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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
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KungFuDiscoMonkey
QUOTE (Guide)

Guide to setting up Hammer to work with Steam for Natural-Selection 3.0 Beta
Version 1.0

by KungFuDiscoMonkey


Do not type the quotation marks. They are there to show what is typed. Type what is in between the quotation marks.

Game Configuration:
Go to Tools>Options in Valve Hammer and select the Game Configuration tab.
Click the Edit button to set up a new configuration and name it. For this Guide we'll name it "Natural-Selection Steam"

Select the new configuration on the drop down menu.

Under Game Data Files, click the add button an navigate to the Natural-Selection. It should be located in your Natural-Selection directory.
Ex: "C:\Steam\SteamApps\emailaddress@isp.net\half-life\nsp"

Feel free to set up a default PointEntity and default SolidEntity if you?d like.

For Game Executable Directory, input the location of your Steam Installation.
Ex: "C:\Steam"

Mod Directory would be the location of your Natural-Selection Install.
Ex: "C:\Steam\SteamApps\emailaddress@isp.net\half-life\nsp"

Game Directory is the location for HL.
Ex: "C:\Steam\SteamApps\emailaddress@isp.net\half-life\valve"

RMF Directory is where you would like to store the source files for your map.
Ex: "C:\Steam\Valve Hammer Editor\maps"


Build Programs:
Go to Tools>Options and select the Build Programs tab.
Select the game configuration from the drop down box.

For Game Executable, input the Steam program file.
Ex: "C:\Steam\Steam.exe"

For CSG Executable, input the CSG program you wish to use.
Ex: "C:\Steam\Valve Hammer Editor\tools\hlcsg.exe"

For BSP Executable, input the BSP program you wish to use.
Ex: "C:\Steam\Valve Hammer Editor\tools\hlbsp.exe"

For VIS Executable, input the VIS program you wish to use.
Ex: "C:\Steam\Valve Hammer Editor\tools\hlvis.exe"

For RAD Executable, input the RAD program you wish to use.
Ex: "C:\Steam\Valve Hammer Editor\tools\hlrad.exe"

For the compiled maps directory, input the directory for your Natural-Selection maps.
Ex: "C:\Steam\SteamApps\emailaddress@isp.net\half-life\nsp\maps"


Compiling Your Map:
The easiest way I have found to compile maps under Hammer is to set up a custom configuration under the advanced tab. Hit F9 to bring up the map compile dialog and click the advanced tab.
It may be possible to compile it using the normal compile dialog but it was giving me grief and I got fed up with it. Feel free to try. You'll still have to add the game parameters "-applaunch 70 -game nsp -console -dev" under Additional Game Parameters to get Steam to load your map in NS

Click the Edit button and then New to create a new map configuration. Name it "Natural-Selection Steam"
and then close. Select this map configuration.

CSG:
Click new to create a new Compile/run command
Click the Cmds button and select CSG Program.
Under Parameters add "$path\$file"
Make sure Use Long filenames is checked

BSP:
Click new to create a new Compile/run command
Click the Cmds button and select BSP Program
Under Parameters add "$path\$file"
Make sure Use Long filenames is checked

VIS:
Click new to create a new Compile/run command
Click the Cmds button and select VIS Program
Under Parameters add "$path\$file"
Make sure Use Long filenames is checked

RAD:
Click new to create a new Compile/run command
Click the Cmds button and select LIGHT Program
Under Parameters add "$path\$file"
Make sure Use Long filenames is checked

Copy File:
Click new to create a new Compile/run command
Click the Cmds button and select Copy File
Under Parameters add "$path\$file.bsp $bspdir\$file.bsp"
Make sure Use Long filenames is checked

Run Game:
Click new to create a new Compile/run command
Click the Cmds button and select Game Program
Under Parameters add "-applaunch 70 -game nsp -console -dev +map $file"
Make sure Use Long filenames is checked

Hammer Should Now Be Configured! Hit Go! to compile and test your map.


QUOTE (Extras)

Explination of Parameters

"$path\$file" is used to send the path and file for the compile tools to work on the file. They (normally) stay the same throughout the compile process. The map is then copied at the end.

"$path\$file.bsp $bspdir\$file.bsp" is used with the copy file command. The first part "$path\$file.bsp" gives the location of the origional file and the "$bspdir\$file.bsp" supplys the location to where the file will be copied.

