--"Commander, we need a resources tower right here." bob the marine says. Right after the commander gave bob a waypoint to a hive.
First of all, not only bob waste his time sitting in a spot where the commander isn't going to pay attention, he draws other marines to sit at the same location whom just so happen to pass-by.
Secondly, just where the hell is "right here"? All resource points have a room name, a seasoned commander will know where you are talking about when you say the room name. It usually helps to use the command yell right after stating your position.
Always check how many RESOURCES your team have before spamming the com net for stuff. If you see the resources going down, that means your commander is preoccuipied with something at the moment, PLEASE do not take the commander's attention away from the fray.
I cannot stress the importance of not spamming the com net. It ruins your commander and your fellow marine's abilities to function in the optium level. If three people is talking on the com at the same time, how does a marine hear the footsteps of an alien (a vital tatic to stay alive in the beginning of the game).
--"Commander, why dont we have any turrets in our base/resource tower, we need a turret factory!" bob the marine whines.
"Know the enemy and know yourself then you won't lose a battle" uh a quote from somewhere I forget. It isn't really hard to take down a turret factory because there are always going to be a blind spot where the turrent can't reach. As a skulk I can say if there isn't a marine around, even the most turreted turret factory can be taken down by just one skulk (or 2, 3 times respawned). I myself do not trust and rely on turrets that much. I only turrent an overtaken hive or a forward base.
--"but whats preventing some skulks coming in and eat everything?" bob the marine retorted.
OK, do you know how hard it is for a commander to type in the NS commanding interface? I look like an idiot half the time when I type, "GO in the GOD DAMN PHASE GATE" and it turns into "GO in th GOD amn PHAE GATE" then subsequently, "PHAE GATE" then again, "PHAE GATE" and again "OMG PHAE gate!". Then a marine would casually say, "its called a phase gate." I just wasted 30 seconds typing something when I could be dropping medkits in a heated battle.
Whatever the commander does, may he be stupid or not (you can blame him when you lose if he is), you FOLLOW. Questioning the commander only slows the team down. Or else, the marines are to blame if you lose.
When I send a group to the hive I always way point a marine or two in our base and tell them to stay in base to guard or build advance buildings. There is never a time when the group I sent have been all alive by the time they're at the hive. That means at least one or two marines will respawn back in our base. There is no reason to spend 25+19+19...maybe +19 = 82 resources on our base because it isn't even a hive. If the group is all dead, there is always the distress beacon to spawn the whole team back (that is, most aliens bite the spawn portals first, not the observertory).
--"WTF commander, why did you build a phase gate insted of a turret factory in the beginning of the game, recycle it NOW" bob the marine scowled.
Ok, think of how marines die and spawn. Usually when you have a group going out, the aliens weed out the marines one by one. So, when the marine spawn, they spawn one by one (or sometimes two). Do you think the marine will stay in the spawn right after you just tell him to? No way, he'll just run back out on his own and die again and again. Now, if we have a phase gate up somewhere else, he will jump right into the action, rather than either spending 35 seconds walking god knows where.
--"Commander, we need a siege here! We can reach the hive from here!" exclaimed bob the marine. After the commander puts down a tf, turrets and a phase gate nearby an alien hive all in the first 5 minutes of the game and repeatedly yelled, "go in the phase gate and just shoot the ****** hive.
Keep in mind this is the first 5 minutes of the game, how can a commander put all that up with only 1-2 (or maybe 3 if the commander is feeling lucky) resource towers and put up an arms lab 50 + upgrade +25 siege cannon +25 = 100. I usually have motion up in the first 10 minutes if the marine team is good. Thats another 45.
What do you think the commander is thinking when he fortified an area with a phase gate in the first 5 minutes of the game? What do you think commander is thinking when he is said "just shoot the damn hive, more than half of the aliens are dead already!" A lot of people under estimate the power of the light machine gun. They don't realise how fast a hive goes down when you have 4-5 marine with lmgs shooting it.
Some of you might think I'm exaggerating but this is exactally what happen when I com today which inspired me to write this note.
I told these marines to shoot the hive in data core on the map hera. I had a phase gate, 3 turrent, walled tf in processing right under the wall of that vent heading into ventilation hive.
Guess what the marines told me? One of them said, "Commander, lets get that resource nozzle right there!" when I didn't and told them to shoot the hive, he said, "this commander must be one of them lazy ones."
Another marine said, "we can siege the hive from here!" when there were absolutely no defense/offensive towers in the hive. "We have enought resources to build one!" he says. When we only had about 30-40 and I didnt even have an arms lab yet (arms lab takes 50).
Then another marine said, "what does shooting the hive do?" (NO JOKE)
After about 3 minutes of holding that little base, one skulk of the 3 alive ones finally wisen up and attack our base. As it turned out, no marines were at base at that time so I had to jump out of the chair right before saying "cc under attack" and shoot it when it was eating the chair. It killed me however, but while I was respawning, one marine got up the elevator and killed it, then he hopped in the chair (the same marine that told us to siege it when there were only 3 alien alive). He then proclaimed he will siege the hive. At that same moment, finally one marine with a pulse said, "just unload on that hive" miraclously, they listened to that marine and won the game after about 12 minutes since that phase gate was up (should take no longer than 2 minutes for 4-5 marines to kill a undefended hive. That is, including the time taken to kill the respawning aliens, and constant med/ammo drops).
ok enought of me blabbling, back to the topic:
--unupgradeable turrent factories
--screwed up commander interface. Everything auto-deselect right after you click it.
--Typing to communicate (I should get a Mic). PHAE PHAE PHAE GATE.
--Two more things that tics me off is how poorly some of these player are. It only takes a fraction of a clip to kill a skulk, but sometimes as a commander, I see whole group (like 4-5) of marines getting killed by one skulk after I told them exactally where that skulk is. It is just sad...
One other thing is that a marine will say, "this commander sucks" or "eject the commander" when the commander is alive and responding to the marines. First of all, you just killed the moral of your team. Second, the commander's morale will go down as well, and more likely to plan secret plots to nail you down with a turret factory on your head rather than destorying the aliens.
If the commander is alive and talking, there is no reason to eject him unless he is a total NOOB or being stupid with laser mines.
Other no-nos that already have been stressed by other posts...
-requesting for shotguns and died no longer than 1 minute with it.
-stealing gears such as welders that you never requested/meant for others.
-let a shotgun hmg grenade launcher or welder dissappear when you're right next to it.
-requesting for upgrades when the resources arent even over 20.
-Afking while in a team.
-requesting for ammo when you're 6 second away from the spawn ( I still can't figure out why they do that).
-go on and take a stroll when we have two phase gates up already. ALWAYS take the phase gate if there are more than one up already. It is where the action is, or is near.
-staying on the phase gate after getting on it. ALWAYS move when you get on a phase gate.
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-sitting next to an armory when the commander gave you an order.
-shooting a resource tower with a light machine gun alone when its at full health.
-knifing a resource tower when the commander told you not to.
-continue knifing the resource tower after your teammate just got eaten.
-continue knifing the alien after you just got bitten.
-pull out your damn gun and help your teammate! (had this happen to me at least 5 time as a marine. A marine kept knifing when I was holding off 2-3 skulks by myself)
-Going into the hive and shooting random stuff when the commander told you to build stuff outside.
-Use your flashlights, its there for a reason.
hmmm I think there're probably more but I can't think of it at the moment, please post your worse marine team experience as a commander here