
|
Do yuo like Jesus Christ? i Do.  Amen! |
Eh.. I don't. Have you heard? God doesn't exist!
NzNexus
Mar 19 2004, 02:37 PM
| QUOTE (JezPuh @ Mar 19 2004, 09:17 AM) |
| QUOTE (Nz-Nexus @ Mar 19 2004, 03:12 PM) | | QUOTE (HoundDawg @ Mar 18 2004, 09:33 PM) | |
|
Do yuo like Jesus Christ? i Do.  Amen! |
Eh.. I don't. Have you heard? God doesn't exist!
|
And what do you know about god?..
Dont say so!. Dont say so!
jesus owns all
Jezpuh
Mar 19 2004, 05:57 PM
| QUOTE (Nz-Nexus @ Mar 19 2004, 03:37 PM) |
| QUOTE (JezPuh @ Mar 19 2004, 09:17 AM) | | QUOTE (Nz-Nexus @ Mar 19 2004, 03:12 PM) | | QUOTE (HoundDawg @ Mar 18 2004, 09:33 PM) | |
|
Do yuo like Jesus Christ? i Do.  Amen! |
Eh.. I don't. Have you heard? God doesn't exist!
|
And what do you know about god?.. Dont say so!. Dont say so! jesus owns all |
Well if you know so much, prove that he excists
File
Mar 19 2004, 10:23 PM
So anyway, shut up about god in all -
I truly support this map. I LOVED 3 corridors in WC3 and i bet this map will be very good too. Sure its your first, but its going to rock.
3 Corridors is the best map... the best.
jplove
Mar 19 2004, 11:02 PM
| QUOTE (JezPuh @ Mar 19 2004, 12:57 PM) |
Well if you know so much, prove that he excists  |
Prove that He doesn't.
ipxvortex_peter
Mar 20 2004, 01:05 AM
| QUOTE (Plaguebearer @ Mar 19 2004, 03:09 AM) |
IMHO 'fun maps' should eat hot flaming death. So many potentially good mappers only develop beginning level design skills, make a substandard map, label it a 'fun map', and that's as far as they develop.
'Fun maps' are a crutch that hold you back in terms of skill development. |
Werd!
I'm just starting mapping and I'm looking into the hard stuff before anything. Trying to understand the hard stuff helps me with the easy, still what I personally aim to release will be quality. Anyway, funmaps are way funner if you're a l33t mapper, they not only look better but the gameplay is designed to increase your shooting skills/etc. It is proven.
Infact it is my recommendation to try an ns map before a co.
Ohh did I say word to fun maps should rot in hell???
wellz... I play funmaps seriously - refer to the shooting skills/etc^
DEADscott
Mar 20 2004, 01:45 AM
Status? Thats why you map? I'm in this for the fun of it, while you want to make it your profession. No wonder we will never see eye to eye. Im just tired of you guys moaning and groaning about the maps we love to play.
Mappers need their own server. IDEA!!! Ok, you can have one of ours every sunday. Ill post a new topic.
Thaldarin
Mar 20 2004, 09:52 AM
| QUOTE (File @ Mar 19 2004, 10:23 PM) |
So anyway, shut up about god in all -
I truly support this map. I LOVED 3 corridors in WC3 and i bet this map will be very good too. Sure its your first, but its going to rock.
3 Corridors is the best map... the best. |
I liked it in WC3 aswell, this is just some bloody awful remake made by a bloody awful mapper. This map is better suited to CS. Case dismissed.
Zerotech
Mar 20 2004, 01:32 PM
Have you guys even bothered trying out the map before you express your opinions?
Sounds to me like you don't give 2 **** and a half.....
Zerotech
Mar 20 2004, 01:53 PM
If you haven't noticed, my latest release is Beta2a release.
Click the link to grab my latest release
esuna
Mar 20 2004, 02:34 PM
| QUOTE ({DEAD}scott @ Mar 20 2004, 01:45 AM) |
Status? Thats why you map? I'm in this for the fun of it, while you want to make it your profession. No wonder we will never see eye to eye. Im just tired of you guys moaning and groaning about the maps we love to play.
Mappers need their own server. IDEA!!! Ok, you can have one of ours every sunday. Ill post a new topic. |
Mappers have their own server. #NSMapping's server was opened this week just passed, it's still early days and only the default maps are in rotation at present, but i can only presume we'll have loads of custom ones coming soon.
Thaldarin
Mar 21 2004, 10:17 AM
| QUOTE (esuna @ Mar 20 2004, 02:34 PM) |
| QUOTE ({DEAD}scott @ Mar 20 2004, 01:45 AM) | Status? Thats why you map? I'm in this for the fun of it, while you want to make it your profession. No wonder we will never see eye to eye. Im just tired of you guys moaning and groaning about the maps we love to play.