"-applaunch 70" tells steam to automaticially start HL
"-game nsp" tells steam to load Natural-Selection as an addon
"-console -dev" automaticially enable cheats and developer mode for easier testing
"+map $file" tells HL to go ahead and load this map. The variable"$file" allows hammer to pass along your map name


Things to Remember
Sometimes the move from WON to Steam can play havoc with the wads. I suggest making sure the correct wads are moved to the nsp directory under steam then delete all the wads from hammer. Close hammer and restart then add the wads back using the new location under steam.


QUOTE (Changelog)

Changelog
Feburary 1, 2004
-Changed the colors a bit to hopefully be easier to read on the new color scheme.

Janurary 31, 2004
-Version 1.0

To Do:
-Add Section about more advanced parameters
-Add part for NS hull files



Please feel free to point out any errors/corrections/etc. If you're still having trouble, feel free to PM me and I'll see what I can do. Maybe I'll even add it to this guide.

Also, before you post page long log files from your compile errors, I would suggest you also read the thread here
Common Errors And Problems, Index of Common Errors etc. by DarkATi
about common compile errors.
Crono5
OM GTHANK U SOO MUCH I BEN SO CONFUZED WITH STEAM ANDS TUFF

Seriously... Thank you.

I love you.
Nemesis_Zero
Stickied.
leffe
Hi
I have some problems with my compile...
I've done exactly as the giude says
Here's the compilelog:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\SIERRA\HALF-L~1\VALVEH~1\tools\hlcsg.exe c:\sierra\HALF-L~1\VALVEH~1\maps\NS_RED~1
Entering c:\sierra\HALF-L~1\VALVEH~1\maps\NS_RED~1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
(0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.55 seconds)

Using Wadfile: \program\steam\steamapps\leffe_86@hotmail.com\half-life\nsp\ns2.wad
- Contains 14 used textures, 45.16 percent of map (296 textures in wad)
Using Wadfile: \program\steam\steamapps\leffe_86@hotmail.com\half-life\nsp\ns.wad
- Contains 17 used textures, 54.84 percent of map (578 textures in wad)

Texture usage is at 0.84 mb (of 4.00 mb MAX)
0.72 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\SIERRA\HALF-L~1\VALVEH~1\tools\hlbsp.exe c:\sierra\HALF-L~1\VALVEH~1\maps\NS_RED~1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_team_start @ ( -40, 84, 79)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_team_start @ (-988, 305, 126)
Warning: === LEAK in hull 2 ===
Entity info_team_start @ ( -40, 84, 79)
Warning: === LEAK in hull 3 ===
Entity info_team_start @ (-988, 305, 126)
0.77 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\SIERRA\HALF-L~1\VALVEH~1\tools\hlvis.exe c:\sierra\HALF-L~1\VALVEH~1\maps\NS_RED~1
>> There was a problem compiling the map.
>> Check the file c:\sierra\HALF-L~1\VALVEH~1\maps\NS_RED~1.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\SIERRA\HALF-L~1\VALVEH~1\tools\hlrad.exe c:\sierra\HALF-L~1\VALVEH~1\maps\NS_RED~1
>> There was a problem compiling the map.
>> Check the file c:\sierra\HALF-L~1\VALVEH~1\maps\NS_RED~1.log for the cause.

----- END hlrad -----

Then it'says the teh file can not be found



Whats the problem.. Can the leak cause any compile probs?
KungFuDiscoMonkey
QUOTE (leffe @ Feb 1 2004, 10:49 AM)
Warning: === LEAK in hull 0 ===
Entity info_team_start @ ( -40, 84, 79)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_team_start @ (-988, 305, 126)
Warning: === LEAK in hull 2 ===
Entity info_team_start @ ( -40, 84, 79)
Warning: === LEAK in hull 3 ===
Entity info_team_start @ (-988, 305, 126)
0.77 seconds elapsed

That's your problem and yes leaks cause lots of problems.

You also don't appear to have long file names checked.
leffe
ok
thx alot smile.gif
watch_me_die
Colours need fixing now that the skin has changed smile.gif
Scorpion571
Thanks for the "how-to" setup! biggrin.gif

But, I've got a small problem here. When I go to compile, I get this error,

CODE

************ ERROR ************
Error opening c:\program files\valve hammer editor\maps\xeranox.bsp: No such file or directory

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\xeranox.bsp" "C:\Program Files\Steam\SteamApps\scorpion571@hotmail.com\half-life\nsp\maps\xeranox.bsp"

The command failed. Windows reported the error:
 "The system cannot find the file specified."


