OMG FINALLY
/??/ Means site is known to be down. We hope it comes back.
DL-#K Means it is a direct download link to a file. For movies, you may want to right click and do a save as rather than try to download and play them. The "#K" represents the size of the file, if known.
Model Making ToolsMilkShape 3D: animator, modeler, game format converter.
DL-88K Meshtools v2.5: Meshtools has been updated. This is the latest version. Learn more about this tool from the
meshtools site. This 3DS Max r3 and r4 plug-in provides some "must" have tool features for mesh modeling.
gmax: gmax is Discreet’s “lite” and free version of 3D Studio Max. Software and tutorials found here.
DazGmax Importer script:Imports .dxf files into gmax
Model format import scripts for gmax: a selection of scripts that greatly expands what model formats can be imported … including wavefront OBJ and autodesk 3DS. [URL=http://dl.fileplanet.com/dl/dl.asp?q2pmp/NMD3C.zip]
N'Pherno's .MD3 comiler[/URL]: MAx to md3 converter with an md3 viewer.
Anim8or: Splines, Paths and Lathes to Supplement MilkShape
/??/.md3 export-only plug-in for 3DSMax r4: Pop 'n Fresh's Exporter upgraded to work with Max 4
DL Alternate download for Pop 'n Fresh ExporterOpenFX - free modeling tool: No word on whether this can output a q3dta compatible file.
Pakrat: MD3 view for the Mac (only).
www.maxplugins.de/: A site with free plugins for all versions of 3DS Max.
Lightwave .md3 exporter: Import/Export Plugins for modifying and creating Q3A or Q3:TA models in Lightwave. Updated for v6.5.
3dexe: 3dexe is a free utility from Gradiant Studios that converts a 3D Studio Max 3DS format file and a .tga file into a standalone Open-GL model viewer (for that model).
Maya v3.0 .md3 exporter: The Quake Rally team has made this tool to create Q3A md3 models from Maya files. Does not work with v4.0 of Maya.
www.blender.nl: A relatively low cost modeling tool, that can be used in conjunction with Milkshape or gmax to export Q3A models.
Win3D Converter: 3D file converter utility for the the PC. This is a commercial product.
ProgMesh: A Polygon reduction tool that works with Max 3DS r.4 formats (and others). Reduce polycount on very complex models.
qview: A model viewer for Quake engine models (quake, Q2, Q3A)
Noserider's Q3A model viewing config file: A .cfg file for viewing models inside the game.
Scriptspot: A website dedicated to 3DS Max plug-in scripts.
Model Making TutorialsPsionic's Milkshape 3D Tutorials: Tutorials on modeling and skinning in MS3D.[URL=http://www.flipcode.com/tutorials/spaceship/]
Modeling a Simple Spaceship[/URL]: And entry level 3DS Max tutorial by Max "Ghoul" Shelekhov.
ChumbalumsOft's tutorials links page: Links to specific tutorials for using Milkshape 3D and some other non-specific links.
Converting an md2 model to an md3 model: Jon "Shine" Jones goes through the steps of converting a single piece model into a 3 part model. Features NPherno tool.
Surface Tools for Low Poly Modeling: Scott Ruggels shows a method for modeling from a drawing.
Max AVI tutorial: modeling "principles" can be applied to MilkShape/Animator
3D Artists: General modeling tutorials.
Box-modeling Tips & Tricks: By Paul Steed
3DS-Max Tutorial: Multipage tutorial by Zeo-Cartin using 3DS Max.
Backburner Export Tutorial: focuses on exporting a weapon model.
Modeling and UVW Unwrap: Downloadable Videos.
Map Object Model creation: Todd Gantzler's (toddg33) tutorial on making and skinning a simple map object model.
Q3A Head making Tutorial: Instructions from Max Breedon on making stand alone head models for regualr Q3A.
Models to Quake 3 Arena?: Tutorial by Ben Moss has a lot of info on the support files needed to make Q3A models work.
Introduction to modelling using Milkshape 3D part 1: Beginner's Milkshape 3D Tutorial by Ben Moss.
Mesh Modeling All The Way: Mesh Modeling in 3DS Max by Claes Wikdahl, focusing on Mesh Smooth modifier.
Modelling a realistic weapon : MoRPHeuSS shows how to make a simple weapon model based on a weapon photo.