Mappers need their own server. IDEA!!! Ok, you can have one of ours every sunday. Ill post a new topic. |
Mappers have their own server. #NSMapping's server was opened this week just passed, it's still early days and only the default maps are in rotation at present, but i can only presume we'll have loads of custom ones coming soon. |
Little off topic, but I presume many download packages for us 56kers. So get some map packs in there
| QUOTE |
Have you guys even bothered trying out the map before you express your opinions?
Sounds to me like you don't give 2 **** and a half..... |
You will find most of us here are mappers. For example, most will have websites, if you haven't noticed click the "WWW" button, for example, Mendasp has a website. So, quit your belly aching whining and stop arguing about a fun map
HoundDawg
Mar 24 2004, 06:09 PM
| QUOTE (esuna) |
| As to the whole Siege thing, i hate that map, i hate it's "gameplay". Sorry, i play NS for real battles, tactics, teamplay and strategies, i don't play for unbalanced, poorly made maps which are apparently "fun". Sure, other people may love them, but that just leads me to think other people are, well, idiots. |
I can't say that I enjoy many of the siege maps created, as they're primarily square rooms and halls. BUT, I seriously disagree how mappers, like you, classify all "fun" maps as bad and poorly made. Not to mention, that you call the players that play them, idiots. That "elitist" attitude isn't going to gain you much respect at all.
Take my co_freefall map for example. Because it breaks the typical map mold of NS (square rooms with halls.... boring to me and many others), it gets classified as a "fun" map. But, if you actually get into that map and play for awhile, you'll see that it is very detailed. In fact, max detailed that the NS/HL1 mapping resources would allow for it. It is very balanced, in fact more balanced than most "official" maps. It is not "poorly" made like many other maps... and believe me, there are some poorly made maps in both the "fun" and "serious" classification.
Also, there are a lot more combinations of real battles, tactics, teamplay, and strategies on my map than most other co_ maps. So, again, I seriously disagree with you, and other mappers, placing maps into little boxes without even seeing/playing them. That's just ignorant and doesn't make you any wiser a mapper.
Secondly, games exist for entertainment. People play games for "fun". If the game and maps are not fun, they simply won't play them. There's more to a map than a few heavily detailed rooms that looks pretty.
| QUOTE (esuna) |
And yes, as Plague said, funmaps are bad news if you want to develop as a mapper. You get told it's great and you'll never improve. You get comfortable with the low standard of work you're creating and won't aspire to anything greater. Congratulations, you're a mediocre mapper!
|
I've learned more about mapping while creating co_freefall than I would have in creating yet another typical map. I've tested at least 75% of the entity types throughout the betas, which have given me a lot of knowledge on what works, how it works, the limits of it's use in NS, and how it affects the physics of the various player classes. It took a lot of trial and error and sent the map through many beta releases, but, the map and my mapping knowledge is the better for it. It's my very first released map and it offers more improvements than you'll find in many other maps. If that's not improving as a mapper, then there is nothing you can say that will make a grain of sense.
Also, your claim that "fun" maps are all "low standard of work" causing the mapper to be nothing more than a "mediocre mapper", is also flawed. Your comments are really nothing but one-sided opinions and are really based on your dislike for "fun" maps, no matter which ones or how they are made. So, really... just do everyone a favor and don't post to any mapping threads for "fun" type maps. They're not constructive at all.
| QUOTE (Thursday-) |
Agreed with Plague and Esuna here.
My first map for NS wasn't the best, nor was the second. I've learn't from them both, and got another 2 on the way which look and play alot better. Funmaps will never help you or get you any decent status. Nor will it help you learn anything but, they are worse than Michael Jacksons fake nose. |
First, Plaguebearer is doing nothing constructive in this thread at all. His comments are nothing but puked noise. If he doesn't like "fun" maps, then he should just ignore "fun" map threads. Period. It's not that I don't like him and his work, it's just that his comments here are undesired and just makes him look bad (well, except to a certain mappers club).
Any person creating a map and going through varoius releases and playtests will learn something. They will either improve and grow in mapping experience, or give up and move on to something else. Saying that making a "funmap" will not help you learn anything is just 100% BS.
Besides, I don't really create maps for "status". I create them because I'm looking for maps that are more balanced, fun, and offer more than just camping rooms. They're unique and creative, which also add a lot more ambience variety than the typical maps. co_freefall alone helps players improve their skills in many different classes. Even more so than the typical, small co_ maps.
Anyway, I think the saying..."if you don't have anything positive (even constructively), don't say (or post) anything at all". Thank you.
Plaguebearer
Mar 24 2004, 06:30 PM
| QUOTE |
and just makes him look bad
|
Frankly, I don't care how people think I look.
ShenTraX
Mar 24 2004, 07:02 PM
Everyone! Dont move! Put your hands where we can see'em....
....We're hijacking this thread
On another note, this seems to be turn from bad to worse.
HoundDawg
Mar 24 2004, 07:30 PM
| QUOTE (ShenTraX @ Mar 24 2004, 12:02 PM) |
Everyone! Dont move! Put your hands where we can see'em....