Normally, when I push F9 to run, it asks me to save either a .map or a .rmf, I saved a .map to my valve hammer editor/maps directory, and I configured the expert mode correctly, but I still get that error.

Can anybody help me please!?
watch_me_die
This means the BSP isn't being created properly, check your compile log for errors.
Mantrid
QUOTE

** Executing...
** Command: D:\HALFLI~1\ZHLT25~1\hlcsg.exe
** Parameters: "d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: D:\HALFLI~1\ZHLT25~1\hlcsg.exe "d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity"
Entering d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity.map

Current hlcsg Settings
Name                |  Setting  |  Default
---------------------|-----------|-------------------------
threads              [      1 ] [  Varies ]
verbose              [    off ] [    off ]
log                  [      on ] [      on ]
developer            [      0 ] [      0 ]
chart                [    off ] [    off ]
estimate              [    off ] [    off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [    off ] [    off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [    off ] [    off ]
wadtextures          [      on ] [      on ]
skyclip              [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [  0.500 ] [  0.500 ]
brush union threshold [  0.000 ] [  0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.70 seconds)

Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\halflife.wad
- Contains 5 used textures, 22.73 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns.wad
- Contains 6 used textures, 27.27 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns2.wad
- Contains 9 used textures, 40.91 percent of map (296 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\decals.wad
- Contains 0 used textures, 0.00 percent of map (232 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\v_wad.wad
- Contains 0 used textures, 0.00 percent of map (80 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_ayumi.wad
- Contains 0 used textures, 0.00 percent of map (38 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_bast.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_eclipse.wad
- Contains 1 used texture, 4.55 percent of map (40 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_hera.wad
- Contains 0 used textures, 0.00 percent of map (65 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_lost.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_metal.wad
- Contains 0 used textures, 0.00 percent of map (13 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_nothing.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_tanith.wad
- Contains 1 used texture, 4.55 percent of map (101 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\co_rebirth.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\co_kestrel.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)

Warning: More than 8 wadfiles are in use. (17)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 3 additional animating textures.
Texture usage is at 0.61 mb (of 4.00 mb MAX)
1.89 seconds elapsed

-----  END  hlcsg -----




** Executing...
** Command: D:\HALFLI~1\ZHLT25~1\hlbsp.exe
** Parameters: "d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlbsp -----
Command line: D:\HALFLI~1\ZHLT25~1\hlbsp.exe "d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity"

Current hlbsp Settings
Name              |  Setting  |  Default
-------------------|-----------|-------------------------
threads            [      1 ] [  Varies ]
verbose            [    off ] [    off ]
log                [      on ] [      on ]
developer          [      0 ] [      0 ]
chart              [    off ] [    off ]
estimate            [    off ] [    off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [    off ] [    off ]
nofill              [    off ] [    off ]
null tex. stripping [      on ] [      on ]
notjunc            [    off ] [    off ]
subdivide size      [    240 ] [    240 ] (Min 64) (Max 512)
max node size      [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'd:\program files\steam\steamapps\mantrid42@hotmail.prt'
1.47 seconds elapsed

-----  END  hlbsp -----




** Executing...
** Command: D:\HALFLI~1\ZHLT25~1\hlvis.exe
** Parameters: "d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity"

hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlvis -----
Command line: D:\HALFLI~1\ZHLT25~1\hlvis.exe "d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity"
318 portalleafs
1134 numportals

-= Current hlvis Settings =-
Name              |  Setting  |  Default
-------------------|-----------|-------------------------
threads            [      1 ] [  Varies ]
verbose            [    off ] [    off ]
log                [      on ] [      on ]
developer          [      0 ] [      0 ]
chart              [    off ] [    off ]
estimate            [    off ] [    off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [      0 ] [      0 ]
priority            [  Normal ] [  Normal ]

fast vis            [    off ] [    off ]
full vis            [    off ] [    off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.70 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (54.30 seconds)
average leafs visible: 144
g_visdatasize:12096  compressed from 12720
55.11 seconds elapsed

-----  END  hlvis -----




** Executing...
** Command: D:\HALFLI~1\ZHLT25~1\hlrad.exe
** Parameters: "d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity"

hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlrad -----
Command line: D:\HALFLI~1\ZHLT25~1\hlrad.exe "d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity"

