GaidinTS
Feb 5 2004, 05:18 AM
When I edited in the old WON NS, I used the Half-life wad file for my Sky texture, but now that I'm in Steam, I can't use the Half-Life wad file anymore, and Cagey said not to make a wad file for just the sky texture, because that causes problems.
Where is every other mapper getting this?
Vahn_Paktu
Feb 5 2004, 05:31 AM
Get the wad with this.
Tool
GaidinTS
Feb 5 2004, 06:10 AM
ok, now where do I extract it to so that everyone playing it won't have texture problems?
Yamazaki
Feb 5 2004, 08:11 AM
There's a better solution. Use the -wadinclude compile parameter and include the Halflife.wad textures that you're using so that they're packed into the BSP.
Mendasp
Feb 5 2004, 08:44 AM
No matter where you extract it, HL looks for the textures first on the valve folder, and then on the mod's folder.
In this case, halflife.wad is inside valve folder, of course, inside of half-life.gcf, so don't worry on where you extract it...
tseepra
Feb 5 2004, 09:56 AM
| QUOTE (Yamazaki @ Feb 5 2004, 10:11 AM) |
| There's a better solution. Use the -wadinclude compile parameter and include the Halflife.wad textures that you're using so that they're packed into the BSP. |
I thought that wadincludeing the sky texture messed up the sky with cageys compile tools or has this been fixed?
GaidinTS
Feb 5 2004, 09:58 AM
| QUOTE (tseepra @ Feb 5 2004, 04:56 AM) |
| QUOTE (Yamazaki @ Feb 5 2004, 10:11 AM) | | There's a better solution. Use the -wadinclude compile parameter and include the Halflife.wad textures that you're using so that they're packed into the BSP. |
I thought that wadincludeing the sky texture messed up the sky with cageys compile tools or has this been fixed?
|
That's what cagey told me. So what is the best route to go?
Also, I'm getting this error when I try to run Half-Life with my map through batch compiler
** Could not find filesystem.dll to load **
anyone?
Vahn_Paktu
Feb 5 2004, 10:12 AM
I ignore that and my map works. lol
Xyth
Feb 5 2004, 10:21 AM
| QUOTE (GaidinTS @ Feb 5 2004, 04:58 AM) |
| QUOTE (tseepra @ Feb 5 2004, 04:56 AM) | | QUOTE (Yamazaki @ Feb 5 2004, 10:11 AM) | | There's a better solution. Use the -wadinclude compile parameter and include the Halflife.wad textures that you're using so that they're packed into the BSP. |
I thought that wadincludeing the sky texture messed up the sky with cageys compile tools or has this been fixed?
|
That's what cagey told me. So what is the best route to go?
Also, I'm getting this error when I try to run Half-Life with my map through batch compiler
** Could not find filesystem.dll to load **
anyone?
|
That just means that you set the compiler to run HL after it's done compiling but you have one of the paths wrong to one of the HL dlls. Just turn off auto run HL and open it up manually and select "create server" then select your map.
GaidinTS
Feb 5 2004, 10:39 AM
well, the whole purpose of using batch compiler is to save you time. Your saying there is no way to run Steam through the batch compiler?
watch_me_die
Feb 5 2004, 04:29 PM
yep, if you include a wad with the sky texture it will show the texture instead of the true sky :/
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