Low Polygon Modeling for 3D Computer Games: Modeling a Light Post with 3 Different Polygon Limits in 3D Studio MAX by Max Zeilke
Max Modeling Tutorials: These tend to be more general in nature, that is not game related.
LightWave Modeling Tutorials: Tutorials for modeling with the Lightwave tool.
Modeling in Max (some Max tricks too).: Some1 shows using Max to build a face with a lot of character.
Beginner-oriented MAX tutorial: NilreMK shows some of the basics in modelling with 3DS Max r4, but skips through some areas easy, so it's not a "for dummies" tut....
Modeling Tutorial in Maya: Undertow shows how to use the Maya tools to create a single mesh human figure.
Convert a Blender model into Milkshape or gmax: Polycount thread post by biotek detailing the process of converting a model made in Blender into other formats. Many link resources.
General Model Optimization & Skinmapping Tips: HyPer shows how to manually (and intelligently) reduce poly count on a model.
Timelapse Modeling: A number of modelers show how they work a model or part of a model
DL Bay Raitt's Time Lapse Box Modeling movie: Bay Raitt shows box modeling in Mirai in this .avi (very similar to working in Max).
More Bay Raitt Time Lapse videos: Short .gif file animations of modeling several subjects in Mirai. Similar to box modeling.
DL Modeling Anime-style head: Timelapse movie by Zytrox showing head modeling. Very large download. (40MB)
GMAX Specific Tools and TutorialsDL-54K Skullbox's IK & FK setup example files: Two .gmax setups, one FK and one IK and animated walk cycle of the IK setup.
UVW Skin Mapping & Unwrapping ToolsPsionic's Milkshape 3D Tutorials: Tutorials on modeling and skinning in MS3D.
Texporter: A 3Ds Max (r3 & r4) plugin that converts and exports model mapping coordinates into a bit map.
Chilliskinner: This is a UVW making tool for use with 3DS Max r2.5 through r4. Recent updated to version 3.0.1
LithUnWrap: A stand-alone unwrapping tool. Works with the file formats of many modeling programs. Tutorials on the site.
Alias/Wavefront Utility Markers: These textures have a tool-like quality to them. They are set up so as to aid aligning textures during mapping.
UVW Skin Mapping & Unwrapping TutorialsCreating Skin Mesh Images for Q3:A With Milkshape OR NPherno's GL Viewer:Harlequin's tutorial for getting a mesh layout from an existing MD3 model.
Ishtar's Unwrapping Tutorial: Ishstar of Quarantine Mod uses 3DS Max, ChilliSkinner and Texporter in this step by step.
UVW Unwrap Tutorial: This one by Maverik uses texporter on weapon
Chilliskinner Tutorials: Intructions for unwrapping a variety of model types.
unwrap the meshMapping with UVW Unwrap in 3dsMax: Intoduction to modeling using Milkshape 3D part 2: Skinning: Ben Moss tutorial on creating a skin map using Milkshape 3D.
Bug Limb Tutorial: Dave King shows some texture unwrap techniques and goes into material creation (not entirely applicable to Q3A modeling).
Skinning a Realistic Weapon: MoRPHeuSS shows how he creates the map for a weapon skin.
UnWrap the Skin of Character Model: HyPer shows how to select pieces of a model for planar mapping.
Unwrap Tutorial-Advanced: HyPer Unwraps a more complicated model.
Rorshach on Proper Unwrapping: Rorshach uses before and after references to show good skin map layouts.
MD3 Exporting TutorialsExporting model to Q3A with q3data: Polycount tutorial explaining the export process.
Export using Pop'N Fresh and NPherno's MD3 Compiler: NilreMK shows how to use these two tools to export a model.
Exporting from 3DsMax/gmax to md3: maverik walks through exporting and correcting the export of an md3 made in gmax.
Mapping and Unwrapping in gmax: Lisa milan shows how to unwrap an aircraft model in gmax.
Animating ToolsQ3 Dopesheet: A spreadsheet form for those working on animation configs for Quake3 models.
Animation Master from Hash: This lower cost modeling and animating program can export DXF model formats and BVH animation files ... which should be able to be converted through other low cost programs.
Animating TutorialsWalking the Walk: Paul Steed on creating a Walk Animation
Adjusting Your Biped: Paul Steed on adjusting biped form to fit model in Character Studio
Character Studio (part 2): Paul Steed, part 2 of biped tutorial
IK Blends in Character StudioBringing a Character to Life: Character studio tutorial
How to animate wings using Character Studio: SkullboX shows how to use "dummies" to add additional controls to the standar CS biped.