-= Current hlrad Settings =-
Name                | Setting            | Default
--------------------|---------------------|-------------------------
threads              [                1 ] [            Varies ]
verbose              [              off ] [              off ]
log                  [                on ] [                on ]
developer            [                0 ] [                0 ]
chart                [              off ] [              off ]
estimate            [              off ] [              off ]
max texture memory  [          4194304 ] [          4194304 ]
priority            [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[              off ] [              off ]
bounces              [                1 ] [                1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [          255.000 ] [          256.000 ]
circus mode          [              off ] [              off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold    [            25.000 ] [            25.000 ]
direct light scale  [            2.000 ] [            2.000 ]
coring threshold    [            1.000 ] [            1.000 ]
patch interpolation  [                on ] [                on ]

texscale            [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value          [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [            1.000 ] [            1.000 ]
global falloff      [                2 ] [                2 ]
global light scale  [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma        [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale  [            1.000 ] [            1.000 ]
global sky diffusion [            1.000 ] [            1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix    [                on ] [                on ]
incremental          [              off ] [              off ]
dump                [              off ] [              off ]

colour jitter        [      0.0 0.0 0.0 ] [      0.0 0.0 0.0 ]
monochromatic jitter [      0.0 0.0 0.0 ] [      0.0 0.0 0.0 ]
softlight hack      [  0.0 0.0 0.0 0.0 ] [  0.0 0.0 0.0 0.0 ]
diffuse hack        [                on ] [                on ]
spotlight points    [                on ] [                on ]

custom shadows with bounce light
                    [              off ] [              off ]
rgb transfers        [              off ] [              off ]


997 faces
Create Patches : 4368 base patches
0 opaque faces
60578 square feet [8723269.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


-----  END  hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity.bsp" "D:\Program Files\Steam\SteamApps\mantrid42@hotmail.com\half-life\nsp\maps\ns_singularity.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

** Executing...
** Command: D:\PROGRA~1\Steam\Steam.exe
** Parameters: -applaunch 70 -game nsp -console -dev +map "ns_singularity"




I think the problem is with the Copy File command, because the file ns_singularity.bsp doesn't exist. Anywhere.

KungFuDiscoMonkey
QUOTE (Mantrid @ Feb 2 2004, 09:25 PM)


** Executing...
** Command: Copy File
** Parameters: "d:\program files\steam\steamapps\mantrid42@hotmail.com\half-life\nsp\ns_singularity.bsp" "D:\Program Files\Steam\SteamApps\mantrid42@hotmail.com\half-life\nsp\maps\ns_singularity.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."


I think the problem is with the Copy File command, because the file ns_singularity.bsp doesn't exist. Anywhere.

From reading your post I'm thinking that you saved your map file in the same place that the other ns maps are located. If this is the case try unchecking the line to copy the file and see if that works. If not you can PM me so that people don't keep making several page long posts of their error logs smile.gif.
Night_Shade
CODE
60578 square feet [8723269.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

There's your problem.
Mantrid
QUOTE
QUOTE
CODE 
60578 square feet [8723269.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.



There's your problem.


No, I added some lights. And, no, the maps aren't saved to the directory where the maps already are (well, the .bsp is still supposed to be sent to nsp/maps, but that wouldn't be a problem). I unchecked Copy, and the .bsp still appears no where.
Squinage
*IGNORE THIS POST*

i had the same problem as you dude.

ive figured it out.

the guide is slightly wrong (but still very helpful as i didnt know any of this til 5 mins ago):

QUOTE
Copy File:
Click new to create a new Compile/run command
Click the Cmds button and select Copy File
Under Parameters add "$path\$file.bsp $bspdir\$file.bsp"
Make sure Use Long filenames is checked


this needs to be

under parameters add "$path\$file.rmf $bspdir\$file.bsp"

its becuase hammer trying to convert a *.bsp to *.bsp but the source map is not *.bsp its an *.rmf file.

Hope this helps biggrin.gif

but now ive solved that im getting another problem confused.gif

i get this after ns loads
prsearle
Squinage, the guide is right. What you're doing won't work. The RMF needs to be compiled into a BSP; you can't just copy and rename it. That's why you're getting the error message.
Squinage
ah ok, sorry my bad.

in that case i still have a problem.

i get this now

QUOTE
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\program files\valve hammer editor\maps\ns_simple"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\maps\ns_simple"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\program files\valve hammer editor\maps\ns_simple"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\program files\valve hammer editor\maps\ns_simple"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\ns_simple.bsp" "C:\Program Files\Steam\SteamApps\eccleglenfarcus@hotmail.com\Half-life\nsp\maps\ns_simple.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."