....We're hijacking this thread
On another note, this seems to be turn from bad to worse. |
I don't think so... we just need to get it back on to the Co_3cooridors map discussion.
In fact, I'd like to see some screenshots from the original map and something on this new map. Pictures > words.
uffo
Mar 24 2004, 07:53 PM
I can pack whole map in one picture. Ease up with those turrets
uffo
Mar 24 2004, 07:57 PM
Even that it is a fun map, there should be atleast some qualifications
uffo
Mar 24 2004, 07:59 PM
And these corridors, they're like huge! I really can't think anyway how aliens can survive against marine's long range weapons.
Lightning is swell tho
HoundDawg
Mar 24 2004, 09:04 PM
| QUOTE (uffo @ Mar 24 2004, 12:57 PM) |
| Even that it is a fun map, there should be atleast some qualifications |
Agreed... some of those screenshots you provided should have been fixed before releasing and asking for input. It is really good of you to take the time to do that much though... pointing out immediate mapping issues.
~25k epolys... omg that's a lot!
esuna
Mar 25 2004, 12:12 AM
| QUOTE (HoundDawg @ Mar 24 2004, 09:04 PM) |
| QUOTE (uffo @ Mar 24 2004, 12:57 PM) | | Even that it is a fun map, there should be atleast some qualifications |
Agreed... some of those screenshots you provided should have been fixed before releasing and asking for input. It is really good of you to take the time to do that much though... pointing out immediate mapping issues.
~25k epolys... omg that's a lot!
|
Pfft, screw 25k, i managed to get a 32k e_poly. gg recommended 2100 e_poly limit.
And Hounddawg, sorry you got caught up in the funmap generalisation spree, yours is an exception, but really, how many funmaps have you played that you can honestly say took any degree of time or effort to make? This isn't being elitist, for that you have to consider yourself better than others, and i don't consider myself that. This is being realistic, they ARE poorly made, this is not just straight up elitist behaviour, this is found from actually taking my own time to download and try these maps before i pass judgement.
HoundDawg
Mar 25 2004, 01:37 AM
| QUOTE (esuna @ Mar 24 2004, 05:12 PM) |
| And Hounddawg, sorry you got caught up in the funmap generalisation spree, yours is an exception, but really, how many funmaps have you played that you can honestly say took any degree of time or effort to make? This isn't being elitist, for that you have to consider yourself better than others, and i don't consider myself that. This is being realistic, they ARE poorly made, this is not just straight up elitist behaviour, this is found from actually taking my own time to download and try these maps before i pass judgement. |
No problem... it's just that my map gets casted into this "fun" map generalization and they immediately puke on it without even taking a look at it. Yes, I've tried other "fun" maps here and there, but after awhile it gets tiring... cuz you're right, most are poorly made. But, I wouldn't say that all are though.
Likewise, I've tested a lot of poorly made standard maps. Sure, they meet the mapping guidelines, but the gameplay and other facets are lacking.
As for the "elitist" comments, it's just that I've grown very sick of how the NS community is split. You have those that do standard maps and then you have those that do fun maps. It seems that many of the standard mappers wander into a "fun" map thread and do nothing but whine and puke in there. It's not like you see "fun" mappers heading into a standard map thread and doing the same.
The comparison of who is better is also sad. Who's to say who is a better mapper or not? IMO, I think the players make that distinction, not the mappers. You can spend 6 months or more working on a very detailed and good looking map only to finally release it and nobody likes it. It's hardly requested or played on servers. What has that gained you?
On the flip side, just because I work on a "fun" map that goes from start to final release within 2-3 months, doesn't make me a great mapper either. But, looking at the list of servers and seeing how my map is showing up on multiple servers throughout the day and that my server running nothing but my custom fun maps happens to be one of the top 10 played NS servers... all of that shows me that I did something right.
Anyway, not all mappers are going to come out of the gates as winners. I guess many "fun" maps don't make it far because of the attacks on them from other mappers... and these are veteran mappers that are typically respected too. Rather than beating on the new mappers making "fun" maps, why not just help them like any other new mapper?
Gorfob
Mar 25 2004, 01:48 AM
I have had the pleasure of playing this map as it actually one of the few combat maps that actually require team work from both sides. Over in Australi we have 3 custom server each has this map and surprisingly no one whinges
I thought "what is this ****" when I frist saw it then I played it.... its great fun I really don't like most custom maps because they lag too much this lag too but not as bad as its not an open area map like some of them seem to be theese days.
In otehr words ZeroTech keep it up regardelss of what theese plebs who haven't played it say. GG mate GG.
Anyway we still love you down here in Australia! thats all that matters is teh the ausns community supports you!!
Boy_who_lost_his_wings
Mar 25 2004, 01:49 AM
arrrg it burns
BlackPlague
Mar 25 2004, 02:27 AM
even MY ghost map looks better lolz!