Animating Weapons: This is programming oriented tutorial on animating weapons in first person view.
Setting up a Q3A model with a 3DS Max biped: Paul steed shows an in-depth walkthrough on connecting and adjusting the biped model to a character.
Dragonknight walk cycle video: Magarnigal, the author of the quake2 quake3 Dragon Knight, shows how he animated the walk cycle for the quake3 version. (13.4 mg download ... Requires divx codec for display)
Rigging a Leg in gmax: Skullbox shows how it's done in this polycount forum post.
DL-10.1MBhttp://www.3dbuzz.com/downloads/Char_Rigging_7Min.avi: An .avi movie (with audio narration!) about doing IK rigging on a leg. Done in Maya, but probably relevant for 3DS Max too.
Skin Making ToolsQ3A Character Skin Meshes: This is a direct link to a download containing all the skin layouts for the original Quake III Arena id characters.
Team Arena Character Skin Meshes: This is a direct link to a download containing the
James and
Janet skin layouts and the layouts for the 11 TA head models.
The Gimp: Photoshop-like software, there's a Windows Version.
Java MD3 Model ViewerSeeMD3 md3 model viewer: It is noted that this tool is not compatible with all Graphics cards.
Pakmover: A Pak file managining utility.
Q3ASE: The Q3A shader Editor. For making SFX happen on your skins.
Eternal Arena Mod: This mod is great for making model screenshots.
Intoduction to modeling using Milkshape 3D part 3: Animation: Ben Moss teaches animating in Milkshape 3D.
Texsynth: From Bert Peers, the guy who gave you Q3ASE, a utility that manipulates any texture into a tiling texture. Results will vary from texture to texture.
Color Schemer: An on-line (or downloadable) color-coordinating tool. Enter the RGB values of a color and it suggests coordinating colors.
qview: A model viewer for Quake engine models (quake, Q2, Q3A)
Skin Making TutorialsTeam Skins ... making the files work: Chemical Burn explains how to make team skin files work in Q3A v1.29h and up.
Quake 3 Voodoo - A Beginners Guide to Shaders: Harlequin walks the beginner through creating the scripts that are the core of Q3A's special effects department.
baneforge: Chemical Burn has tutes on Pakfile making, skin making, and creating an alpha channel.
Harelequin's qbranch: Harlequin shows how to set up a skin layout, create several texture effects, has one of the best shader tutorials, and has an avi of his work in action on painting a head model.
gameartskintutor: Slaine focuses primarily on Q1 and Q2 model skin painting. Still, some good painting techniques here.
PC Resources for Photoshop: interesting photoshop tutorials and a lot of links.
Painting Hair: Bladekiller shows how she does hair.
Painting Armor: The king of Daveness shows how he paints body armor.
Bug Limb Tutorial: Dave King shows some texture unwrap techniques and goes into material creation (something not entirely applicable to Q3A modeling).
Skinning Visor: Rorshach discusses how to best work with the Visor model and mesh (from the original Q3Test).
Dark_Horizon video tutorial #1,
tutorial #2,
tutorial #3,
tutorial #4,
tutorial #5 : These five downloadable .avi files [not streaming video] show Dark_Horizon working on the face of his cacodemon skin. The files total about 130+ meg and the vids run about 9-10 minutes long. You will need the
Techsmith's Camtasia Player codec to make the videos run.
Redlemons’ Paint Shop Pro tutorials: This is a nifty collection of how-to’s for painting Q3A appropriate game content using Paint Shop Pro v6.
Digital Painting: Darrel Pattenden shows how to creating an organized arrangement of layers for painting skin
General Painting TutorialsDigitalFusion: A number of "special effects" techniques.
Orion net photoshop tutorials: A collection of fairly basic photoshop useage tutorials.
Adobe Photoshop- digital hair: Nuts and bolts tutorial on creating hair on photographs, including creating custom brushes.
dhaibih3dpalette tutorials page: More general in nature
3dcafeRedlemons’ Paint Shop Pro tutorials: This is a nifty collection of how-to’s for painting Q3A appropriate game content using Paint Shop Pro v6, including making Icons and some general skinning tips.
Wacom's Photoshop Tips: Some tips and tricks for doing some basic things with Photoshop.