i thought that this could be becuse its trying to find ns_simple.BSP in my hammer folder, but that file doesnt exsist, it ns_simple.rmf
prsearle
The RMF is only used by Hammer - it's not part of the compiling process at all. When you compile, Hammer exports the RMF data to a MAP file. Then hlcsg turns the MAP into a BSP. hlbsp, hlvis and hlrad all operate on the bsp. If there's no .map file, then Hammer isn't exporting properly. If any of the compile tools fail, they should give an error message. From your compile log it looks like the tools aren't producing any output at all, which is odd.
ShenTraX
prsearle is correct,
open Hammer
open your map
select File -> Export .MAP

Edit: Then run compile
/Edit

if you keep hammer open while you run the map, then quit and make changes, you can use the Export Again option.
Squinage
i think your right about my compile tools, reading some of the others logs i cant there not really doing anything. confused.gif

any idea on the compiling tools?

thanx for the help
ShenTraX
get a batch compiler...

visit VERC they have a builder on the front page

there are also other toold you can get, i just dont have them handy, as i'm a batch guy myself.
Squinage
no it's ok

i reinstalled my compile tools

it works fine now.

thanx guys
Anime_Tentacle_Monster
I did everything the tutorial asks for and now Steam has a **** fit every time I try and load the map; I've fixed (I think) most of the errors


now it just freezes when it loads...

to my knowedge the loading should be like any other map because compiling happens before hand


any ideas...
Cagey
QUOTE (Squinage @ Feb 4 2004, 03:59 AM)
i think your right about my compile tools, reading some of the others logs i cant there not really doing anything.  confused.gif

any idea on the compiling tools?

thanx for the help

You are missing some required DLLs for the p12 version of the tools. If I were you, I'd just download p13 from the stickied thread -- it comes with all the necessary DLL files in the zip.

EDIT: saw that you reinstalled and fixed.
Sylver
OMG NO i've got a problem smile.gif

Somehow hammer or whatever seems to save my map under my username confused.gif
check my log:

CODE


** Executing...
** Command: Change Directory
** Parameters: "C:\Games\Steam"


** Executing...
** Command: C:\Games\HAMMER~1\tools\hlcsg.exe
** Parameters: "c:\games\steam\steamapps\johnnyvdoremalen@hotmail"

hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb ?3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- ?BEGIN ?hlcsg -----
Command line: C:\Games\HAMMER~1\tools\hlcsg.exe c:\games\steam\steamapps\johnnyvdoremalen@hotmail
Error: Error opening c:\games\steam\steamapps\johnnyvdoremalen@hotmail.map: No such file or directory

----- ? END ? hlcsg -----




** Executing...
** Command: C:\Games\HAMMER~1\tools\hlbsp.exe
** Parameters: "c:\games\steam\steamapps\johnnyvdoremalen@hotmail"

hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb ?3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- ?BEGIN ?hlbsp -----
Command line: C:\Games\HAMMER~1\tools\hlbsp.exe c:\games\steam\steamapps\johnnyvdoremalen@hotmail
>> There was a problem compiling the map.
>> Check the file c:\games\steam\steamapps\johnnyvdoremalen@hotmail.log for the cause.

----- ? END ? hlbsp -----




** Executing...
** Command: C:\Games\HAMMER~1\tools\hlvis.exe
** Parameters: "c:\games\steam\steamapps\johnnyvdoremalen@hotmail"

hlvis v2.5.3 rel Custom Build 1.7p13 (Feb ?3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- ?BEGIN ?hlvis -----
Command line: C:\Games\HAMMER~1\tools\hlvis.exe c:\games\steam\steamapps\johnnyvdoremalen@hotmail
>> There was a problem compiling the map.
>> Check the file c:\games\steam\steamapps\johnnyvdoremalen@hotmail.log for the cause.

----- ? END ? hlvis -----




** Executing...
** Command: C:\Games\HAMMER~1\tools\hlrad.exe
** Parameters: "c:\games\steam\steamapps\johnnyvdoremalen@hotmail"

hlrad v2.5.3 rel Custom Build 1.7p13 (Feb ?3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- ?BEGIN ?hlrad -----
Command line: C:\Games\HAMMER~1\tools\hlrad.exe c:\games\steam\steamapps\johnnyvdoremalen@hotmail
>> There was a problem compiling the map.
>> Check the file c:\games\steam\steamapps\johnnyvdoremalen@hotmail.log for the cause.

