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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
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I have the hammer editor, & zoners tools set up... I have a fairly big map at about 70% completion including basic lighting, breakable glass, water, textures (working on lighting effects,doors & testing) too called ns_postpile however I am stuck with the whole ready room deal. This is my first map in NS so please take it easy

What I have:
-> I have a ready room (actual room of the size i want) built in the map.
-> I have 1 entity "info_player_start" in the ready room
-> I have 1 rt entity for both rines and aliens in the right place
-> I have "info_team_start" for both sides in their respective spawn areas

What I need to know:
-> Do i need to make a object (like a block tool cube) to tell the zone size/shape and tie it to an entity via tie to entity?
-> What entitiys do I need to set up for a ready room (and how do i do it?)
-> How do I zone the ready room to make it so the com can not build in it (Info_mapinfo???)?

I look forward to your help and I would be very appreciative if some one could post a sample of a minimum basics needed for a map.. ie. a '.map' file that contains 1 rt for both sides, 1 light a basic ready room (alien, rine, spectate, random), team spawns, 3 hives, and 1 com chair all in 1 minamally textured cube.

If i had this sort of working sample it would answer lots of questions for all of us =)
EEK
This is in the wrong forum, but I digress.

QUOTE
-> Do i need to make a object (like a block tool cube) to tell the zone size/shape and tie it to an entity via tie to entity?


You didn't actually finish thsi question, but I'm assuming you're asking about joining teams? Yes, tie a brush to an info_team_join. Make sure you have a hive and a CC somewhere on the map, else it'll screw up your joining.

QUOTE
-> What entitiys do I need to set up for a ready room (and how do i do it?)


Info_player_start, two info_team_joins, an info_join_autoassign, and an info_spectate. All of those except the player_starts should be tied to a brush.

QUOTE
-> How do I zone the ready room to make it so the com can not build in it (Info_mapinfo???)?


Simply place the Readyroom above where the comm can see....
brute_force
... FAQ...

http://nsworld.ns-central.co.uk/mappingguide/appendix7.htm
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ShdwStal:

That was exatly what i was looking for. A huge thank you.
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