----- ? END ? hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\games\steam\steamapps\johnnyvdoremalen@hotmail.bsp" "C:\Games\Steam\SteamApps\johnnyvdoremalen@hotmail.com\half-life\nsp\maps\johnnyvdoremalen@hotmail.bsp"

The command failed. Windows reported the error:
?"Het systeem kan het opgegeven bestand niet vinden."



the last line is dutch it stand for 'the system can't find the file'

PLEASE HELP sad.gif

EDIT:

oh and also, i read somewhere that there are tools or settings for the current tools so that they don't recompile the entire map, but only the edited portion of it. anyone know more of this??
Cagey
QUOTE (Sylver @ Feb 9 2004, 08:57 AM)
Somehow hammer or whatever seems to save my map under my username confused.gif

The tools choke on directory names that contain a period (like email@isp.com) so they can't compile map files that are inside a steam directory. If you move your map file to another directory that doesn't have a period in the compile path, you should be OK.


QUOTE
oh and also, i read somewhere that there are tools or settings for the current tools so that they don't recompile the entire map, but only the edited portion of it. anyone know more of this??


There are a few things you can do to save time -- running CSG -onlyents will only update entity property information leaving the rest of your map alone. You can update the location of point entities using this method, but changes to brush entities require a full compile.

You can save a lot of time when tweaking lighting by running RAD -incremental... once again any changes to map geometry will require a full compile.
Sylver
so like all these settings have to be set to a directory other than the steam one:

- game data files (gonna have to copy those then)
- mod directory
- game directory
- place for compiled maps to go

Is this going to stay this way or is there going to be a fix for Hammer for this? It seems kinda weird to have to manually move your map to the right directory confused.gif
KungFuDiscoMonkey
If you set it up like my guide it does all the compiles in your RMF directory before copying the bsp to the maps directory. Just have your RMF dirrectory and tools outside the directory with your E-mail address. For instance I have Hammer in C:\Steam\ while my maps are in C:\Steam\Valve Hammer Editor\Maps and it works fine.
dkk
thx alot biggrin.gif
I changed the paths myself yet but didnt knew bout that expert tab be4 runnin the game. It compiled my map but i couldnt run it in steam even the path for the map was right. Thx !
Head_like_a_Hole
QUOTE (Crono5788 @ Feb 1 2004, 01:54 AM)
OM GTHANK U SOO MUCH I BEN SO CONFUZED WITH STEAM ANDS TUFF

Seriously... Thank you.

I love you.

amen
KungFuDiscoMonkey
Wow, I noticed that XP-Cagey linked to this posts in the Mapping FAQ under How do I make maps with Steam? That is pretty cool. Now I really should get on those additions to this guide. I have off tomarrow so if I remember I'll add a few things to this that I've been meaning to add. If I don't, a few friendly reminder PMs might help.
Cagey
QUOTE (Sylver @ Feb 9 2004, 11:44 AM)
Is this going to stay this way or is there going to be a fix for Hammer for this? It seems kinda weird to have to manually move your map to the right directory confused.gif

It's a compiler problem, and it's going to be fixed in p14 (I've already rewritten the file handler, it's in testing now).
mayer
well actually i don't need steam to test my bsp

i still have my c:\games\half-life\ns directory from 2.0, i renamed it to nsp.
i did a copy of the c:\...\steamapps\me@bla.bla\half-life\nsp\*.* to
the c:\games\half-life\nsp directory.

i configured hammer and zhlt to use that directory without starting steam.

of course if you update your c:\...\steamapps\...\ *.fgd and *.wad you have to do the same with your testing directory.

i did not find this myself, a couple of weeks ago i had problems with steam aswell and after posting something somewhere finally i person told me to do this.

that was cuz i fixed a quick ns_testmap.rmf with a succesfull bsp compilation and when steam started my local server my system halted without error output.



343_guilty_spark
When i try running my map it comes up with the games screen on Steam but nothing loads.
KungFuDiscoMonkey
Well, I'm happy to try to help you out but I need a bit more info beyond "nothing loads" Paste part of your compile log or something. Tell me exectly what steps you do to compile. I need more info.
343_guilty_spark
I followed your instructions on making the compile thing.

However the compile log is empty.
Cagey
QUOTE (343_guilty_spark @ Feb 16 2004, 07:41 AM)
I followed your instructions on making the compile thing.

However the compile log is empty.

You need to click on each empty box in the "Compile/run commands" dialog to tell Hammer to run the commands.

The boxes will have checkmarks when each command has been turned on.
KungFuDiscoMonkey
First thing I notice which may easily be your problem is that you have added two extra '/' marks in the paths for csg.

I also notice that you don't have rad set up by maybe you did that on purpose.

You also have all the compile/run commands unchecked (at least in this screen) and hammer only runs the commands which you have checked.

I hope that helps. Feel free to post again if that doesn't work. I'll be a bit before I see it though b/c I have to go to physics class to sleep umm I mean learn smile.gif

Edit: Hehe, XP-Cagey beat me of course that's not much of an accomplishment. I'm running rather slow today. Kinda tired for some reason.
343_guilty_spark
I don't see RAD on the Cmds am i looking in the wrong place ?

When i tryed running again it worked until it came to the NS back ground where in the console it said:


Initializing deltas
Protocol version 47
Exe version 1.1.2.0/2.0.0.0 (valve)
Exe build: 11:35:45 Feb 4 2004 (2659)
40.0 Mb heap
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RAGE 128 Pro x86/SSE
GL_VERSION: 1.2.1652 WinXP Release
Sound Initialization
Set primary sound buffer format: yes
2 channel(s)
16 bits/sample
11025 bytes/sec
DirectSound initialized
Sound sampling rate: 11025
Loaded library demoplayer.dll.
Loaded library core.dll.
Creating fake network channel.
Loaded library core.dll.
DemoPlayer module initialized.
Parsed 885 text messages
WARNING: failed to locate sequence file global
joystick not found -- no valid joysticks (a5)

execing hw/ATIRage128.cfg
execing valve.rc
execing language.cfg
execing hw/ATIRage128.cfg
execing config.cfg
"sv_aim" changed to "0"

Adding: nsp/dlls\ns.dll
MP3_InitStream(29, media\gamestartup.mp3) successful
Dll loaded for mod Half-Life
execing skill.cfg
map change fail
KungFuDiscoMonkey
For some reason on the advanced compile they called rad light tool. You would think they would keep the naming convention constent. Everythink looks ok except for the map change failed. Try posting the last several lines of your compile log.
Cagey
QUOTE (KungFuDiscoMonkey @ Feb 16 2004, 10:52 AM)
For some reason on the advanced compile they called rad light tool. You would think they would keep the naming convention constent. Everythink looks ok except for the map change failed. Try posting the last several lines of your compile log.

That's actually an anachronism: WorldCraft was originally a Quake editor, and the first lighting program (before radiosity routines were implemented) was named light.exe.

Valve never updated the code.
KungFuDiscoMonkey
XP-Cagey what do you not know about the tools biggrin.gif . Pretty neat though.
343_guilty_spark

** Executing...
** Command: C:\SIERRA\Mapping\tools\qcsg.exe
** Parameters: c:\sierra\mapping\maps\CO_PRO~1

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:\sierra\mapping\maps\CO_PRO~1.map

************ ERROR ************
Token too large on line 6


** Executing...
** Command: C:\SIERRA\Mapping\tools\qbsp2.exe
** Parameters: c:\sierra\mapping\maps\CO_PRO~1

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: C:\SIERRA\Mapping\tools\vis.exe
** Parameters: c:\sierra\mapping\maps\CO_PRO~1

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
LoadPortals: couldn't read c:\sierra\mapping\maps\CO_PRO~1.prt
No vising performed.

** Executing...
** Command: Copy File
** Parameters: "c:\sierra\mapping\maps\co_promeus.bsp" "C:\SIERRA\Steam\SteamApps\reapernoose@hotmail.com\half-life\nsp\maps\co_promeus.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: C:\SIERRA\Steam\Steam.exe
** Parameters: -applaunch 70 -game nsp -console -dev +map CO_PRO~1


** Executing...
** Command: C:\SIERRA\Mapping\tools\qrad.exe
** Parameters: c:\sierra\mapping\maps\CO_PRO~1
KungFuDiscoMonkey
First: You are using some OLD compile tools. I suggest looking for the sticky on the mapping forum and download XP-Cagey's tools.

Second: Your compile is messing up with CSG which makes BSP, and VIS fail.

Third: You need to move the RAD under VIS. You don't want to run it after you load the VISed map in Steam.
343_guilty_spark
I got the compile tools in XP-cageys thread, installed them and setted them up, moved RAD directly under VIS but i do not know how to sort out the compile.

KungFuDiscoMonkey
Remember when you get help online you need to give as much information (that is relavent) as you can. What do you mean by "sort out the compile"? If you installed XP-Cagey's tools and set up the paths in hammer, then set up the compile options like my guide it should be working better. Post a new compile log and we'll see if you're still having trouble with set up or if it's a map problem.
343_guilty_spark
Log says:

* Executing...
** Command: C:\SIERRA\Mapping\tools\hlcsg.exe
** Parameters: c:\sierra\mapping\maps\CO_PRO~1

hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\SIERRA\Mapping\tools\hlcsg.exe c:\sierra\mapping\maps\CO_PRO~1
Entering c:\sierra\mapping\maps\CO_PRO~1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...Error: Entity 0, Brush 9, Side 6: has a coplanar plane at (1032, 0, 400), texture WALL_GREYRDGE01
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 10, Side 1: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 2: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 2: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 3: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 3: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 3: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 4: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 4: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 4: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 4: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 5: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 5: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
Error: Entity 0, Brush 10, Side 6: has a coplanar plane at (1104, 0, 392), texture
Error: Entity 0, Brush 10, Side 7: has a coplanar plane at (1104, 0, 392), texture plane at (1092, 88, 323), texture MISC_DAMAGE02
Error: Entity 11, Brush 0: outside world(+/-4096): (1115,88,323)-(1152,92,10000)
Error: Entity 21, Brush 0: outside world(+/-4096): (1109,-96,288)-(1152,-88,10000)
Error: Entity 21, Brush 0: outside world(+/-4096): (1093,-112,252)-(1168,-72,10036)
Error: Entity 21, Brush 0: outside world(+/-4096): (1077,-128,256)-(1184,-56,10032)
Error: Entity 21, Brush 0: outside world(+/-4096): (1093,-112,270)-(1168,-72,10018)
Error: Entity 23, Brush 0, Side 8: has a coplanar plane at (1088, 88, 288), texture LIGHT_PANEL01
Error: Entity 23, Brush 0: outside world(+/-4096): (1109,88,288)-(1152,96,10000)
Error: Entity 23, Brush 0: outside world(+/-4096): (1093,72,252)-(1168,112,10036)
Error: Entity 23, Brush 0: outside world(+/-4096): (1077,56,256)-(1184,128,10032)
Error: Entity 23, Brush 0: outside world(+/-4096): (1093,72,270)-(1168,112,10018)
Error: Entity 29, Brush 0: outside world(+/-4096): (516,160,-10000)-(640,264,256)
Error: Entity 29, Brush 0: outside world(+/-4096): (500,144,-10036)-(656,280,292)
Error: Entity 29, Brush 0: outside world(+/-4096): (484,128,-10032)-(672,296,288)
Error: Entity 29, Brush 0: outside world(+/-4096): (500,144,-10018)-(656,280,274)
(1.86 seconds)

----- END hlcsg -----
** Executing...
** Command: C:\SIERRA\Mapping\tools\hlrad.exe
** Parameters: c:\sierra\mapping\maps\CO_PRO~1

hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: C:\SIERRA\Mapping\tools\hlrad.exe c:\sierra\mapping\maps\CO_PRO~1
>> There was a problem compiling the map.
>> Check the file c:\sierra\mapping\maps\CO_PRO~1.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\sierra\mapping\maps\co_promeus.bsp" "C:\SIERRA\Steam\SteamApps\reapernoose@hotmail.com\half-life\nsp\maps\co_promeus.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: C:\SIERRA\Steam\Steam.exe
** Parameters: -applaunch 70 -game nsp -console -dev +map CO_PRO~1


KungFuDiscoMonkey
I'm sorry I forgot about this for a few days. Got busy over the last two days. I don't have time to help you right now but if you want some quick errors I'd take part of your error message and type it into google and see what comes up. Search for "coplanar faces" and "brush outside world" and see if you can find some help. I just wanted to post so you didn't feel forgotten smile.gif.
343_guilty_spark
Nah it's okay, i should be thankful that im actually getting help.
KungFuDiscoMonkey
I had forgotten that there was a thread on common compile errors. Try checking here. http://www.unknownworlds.com/forums/in...showtopic=55406
343_guilty_spark
I tryed using the autofix in VH however it deleted half my map which is worrying so i didn't use the auto fix. I downloaded HLfix and unzipped it, but when i click the program it flashes a a screen then does nothing, any tutorials on how to use HLfix for NS ?
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